19 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
GRENDEL1 | 19 | 1070 | ||
GRENDEL1 | 2 | 255 | ||
GRENDEL1 | 5 | 339 | ||
GRENDEL1 | 14 | 725 | ||
GRENDEL1 | 2 | 636 | ||
GRENDEL1 | 4 | 529 | ||
|
GRENDEL1 | 57 | 3295 | |
GRENDEL1 | 5 | 478 | ||
GRENDEL1 | 3 | 463 | ||
GRENDEL1 | 7 | 450 | ||
GRENDEL1 | 30 | 814 | ||
GRENDEL1 | 2 | 363 | ||
GRENDEL1 | 2 | 191 | ||
GRENDEL1 | 11 | 423 | ||
GRENDEL1 | 3 | 336 |
48 comments found!
With my more usual lighting setups I think my shader works pretty good? But always looking to improve it. I'm using bump, displacement, and normal for different things in the shader. Bump has the skin surface texture, Displacement has the veins, moles etc,... I don't normally use a normal map on my skin shader but was trying it here. It has evolved over time into what it is now and I'm sure there are some things that are now superfluous or unneccesary... Â
Thread: Indirect lighting artifacts? | Forum: Poser - OFFICIAL
Thread: Indirect lighting artifacts? | Forum: Poser - OFFICIAL
It's a Firefly render... There are no splotches in the texture, but I am using SSS. I'm only seeing the artifacts on surfaces with SSS, it's some conflict with SSS and indirect lighting. I've used this skin shader in hundreds of renders and it hasn't been a problem before now.. But I usually avoid indirect lighting...
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
What about FireFly? I'm not using the Superfly renderer as I find it fairly flat and grainy............GRENDEL1 posted at 4:21AM Sun, 22 August 2021 - #4425820
Does anyone know if there's a way to get Snarlygribbly's Snow Machine working in Poser 12? Or is there an alternative that I can use to mimic its functions?
The explanations I remember of was that it was based on microfacets, something that isn't implemented with Superfly, but I may be wrong...
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
Does anyone know if there's a way to get Snarlygribbly's Snow Machine working in Poser 12? Or is there an alternative that I can use to mimic its functions?
Thread: Snarlygribbly's Snow Machine in Poser 12? | Forum: Poser 12
Thanks for the reply! I tried searching but couldn't find it. Is there a relevant thread?
Thread: Conversion? | Forum: Vue
Thread: What IS happening here!? | Forum: Poser 12
Yes.. I added the angled wall to the left side of the cell, so I resized the grid to fit more evenly in the new space..
Thread: What IS happening here!? | Forum: Poser 12
Extra info on the lights setup... The ceiling of the environment is set to not cast shadows, and I created a second 'roof' just for the cell to create the light 'grid' effect. Since the rest of the ceiling isn't blocking light I Inserted that simple rectangle to light block the cell ceiling lights from spilling into the hallway.
Thread: What IS happening here!? | Forum: Poser 12
Exactly the issue! That wall is a single material, and has not changed from picture one and picture 2.. It's acting like something is blocking the light, but there is nothing between the lights and the wall except for the panel that creates the light 'grid' effect, which has also not changed. The first image, I was happy with the lighting but it just wasn't bright enough... Unfortunately, I made a number of changes at once before re-rendering and it was one of those changes that is causing this effect and I tried to walk it back but I haven't been able to fix it... :(
Thread: Translate Props on their origin XYZ axes? | Forum: Poser - OFFICIAL
Thanks for the explanation! Let me ask you this then; How would you move a sliding door, if the door was not square to the world Axes? I did it by creating a master parameter dial that moved it in both world x and z simultaneously. It's not perfect, but it works pretty well....
Thread: Translate Props on their origin XYZ axes? | Forum: Poser - OFFICIAL
I see.. That should work, parenting to an invisible object.. What I want to know though is why I can't just get the door to follow it's own axis? Seems super basic, I don't know why it won't work...
Thread: Translate Props on their origin XYZ axes? | Forum: Poser - OFFICIAL
Thanks for the reply! What does that get me? What I'm trying to do is move a sliding door sideways along it's X axis.. The door is rotated about 39 degrees in relation to the Y world axis. When I translate X the door, it follows the world x, not the door x....
Thread: Translate Props on their origin XYZ axes? | Forum: Poser - OFFICIAL
Thread: Translate Props on their origin XYZ axes? | Forum: Poser - OFFICIAL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Indirect lighting artifacts? | Forum: Poser - OFFICIAL