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71 comments found!
Got it. Just keep on clicking on the button. And the 3-way split has also several options. I think we need a better manual. Carrara has functions not mentioned in the manual, so you can miss a lot.
Thread: Split screen | Forum: Carrara
Thanks Mark. You are better then the manual. This is one of those things that Carrara is very easy. If you know how it works.
Thread: Eye problem | Forum: Carrara
No, I have that manual. It is not covered there. But it looks I solved it. Make eyeballs child of eyebone. Not using bone tools, but rotation tool for the eyeballs. So far I see no problem.
Thread: Model room problem | Forum: Carrara
Just found a disadvantage of exporting and importing as obj. Although the amount of polygons stays the same, the object is twice as big. Imported as dae it was 330 kB and the same object after export and import is now 780 kB. So first I'll try changing all values of the weird dae import to zero. If I don't run into problems, I do not use export / import as obj. Probably I can dot that later at any time.
Thread: Model room problem | Forum: Carrara
No, that doesn't help. I think I found the problem, but I don"t understand it. Thomllama, I think we had the same problem and the obj did the trick.
This is what is happening. If I create an object in Carrara, a Transform section is created on the Motion tab. But if I import a dae file, some weird things are happening. Besides the Transform section there are also a Translation, Rotation and Scale section created above the normal Transform section with strange and very high values. Whatever I do with the imported object, the 3 weird sections do not respond. The Transform section acts normal. If I export and import as obj, the 3 weird sections are gone and I have only the regular Transform section.
Thread: Model room problem | Forum: Carrara
Maybe I have solved it somehow, but not sure. So far I have no problems. I didn't re-import it as obj or 3ds, but changed some values. After import there are very high values (something like 9 digits) in the Translation and Rotation tab on the Motion tab. By locking and unlocking the 6 values, they look now normal. Maybe it was too complicated for Carrara.
Thread: Model room problem | Forum: Carrara
I have the latest drivers. Did the reinstall.
Not sure about the latest update. Cannot find any info on that. I have Pro 7.2.0.
Just realised the problems are with imported dae objects. Could this be the reason?
Thread: Model room problem | Forum: Carrara
Thread: NLA question | Forum: Carrara
Thread: Is it possible to make a real movie with DAZ? | Forum: DAZ|Studio
Animajik, you sound very serious on animation. So I would like to give you an advice. Have a look at Carrara from Daz. It blows Daz Studio away on almost anything.
I was working with Daz Studio and thought this is the best thing to work with. Because I need 3d backgrounds, I bought Bryce. But somehow I found Carrara. I am still studying it, but I now for sure, I probably never use Studio again. Carrara is so much better and very very easy to work with. It can do anything, animating, modeling, morphing, hair, 3d backgrounds, sounds and whatever. Believe me, it is amazing. And you won't need any other software probably.
Carrara 7 can import Daz scenes. Manuals are here http://artzone.daz3d.com/wiki/doku.php/pub/software/carrara/start
A trick to get it cheap: Buy the book "Figures, Characters and Avatars." Amazon 23 dollar. On the cd is Carrara 6, Hexagon 2.5, Daz 2.3 and Daz figures. Contact Daz, mail the book invoice and you get the serial codes in your account. Then you have registered full versions without limitations. I bought Carrara upgrade Pro 7 and I am so happy with this. So for 23 dollar and shipping you can have Carrara 6.
Thread: Is it possible to make a real movie with DAZ? | Forum: DAZ|Studio
Tutorials will follow. But I am only at page 200/850 of the manual and allready impressed.
But keep in mind, you see things others don't see. No "normal" viewer will see the difference during conversations between a real 3d background or one image rendered in Bryce.
Thread: Is it possible to make a real movie with DAZ? | Forum: DAZ|Studio
The situation has changed a bit. I am now studying Carrara. This has a lot more potential as Daz + Bryce. I am amazed by this software. Wish I had looked more into it.
With Carrara it is lot "easier."
One other thing is, if you are in the animation stuff, the habit start of overdoing. Because we work with these tools, we see more as "normal" people. We want more because we can. Recently I saw a part of the Madagascar movie (in the zoo). Many of the backgrounds are very very simple images. I see this because I pay attention to this. "Others" don't see this.
That is why there has to be a way in the middle between simplicity and perfectionism. If you can't produce something because rendering takes weeks, while "normal" people don't see the difference with a lower render or images as background for instance, you are doing something wrong. Rendering doesn't have to be a problem.
Thread: How complete is Carrara | Forum: Carrara
Been studying Carrara. And in most cases, Carrara is the best tool of the Daz family. So this should be my default program and if something can be a better in the others, I'll use those as support. Working with bridges is possible, but not the easiest way.
Thread: How complete is Carrara | Forum: Carrara
Probably I can edit them on the timeline, but the aniblock, besides time stretching, itself not I think. And it looks like creating aniblocks in Carrara, can only be done in Daz Studio.
Thread: How complete is Carrara | Forum: Carrara
But as far as I can tell, Daz Studio is a bit easier on the animation part. Powerpose, Puppeteer and aniblocks are very handy tools. I know I can import aniblocks in Carrara, but I think I cannot edit them. For that I need Daz Studio I think.
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Thread: Split screen | Forum: Carrara