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1,829 comments found!
There is how I do that:
Use external binary morphs = on
Save figure with morph to Library. NEW.cr2
Open the NEW.pmd that is saved with the CR2 in PMDEdit. Delete all morphs but the one(s) of interest. (If you generate the morph in a stripped version of the figure, there are no other morphs to delete.) Save the edited NEW.pmd. Go over to the INJ & REM option and have the program generate Injection and Remove PZ2 for the morph. ( There are options available - make a master dial in BODY, set initial value to 1.0 so that it comes in ON, assign it to a group that you give it, give the morph a different name. )
Thread: Figure Bashing Making Me Regret 3D Art | Forum: Poser - OFFICIAL
"I am tired of having to remove_all_of_the_unnecessary_underscores. Poser & DS4 do not actually run on DOS"
As far as the names for valueParm and targetGeom - if there is a space in the name - problems may occur. In Poser Editor:
targetGeom NameOneTwo or targetGeom Name_One_Two shows as:
key targetGeom
value1 NameOneTwo or Name_One_Two
while targetGeom Name One Two shows as:
key targetGeom
value1 Name
value2 One
value3 Two
I foresee problems with ERC code at the very least
Otherwise, I concur with your Writ of Irritations.
Thread: Really wish Poser Had! | Forum: Poser - OFFICIAL
I think you should focus on the ultimate result. What do you need the interaction between the sub and the water to look like? What do you need a primative to do to generate that interaction?
By producing this as a series of stills, you can combine isolated key frames and see what is happening.
Theory only, but is there an after effect program component that can produce the bow breaking foam and spray and side and stern wake as a 3rd layer?
Thread: Looking for A artist to make a knee Brace | Forum: Poser - OFFICIAL
Depending on the sort of brace, could you just texture a section of a body suit and add a displacement map? Or use this with primatives for one with an external armature?
Thread: Really wish Poser Had! | Forum: Poser - OFFICIAL
Would this work?
Animate the sub in Poser as a series of stills with alpha channel.
Animate the sea in Vue as a series of stills.
Combine the stills in PS or Painter or PSP and convert that to an animation using a conversion program.
Thread: Deleting parameter dials | Forum: Poser - OFFICIAL
I am not curious enough to do the experiment, but even if you delete those channels from your PP2, would Poser add them back when resaved to the Library?
If YES, would they not stay hidden on a resave if -hidden 1- was the value in the original?
Thread: Post here if you primarily use Dawn in Poser. | Forum: Poser - OFFICIAL
With
Blacksmith providing texture conversion,
NetherWorks - hair conversion,
PP2014 - clothing conversion
V4 products can be raw material for Dawn and Roxie and except for the textures, a lot of other figures too.
Thread: Post here if you primarily use Dawn in Poser. | Forum: Poser - OFFICIAL
"There are some issues that I do have with her such as the way the morphs are organized in the dial settings"
I agree that the default groupNode structure could be better - I find the term "Transforms" to be a bit irritating for one thing, and also redundant.
So, using EditPadLyte, I changed it in BODY into a stucture that I like and added -collapse 1- most everywhere so that I can open what I want without other stuff in my way. It is easy to change in a text editor. Not so easy in a Poser file editor, so you must pay attention to the { }.
Here is what I set up for a Function only version of Dawn. I removed almost all of the parnMode lines. Shape morphs would have their own section similar to Function. One can add as many sub categories as desired.
channels
{
groups
{
groupNode General
{
collapsed 1
groupNode Translation
{
collapsed 1
parmNode xtran
}
groupNode Rotation
{
collapsed 1
}
groupNode Scale
{
collapsed 1
}
}
groupNode Control
{
collapsed 1
groupNode Head
{
collapsed 1
parmNode FBMCTRLHeadNeckTwist
}
groupNode Eyes
{
collapsed 1
parmNode FBMCTRLEyesUpDown
}
groupNode Torso
{
collapsed 1
parmNode FBMCTRLTorsoTwist
}
groupNode Arms
{
collapsed 1
parmNode FBMrCTRLArmUp
}
groupNode Hands
{
collapsed 1
parmNode FBMrCTRLThumbGrasp
}
groupNode Legs
{
collapsed 1
}
groupNode Feet
{
collapsed 1
}
}
groupNode Function
{
collapsed 1
groupNode Eyes
{
collapsed 1
}
groupNode Breast
{
collapsed 1
}
groupNode Abdomen
{
collapsed 1
}
groupNode Arms
{
collapsed 1
parmNode FBMTricepFlexR
}
groupNode Glutes
{
collapsed 1
parmNode FBMGluteFlexR
}
groupNode Legs
{
collapsed 1
parmNode FBMGastrocFlexR
}
}
groupNode Expressions
{
collapsed 1
groupNode Head
{
collapsed 1
groupNode Brows
{
collapsed 1
}
groupNode Mouth
{
collapsed 1
}
groupNode Jaw
{
collapsed 1
}
groupNode Eyes
{
collapsed 1
parmNode FBMEyeCloseR
}
groupNode Expressions
{
collapsed 1
parmNode FBMExpressionSurprise
}
}
}
}
Thread: Packaging Morph Targets: INJ/REM Poses v. PMD Files - Pros And Cons? | Forum: Poser - OFFICIAL
As far as I can tell, actor bodyMorphs is a DS component. I can't see that Poser uses it at all. I don't mess with DS, so I remove it.
The linkParm - I at first thought that it was DS, but in making up a Dawn Function CR2 (= movement, expression, fix - no shape morphs - a target for spawned character INJ.)
I found master dials in BODY that did not have -valueOpDeltaAdd- data in the their slave targetGeom channels, so I think that linkParm are another way to do it. Not sure what the advantages are over ERC code.
NetherWorks product Spawn 2014 (new version) is an excellent tool for consolidating a nest of shape morphs into one morph per group. Not having fingers and tongue allows easier navigation in that program too.
Thread: Packaging Morph Targets: INJ/REM Poses v. PMD Files - Pros And Cons? | Forum: Poser - OFFICIAL
This is for preparing your own PMD INJ pose sets:
If it is V4,
there is at least one BlankV4 freeby out there.
You can start with the Victoria 4.2.cr2 in the original DAZ product. In a Poser file editor:
Delete out the readscript lines
all magnets, the bodyMorphs section, any JCM channels
For most characters, shapes, and morphs an easier to manage CR2 = remove the geometry calls and actor sections for the fingers and tongue. That is 37 fewer actors to deal with that most vendors do not deal with.
Thread: Packaging Morph Targets: INJ/REM Poses v. PMD Files - Pros And Cons? | Forum: Poser - OFFICIAL
The method is not the reason a morph comes in at ZERO.
The reason that a PMD INJ.pz2 would load a morph set to zero is that either
No key data is defined in the pose and the Poser fill in default is= k 0 0
or
the key data is = k 0 0 in the pose.
If you want it to come in ON, then have the INJ.pz2 set it = k 0 1
Doing this can have unintended consequences. If the INJ.pz2 is providing several morphs that are not related and they are all set to
k 0 1 - the result could be "interesting".
On the other hand, for Poser characters that use INJ/REM (which is essentially all of them) I spawn the dial values into a single morph for each group and a master in BODY. Save just the new character morphs into their own PMD, and have an INJ/REM pose to insert them set to 1.0 using the master dial.
The way I know to do this is to use Binary Morph Editor by D3D. It allows control of just what is in a PMD file and will write an INJ pz2 (and REM pz2). With options selected, it will write for a master in BODY or where you choose, set the initial value to your choice, and assign it to a group (but not a group tree as far as I know). I just text edit in whatever else I want.
Thread: INJ and REM poses | Forum: Poser - OFFICIAL
Left the : out of the injectPMDFileMorphs line
should be injectPMDFileMorphs :***.pmd
Here is an INJ.pz2 that is the pattern for including custom data for the Master and the group morph channel:
{
version
{
number 10
}
injectPMDFileMorphs :***.pmd
createFullBodyMorph zzz
createFullBodyMorph xxx
actor BODY:1
{
channels
{
groups
{
groupNode Morphs
{
collapsed 1
parmNode zzz
parmNode xxx
}
}
valueParm zzz
{
name YOURS
initValue 0
hidden 0
enabled 1
forceLimits 1
min 0
max 16
trackingScale 0.05
keys
{
k 0 0
}
}
valueParm xxx
{
name YOURS
initValue 0
hidden 0
enabled 1
forceLimits 1
min -1
max 1.6
trackingScale 0.05
keys
{
k 0 0
}
}
}
}
actor chest:1
{
channels
{
groups
{
groupNode chest
{
collapsed 1
parmNode zzz
parmNode xxx
}
}
targetGeom zzz
{
name YOURS
initValue 0
hidden 0
enabled 1
forceLimits 1
min 0
max 1
trackingScale 0.01
}
targetGeom xxx
{
name YOURS
initValue 0
hidden 0
enabled 1
forceLimits 1
min 0
max 1
trackingScale 0.01
}
}
}
}
Thread: INJ and REM poses | Forum: Poser - OFFICIAL
To get a PMD file, use enable " use external binary morphs " in your preferences and save the figure to the library. What ever morphs are there will be in the saved PMD.
There is an INJ.pz2 that will add the PMD morphs and setup dials with Poser defaults. you would need to hand code any customized dial values.
{
version
{
number 9
}
injectPMDFileMorphs ***.pmd
createFullBodyMorph zzz
createFullBodyMorph yyy
}
Thread: INJ and REM poses | Forum: Poser - OFFICIAL
Anthony,
Which version of Poser are you addressing?
With the latest versions of Poser, using PMD for the morphs is easier and more efficient.
It makes its own channel - with your name, on the fly. An REM.pz2 makes the PMD go away. Not sure if the dial goes away, but that can be done in the REM file script.
The "createFullBodyMorph zzz " code will set up your master control. With coding, you can have your chosen display name, dial limits and trackingScale value go with the pose. If the targetGeom has ERC controls - I have not been able to get a single PZ2 to add both a master and ERC at one go, but a second PZ2 could add ERC data after the master is set up. There is a linkParms function that I think sets up a master without using the "createFullBodyMorph" code but i have not figured that out yet.
The earlier tech, the actualy deltas are in the INJ.pz2.
The pose must address a targetGeom (and valueParm if you want a master dial) that already exists in the target CR2/PP2. That is the reason for all the furcapta PBMDC and PBMCC channels in DAZ figures.
The REM.pz2 does not so much remove the deltas as it just hides the dial.
The full dial data is usually a part of the channel in the INJ.pz2 , but whatever you leave out, Poser will fill in with its defaul values.
I think there is a " readscript " way to add a targetGeom and valueParm channel name to a CR2/PP2, but it has been so long that I don't remember how it works. Getting the bare bones V4.cr2 to one that has morphs uses this tech.
Thread: WWII Uniforms and equipment. | Forum: Poser - OFFICIAL
Based on what Hollywood has provided, the Marine combat fatigue of 1942 seems to be different from that in 1945. The 1942 - olive drab with subtile vertical banding (?), 1945 - a jungle camouflage pattern seemed to be popular.
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Thread: transfer custom made morph | Forum: Poser - OFFICIAL