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191 comments found!
DeeceyArt posted at 11:16 AM Wed, 27 December 2023 - #4479652
Load for instance a older character, lets say for V4. a good texture would be approx 3000x3000 if looking at them most of them you will notice a slight blur this is mostly caused because the artist might of enlarged the textures by 50% or more ( Not all creators but most ) so this is the first point. working with large textures is not as easy as working with textures that fit the screen. As for speed, you will not notice a big difference if your texture is 6000 or 8000 Computer can handle these with ease now day's. It is more the subdivision of a mesh that can affect the speed.I'm trying to figure out exactly how AI texture enhancement would work. Typically, you'd have (at least) diffuse, roughness, and normal for each texture map. Multiply that by, say, 5 material tiles (like in La Femme) and you have 15 textures to recalculate. And that is just for one character.
Once that is done, then you have the scene render, which would have to calculate all the light bounces for each item in the scene. And the number of bounces would have to be calculated for each light in the scene. And it wouldn't make sense to do a 4K render for a scene where you enhanced the textures by four times the amount, so render times would be increased, yes?
So, wouldn't that end up being much slower a process than just having AI do a post-process on a finished render to make it larger?
you do not have to run Bump maps through the AI that is not a good Idea normally you just do it on the Diffuse map, maps that affect the high detail of your render. Getting a good diffuse map with loads of thin details will also solve allot of problems with the bump map that might not even be necessary any longer, the skin does not need to be bumpy and look like it been hit by micro meteorites, Mostly an issue on releases that the artist is trying to add details with bump because he's diffuse map is just flat with only minor skin details.
Sure you can run a post process on the render enlarging the details this would be the individual choice. But for a creator that sells a product it might be better if he is able to offer a better texture if possible, would not be a good Idea if the creator would say, Hey guys I offer the basic skin for 16-20$ but if you what a good skin get your self a AI account on magnific for a 200$ .
Customers expect a good quality adapted to the time else they will just jump onto something else, poser just cant offer textures that are built like a decade ago with the new optix features, this would be a no go and sure not very productive.
I do not say it is a must ... Nop ... it is just a hint, I could not teach you any better, artists are very Individual. Some will take the opportunity and be ahead with there learning curve. If just one starts offering better skins by using advanced tools, what do you think will happen with the creators that don't ?
I started a month ago installing the process on my computer with all new filters, this is just the beginning, I already done it that way since decades with bridges and other type of rigging. If I can do better then I will, if I can I'll get the tools to be able to offer the best I can, this keeps my customers happy and they keep on supporting me, my sites and Poser.
Again .... not a must, just some hints, Just sharing my own experiences as a creator that might help a little others. A litte success is like the fuel for an engine, it keeps motivating the artist to continue. But the artist needs to keep up with time to earn that fuel.
Thread: AI as part of the Poser platform? | Forum: Poser 13
Lets go a stepp further taking the sample of " magnific AI " witch could be a really useful tool for professionals or for Poser Creators. Not using this tool for enhancing the final Image but using it to enhance your doll textures giving them incredible realistic details. Your render will not need any further fix, your doll will not look like a silicone doll any longer in poser after rendering. This might be the Part for creators that know how to make the textures and know, the more detail they put on a skin map the better it will be on the doll, it also would give the opportunity not to be limited in size, easy to make 8k skins. Need of permission to use a real skin from a Photo " Nop " Need a real model for photo shooting " Nop " you create your detailed skins your self and you are the owner.
you tell me how would La Femme look like using this methods to make textures ?! and sure the creators would be having more fun with stunning results. this is the part where the artist needs to decide if he wants to be using these tools to make better things, not the task of Poser or the creators of Poser ! Tools to make better figures are given so it is up to the creator to use these, if they want to have improvements in there Products.
Thread: AI as part of the Poser platform? | Forum: Poser 13
I actually do everything Locally, do not like having to work online but costs a little more, needs a little more space, uses up quiet some time setting up the programming for own benefits. So I would rather think not something to be Integrated into poser it self it would not be possible for the crew giving support for such engines, Linking these or making bridges is the best solution. But this can't be made with just a plugin as some would like it some others would prefer something else for there needs ...
This might be something for 3D artists helping to improve there works if they want it to look realistic. Not really my style so I'd rather skip that one but I believe that allot might find it a interesting tool for there works without affecting there creativity .....
The Most INSANE AI Image Upscaler
so actually https://magnific.ai would sure do a good job for these realistic results on your final renders I guess it would be more for the professional needs and still it remains your render your work as you just make a enhancement or an enlargement of your art.
Thread: AI as part of the Poser platform? | Forum: Poser 13
I think this is the Point where AI can be directly Helpful in 3D applications making your renders useful and your Models. You can enhance any " old " model making it top notch right in Poser rendering with fully enhanced details, reducing render times from hours to seconds. The Image above has been re rendered in 5 seconds from 950x534 to 11400x6408 and I mean re rendered
Thread: AI as part of the Poser platform? | Forum: Poser 13
These Online apps can be quiet interesting but rather limited on the output, I mean size .... try scaling up your Image for a Print and get it like this.
You might want to open the Image into a new window to see the full size if you can :)
Thread: AI as part of the Poser platform? | Forum: Poser 13
The advantage atm is to be able to make a render 10'000 x 10'000 without any quality loss a great feature for printing, AI generates the appropriate textures automatically enhancing wanted details for the needs. Sending through a Macro the textures into AI returning and overwrite the previous. this is practical avoiding having to reassign the textures to the model. You need to find a balance as such a texture can reach 150 meg up really fast. Further is to enhance the detail level of a mesh with AI brushing , still working on this ...
So AI in this sample is changing the way of skinning giving a all new experience in your renders, Not talking about Postworking your Image but how the skins are and how they will render
Here is a sample of what happens if I run the texturing through a AI filter command raising some of the details and how Poser will render it increasing the maps to 8k. It naturally depends on your taste how it will result. More realistic, more like a painting, or a comic style, this also can speed up your workflow not having any further needs of filters or time consuming Postworking on your renders
Thread: AI as part of the Poser platform? | Forum: Poser 13
I do not think that AI at any time will be affecting the 3D creativities in contrary it will make it even more inspiring making even better models with more and more details. How many times have you looked at these AI creations thinking how great it would be having such posable models in Poser or other 3D software. At the end every artist want to be in control of the creation.
For me after years of extending creation possibilities for poser making bridges, improving the workflow for 3D creations and speeding up the process, using Professional rigging tools and modeling apps, that actually could be compared to AI features getting the most out of 3D models in poser. There is not much difference using a AI engine that can help yo make your models even better.
A while back I Invested into AI local tools, expanding the bridges for model creations in Poser and the results are stunning, not that it is getting faster it is offering more detailed results in the same amount of time. So these AI tools can be used just like a common Photoshop filter or a common Blender Py helping your workflow on 3D modeling and texturing. I am here not talking about Online AI features that might be a little restricted but AI local tools as Internet speed might be placing some limits on the workflow ....
This is a sampler of a work in progress in early stage, a quick bridge shot into poser where Local AI tools in combination with the modeling tools I am using making it possible getting such models in Poser.
For sure these tools once integrated correctly into 3D modeling will be helping make models beyond any imaginations, not just 2D renders or clips. Putting clothes on a Model like shown in the Clip that Joe Public posted might be the future for the Fashion industry ore online clothes stores where you virtually test clothing before you buy to see if it suits you. This might be rather used in Online clothing stores in the future. But for us artists that make 3D creations it will go a little into another way directly affecting the 3D models in use not interfering to much with the individual creativity ....
Thread: Show your Poser 13 renders! | Forum: Poser 13
tim posted at 7:39 AM Mon, 25 December 2023 - #4479563
Thank you ... I figured out that if I use a complex Environment like used with the Dinelin it is rendering way faster about 25 min for the 90 frames, might of been a glitch on the first attempt with the spider. Will see and compare with the next one that I will do after making my next figure.JustBeCause posted at 2:05 PM Sat, 23 December 2023 - #4479513
May need to select GPU render device in remote Queue Manager depending on the setup.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Its Christmas ..... Dinelin the new Poser Critter is sending the best wishes to you all ....
Now where have I left that Fountain Pen ??!!
Thread: Show your Poser 13 renders! | Forum: Poser 13
Nova and LF2
What do I have to do to make Lafemme's eyes look like eyes?
In many lighting settings it looks catastrophic...
I like the hair used, most of the time it just looks wrong in SF but these are looking quiet good. Not really a fan of LF, not versatile enough, would need decades having a good Sortiment like V4 is having and body morphs you could find better ones in a V2 or V3, but that is just me. Advantage if you just use LF you do not need a large drive
Besides, The Animation render in P13 something seems to be wrong there, The Animation took way to long to render. 90 renders in over an hour ! but a one frame render same settings takes just 5-10 sec manually !!! so wonder why it is taking almost 60 sec in the animation render for one frame ? You are much faster if you render each frame one by one manually rather then letting poser do it for you. But will have to go through this again to see what is going wrong with the animation renderer, might of done something wrong. Over an hour for just 3seconds 30fs that sure is way to long this would be 60h rendering for not even 3min .....
Thread: Show your Poser 13 renders! | Forum: Poser 13
This is a render and animation test in Poser 13.2 with a Poser HD figure that I am about to release. The animation took quiet a while for the 90 frames in Optix, the Volume wit 3D cloud works alright now ..... Poser kept stable for the animation renders 1400x1000 I reduced the size a little for the gif ....
Thread: Show your Poser 13 renders! | Forum: Poser 13
ChromeStar posted at 3:04 PM Mon, 18 December 2023 - #4479277
Sorry no, All blew off .... and really bad. First I compared the poser versions, then I exchanged the Exe with the older one, all was working just that some new features did not show then changed it back, made a Gpu reset, still poser was cranking with the Volume in combination with Clouds or 3D textures, then I tried to find a solution in setting up the clouds otherwise with some new node combinations and wam ! the material room was gone, the material room was a copy of the Pose room, restarted the computer, well no hope the Pose room was definitive gone. Reinstalled Poser keeping the preferences, Material room still a duplicate of the Pose room. So again reinstalled Poser removing all preferences and running on factory state, Now the Volume clouds and 3D textures seem to work. This naturally changed the setup all the way back to any Poser 13 version as they all use the same preferences. Was hoping that it might also fix the Displacement issues but that one is for sure not working after further testing in superfly.I don't suppose you have the old and new preferences to compare? I assume there is some particular setting that is the one that matters.
Might of been a little more then just the preferences who knows but I assume that the best choice is to make a clean Install removing any trace of a previous version to make sure all works right the way it is setup to be.
a render test setup with Volumes and 3d cloud in the latest Poser version ... acceptable render-speed of 4 min in optix high No postwork
Thread: Show your Poser 13 renders! | Forum: Poser 13
Update!!
I found the main issue. By Installing poser and keeping the preferences it somehow was keeping the errors. I just had a material room crash, reinstalled poser and removed all preferences. This seems to fix quiet a byt now the Volumes seem to be working. I guess that this update only works right removing the old Preferences making a full clean Install on factory state.
Thread: Show your Poser 13 renders! | Forum: Poser 13
I found a workaround ! In order to make it work you need to backup the poser 13.2.5.... start exe, then replace it with the Poser 13.1.5.... exe this at least makes the Volume features work again. you just get the version nr 13.1.5 on the splash screen but it runs as 13.2.5 fixing the new issues. Something went terribly wrong with the last Poser update that is a sure thing !
Thread: Show your Poser 13 renders! | Forum: Poser 13
It is a nightmare for sure I tried making this render in the latest Poser release using as pretended " the updated Volume features " I could not even fix the speed with the Atmosphere hack like in Poser 13.1.5.... I could not make the render in Poser 13.2 it just hanged ! I had to open poser 13.0.3 .... to be able making this render with Volume features and clouds .... I am really disappointed rather then fixing it it got worse.
Rendered in poser 13.0.3 in less then 2 min " Impossible rendering in the latest Poser update !
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Thread: AI as part of the Poser platform? | Forum: Poser 13