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Since you have the whole body modelled, I'd suggest that you also do a pantyhose, stopping at the waist.
Thread: LaFemme 2 Render Thread | Forum: La Femme 2
I made this character with the LF2 face morph 3Dream posted yesterday: https://www.renderosity.com/freestuff/items/97076/3dream-omg-face-2-for-lf2.
I have usewd the LF2 base texture together with Tempesta3D's Angel and Senile Santa textures. I have used the Senile Santa for the bump map. The hair is OOT's Daily Bun hair.
Thread: La Femme 2 Freebies | Forum: La Femme 2
Thread: What improvements does LaFemme2 have over V4 | Forum: La Femme 2
Set of facial expression, exaggerated and otherwise would be very welcome. Maybe the exaggerated ones can be dialled back to make them look more realistic?
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Those are really useful and workable morphs, 3Dream.
Thank you for making them, and placing them in Free Stuff.
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
I am very curious about the knitwear procedural (i.e. a screenshot would be welcome...)
I have recently begun importing textures from Blender to Poser Cycles, and it has worked relatively well. A few stumbling blocks, though, including the different coloramps between Poser and Blender.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Well I guess I know what my first freebie for LF2 will be then :) should take a while though, got a huge backload of stuff I still gotta work on.
That would be perfect. Many of us has a (huge) collection of V4 conforming clothes, so a V4 morph to start off the conversion process would help a lot!
Thread: conforming clothing in the clothroom | Forum: Poser - OFFICIAL
Thank you fort this. I have until now always used props for the clothes room, but this has lots of possibilities.
Question: For transforming a conforming garment to a prop, would it not be easier to export it in obj format and reimport it? I've always found that to be a straightforward method, including for prop creation, where multiple primitives can be brought together as one object.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Content Advisory! This message contains nudity
Here is the full body. I used LF2_BodyFXMorphs and the same blend with Tempesta3d's Angel for the texture.
The base LF2 comes out at 1,80 m according to my estimate, so I have shortened the tweaked model with some 0,15.
(Reposted because there was an error in the first version)
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Content Advisory! This message contains nudity
Here is the full body. I used LF2_BodyFXMorphs and the same blend with Tempesta3d's Angel for the texture.
The base LF2 comes out at 1,80 m according to my estimate, so I have shortened the tweaked model with some 0,15.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Here is my take of a LF2 morphed character. I've used the LF2_FaceFXMorphs for the tweaks. The texture is a lightened version of the stock texture blended slightly with Tempests3d's Angel Texture for a bit more character. I also turned the bumpmap up quite high (probably a bit too high)
Hair is OOT's Ammy Hair with the hair tool applied followed by some tweaks.
LF2 is a very good model!
I also have some bodymorphs but they will come later
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Show your Poser 13 renders! | Forum: Poser 13
I took an existing picture which was made as an experiment with lighting - one area light only. - and transformed it to P13. It was both an experiment with shader and with render time. I used a number of the proposals from this thread for the shading: Cycles based SSS skin shader | Renderosity. I also made a Cycles based shader for the Wild Hair. She is Project Evolution, A model which comes with a really good set of base textures
For the render I reduced the number of pixel samples from 45 to 10, and for this experiment I did not add any Post Effects.
If there is interest, I'll post a side by side comparison with the P12 version, whcih relied on PhysicalSurface shaders
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Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2