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54 comments found!
VirtualWorldDynamics posted at 12:37PM Tue, 06 September 2016 - #4281979
My decision is taken ;-(( I will make my next tutorials in English. Be careful with your ears. I want to create a first video tutorial in English for a very simple example. If the forum is not submerged by many discontent posts, I will continue.
Frenchified English always sounds kinda sexy so my ears will be fine.
I will definitely make noise about terminology choices! Like...a petty protest: can you use the word 'attach to' instead of 'tie to'? I always see a ribbon or rope knot with "tie to"! Biscuits used the word 'glue', which also makes more sense! lol
Just joking...we'll translate accordingly, and will keep asking you confusing questions until kingdom comes...
I hope with clearer tut people will get a chance to check out this game changing, super-fun to use tool!
Thread: it's possible make detail such a wrinkle or fold cloth? | Forum: Virtual World Dynamics
Akuei, you also mentioned 'can I adjust by hand'
Do you know, after a few frame of dynamic simulation, you can stop simulation. Then hold Shift and click on the clothes, to directly fold and morph the clothes to the shape you want?
Thread: it's possible make detail such a wrinkle or fold cloth? | Forum: Virtual World Dynamics
The ability to fold also dependent on the clothing mesh topology and mesh density. Some clothing are too low poly for soft cloth simulation. Some clothing also has uneven poly.
Good thing is, if the mesh doesn't have enough polys in Daz Studio you can subdivide first before VWD sim. VWD will intelligently import the subdivided higher poly version.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
Daremok3, thanks for verifying my reported issue. My environment is straight forward, tested systematically on simple scenes, as mentioned clearly in my issue report.
Philemot (at the Daz bridge thread) seems to have confirmed the delay-crash issue when exiting VWD and working on it so that's good...
Hair sim still doesn't work on any type of hair, custom obj or Daz classics. Frequent 'Violation error message', usually after Vertices selection stage. Quite a few similar reports about hair sim bugs too and I think VWD is close to identifying the pattern...
I'm currently using Cloth sim to animate the hair meshes which work out quite well too. VWD is usable even at this early stage. Definitely having fun with the experimenting with interesting things you can do with dynamic deformation!
There's a very energetic discussion at Daz forum about Daz users preference for conforming vs dynamic clothing and some user rendered VWD results are show cased. Lots of interest!
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Writers Block - good tip, will try that next time it happens.
Philemot - good to know you're working on the exit hang/delay issue.
There's a minor thing I spotted, probably specific to VWD-Daz: after VWD turn a clothing figure into a Cloth it also ignores the material transparency so the dress's materials need to be reapply afterwards.
I can also confirm the increased specularity of clothing material after VWD.
Side note, if you could add Daz's Selection Subset group to the Vertices Tool 'select by material zones' drop down it would be really really really appreciated! Makes it 300% faster to select clothing stitching parts for more detailed and realistic simulation.
Thank you!
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
One crash pattern observed:
Sim actors can be the usual figure/prop, or both Daz primitives with sufficient vertex density.
-after dynamic simulation, press Vertices Tools + Vertices Group tab
-try to load material group = produce error message
-nothing can be done any further for this simulation session
-attempt to exit VWD = crash hang
-Task manager to force close VWD
-In DS, everything seems normal. Click on VWD action button to launch next sim session
-DS crash hang
-Task manager or Ctrl Alt Del to force close DS
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Hi, I have experienced a few incidents of attempt to exit VWD = hang crash. 95% of the times it works however. I'm keeping a bug notes and will observe the crash patterns further before I post it here.
gustaftoni posted at 6:16AM Thu, 01 September 2016 - #4281691
3 - Please add an option to select only visible vertices instead of all vertices in the square.
4 - Please implement a round/oval vertice selection tool (click to set center, drag and release to select size, move around mouse to set eccentricity and click to confirm would be awesome).
If I understood you correctly, what you want already exist.
Press Vertices Tool > V button to turn off/on backface selectability.
Press Vertices Tool > L button to switch between square marque or more organic lasso select.
I've also written to VWD Gerald on making it optional to import pre-selected polygroups from DS.
Most content-oriented users who work with clothing and prop setups will generally prefer the geometry selector tools of the host, no need to relearn hotkeys and mouse behavior. But I understand VWD was made for Poser with awkward last gen selection tools and only 2 group types.
DS's geometry editor allows FIVE grouping types! And comes with mirror symmetry XYZ, grow/shirnk/hide/lock add/subtract and fast naming options. Carrara also has more efficient group selection options than Poser.
VWD has yet to exploit DS and Carrara's group selection capabilities, which is a vital function in cloth sims. I like VWD having post-simulation or on the fly vertices re-selection options but from experience it would speed up the work process by 300% if Daz users could harness the more efficient grunt work capability of the host tools.
DS's Geometry Editor, for example, already has a Rigidity Follow Node, which actually correlates with Vertices Groups > Rigidity by Neighborhood function. This DS native weight group type could either be auto-assigned, or a simple drop down menu click like in current workflow. A time and click saver when using conforming clothing that has been rigged with buttons and belts with Rigidity weight groupings.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
Good valid points RobotHeadArt...
I worked out eventually that Stretch increase is MORE stretchy. I can't give a number because changes in other value in any other Parameter panes will affect this stretch outcome. Stick to 0.1, 0.2, when in doubt, is my narrow-down method.
The next line has a small error: the manual says 'Stiffness', when it actually is Softness. Anyway, Softness increase is MORE softness. True for all Softness settings.
I've been informed that VWD is working on the next iteration of documentation more tailored for Daz Studio users. So keep the feedback coming...
Oh the joy of high variable cloth sim!
Meanwhile don't stop experimenting and pushing button randomly like I do!
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
@ Kwan
Try 'Delete all "Exchange" files from VWD's Utilties tab, see if that works...
Or agape said, check if the Daz bridge (plugin).dll is in program files/Daz3d/DazStudio4/plugins/
Either that or there's conflict between the demo and the final...
Thread: VWD Tutorials | Forum: Virtual World Dynamics
I bought into VWD a week ago and there's a 58 page PDF in the unzipped folder, path = Runtime/Python/poserScripts/VWD/VWDClothANDHair.PDF
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
To fellow users who are adventurous like me....
I've bought VWD a few days ago, and can't wait indefinitely for Daz bridge, so I sitemail Philemot directly for the Daz bridge today.
I have since installed both VWD program AND the Daz Bridge files with ease, and got some nice static and dynamic simulation happening on my Genesis's long sleeves tunic dress right out of the box.
I'm running Daz Studio 4.9.2.7, and Win7 64bit.
An appreciated fact: VWD comes with 58 pages of very thorough PDF documentation complete with basic illustration.
Philemot's Daz Bridge also came with basic and clear installation guide PDF.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
I also wish to add, VWD itself came with a very thorough and detailed step-by-step tutorial, with illustration too. All 58 pages of it!
I say that as a user with some basic experience with Carrara's Bullet soft physics, Sparrowhawke's cloth deformer plugin, and also iClone, Poser, and DynCreator for Daz Dynamic Clothing Control.
VWD's English may not be perfect, but the sincerity and time investment into creating VWD documentation will be self-evident to any beginner to intermediate CG users.
Philemot's Daz Bridge also came with clear enough installation guide.
More report later...
Cheers.....
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
FYI my system: Win7 64bit; Daz Studio 4.9.2.7.
I placed VWD install folder in my A drive. Folder structure: A:/3D FILES/DAZ FILES/VWD/VWDclothandhair.exe.
I placed Daz Bridge Script in my other drive C:/Program Files/DAZ 3D/DAZStudio4/scripts/VWD Bridge/VWDpython.dse (this is a my custom path VS Philemot's official/suggested path = .../My Daz3D Library/scripts/)
I placed Daz Bridge Plugin in my other drive C:/Program Files/DAZ 3D/DAZStudio4/plugins/VWDsupport.dll
It all launched as expected the first time.
I successfully simulated a static frame the 3rd try.
I successfully simulated a dynamic 60 frame next.
Will report some more.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
Successful installation, static and dynamic simulations, using default settings. Genesis with a simple test tunic dress (with morph). 60 frames animation.
Getting the hang of it...
Overall rather smooth start. I keep a screen grab for the 1 occasion of VWD + DS freeze/hang in case (happened when I randomly pressed button the first time I launched VWD) After I followed VWD instruction step by step, all work as expected.
Side Info: Instead of /My Daz Library/script, as specified by Philemot's (very clear) install guide, I copy-pasted the Daz Bridge Script into the C:/Program Files/DAZ 3D/DAZStudio4/scripts (typically all my scripts go there) and it works fine too; so far anyway :)
Will practice and play some more!
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Thread: VWD Tutorials | Forum: Virtual World Dynamics