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25 comments found!
i own M5 and although i have installed the files into the correct folder (Dyson Characters) that is set up outside of my main poser file and linked through the library in poser 2014 not all the textures load into the library. i get M5 to load into the preview with the base textures just fine as well as phillip no hair. however none of the other thumbnails for the different textures are available in the library. I can manually go into the material room and add the textures i desire but this turns into a royal pain. each and every time i want to do a new character. anyone got any ideas?
Thread: preview and movement crashes with Vic 6 and M5 in poser pro 2014 | Forum: Poser - OFFICIAL
looks like i have got about 2.5 GB just running the desktop and a web browser outside of normal pc functions
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
i actually have masters cs4 so i do have an AE as well as an encoder. i dont think premier was a part of the package. but if i am guessing you right....
does not matter whether it is avi, divx or otherwise as long as it is the same machine that plays it back. which it will because it will be the same laptop. and that if i want the best quality when i choose to compress it, t should be at 16mb a min or no lower than about 14 i am guessing?
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
this is part of my problem i am not sure how to compress it...the videos i am creating are strickly for my viewing or my familys and i am not savvy on how the compression or codecs work. the only reason i used avi is because i knew what that was in the listing. it is my intent to play the vids on my plasma tv at home through my computer. if that helps you understand the situation of the presentation. i just would like to be able to produce a beautful cgi movie to my family with high quality resolution (about an hour) without taking up 500G of space to do it.
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
I have anouther question...i am now pretty proficient with using the rendering engine by rendering still shots and then composing them in AE. i have not done a bad job of it either based on on you alls comments and suggestions and i very much appreciate the help. my question is;
i have been rendering the stills at 640x480, composing them in AE to create a 4 min clip, however. this 4 min clip is saved as a windows media file (avi) and costs 6.4 Gigs of space on my hard drive. is there a way to get the same or better quality feature using a different format and not using as much space on the hard drive? I know there has to be some way because a standard DVD only holds about 7 Gigs and you can fit a 4hr feature on it as well as data.
i would appreciate any help. thanx
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
really wish the manual was more specific on measuments with the various settings in poser as well. i understand the time but i cant really corrilate the dial settings into measurements that i can understand. this would be especially helpful with the collision settings.
also could someone please explain in laymans turms how to work the "gravity" setting in poser. i have looked at tutorials and still dont understand how to instill gravity to body parts of a figure so that they avatars will react is if influenced by gravity.
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
i am wondering if i change my bucket size if it will cut down on rendering time...currently i have it at 20 but i will be changing it to 10 unless someone has a better setting they could suggest
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
Quote - > Quote - great render
Thank you! That was a real labor of love . . .
Quote - man i wish i could get that type of natural movement for my avatars not only in figure movement but in actual body fluidity such as arms and breasts. i am still new and my figures are basically hardend shells that still intersect with each other.
It takes time, so be patient with yourself. I've been working with this program since Poser 3, and hopefully, that shows!
Quote - i am still trying to figure out the setting for collision on separate elements as well. for example. when i have a figure hold hands and have the collission on and try to join them the fingers usually get repelled and wrap behind themselves and if i turn it off i always have them protruding through the other figures mesh, unless i spend countless hours re-aligning them.
You'll find work arounds for problems like that. A lot of animating involves compromise because the program IS limited in what you can and can't do. I have a piano-playing animation in another video that just doesn't LOOK right to my eyes. It's extremely difficult to show detailed and complex movement in an animation, and even more so to show muscle flex and -- until Poser 2014 -- soft body dynamics. I do all of the breast movements individually and I don't always get it right. You can see that here:
Things that I wasn't able to pull off three years ago are a lot easier now. The same will be true of you if you persist. So, keep at it!
I appreciate the vote of confidence. i have been dabbeling with just about every software in the book..Poser, Lightwave and Maya.. i think i just got myself a bit overwhelmed
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
artbee- yeah just thought it would take less time than that. the last time i worked with poser was poser 7 and it had huge render times as well. i would have thought it would have taken a lot less time now at 2014. especially when machines now days are a heck of alot faster, larger graphics cards and about 10 times more RAM. unfortunatly my good machine is back home in the states and is a true graphics machine with the i7 980 extreame, 32 Gb ram, dual 690 hydro coppers and dual 500Gb SSD's. however I was unable to take my rig with me down range to Afghanistan so i had to settle for my Sony laptop which is not nearly as fun. I was hoping however that it was something I was doing wrong.
in reference to your question about "3rd setting to the last" i should have communicated better sorry. that is the location of the render setting line in the Automatic setting in the render window..
Thread: think i am rendering my animations wrong. | Forum: Poser - OFFICIAL
Quote - That's probably about right. When I do animations, I typically create three to five second clips that normally take four to five hours of rendering time. This project took three months to make:
great render man i wish i could get that type of natural movement for my avatars not only in figure movement but in actual body fluidity such as arms and breasts. i am still new and my figures are basically hardend shells that still intersect with each other. i am still trying to figure out the setting for collision on separate elements as well. for example. when i have a figure hold hands and have the collission on and try to join them the fingers usually get repelled and wrap behind themselves and if i turn it off i always have them protruding through the other figures mesh, unless i spend countless hours re-aligning them.
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Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL