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179 comments found!
Flenser,
Remove ALL Poser nodes attached to the ambient, and the error goes away, I had the same issue on page 48. (for the "inp" error anyway)
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
FWIW ... with all the chatter of skin.. Here is a good "Bone-Up" article for those really interested in CG and Skin... maybe it's been posted before, if so, sorry. Very good in depth info, though not directly related to LUX... :)
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Upon running newest Export script Version 1-40, all looks good until it hits the end, no LXM file gets completed... :(
(P8 on Mac)
Traceback (most recent call last):
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/PoserLuxExporter.py", line 220, in ?
ExportScene(scene, globalParameters).write(f)
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/workers/PoserLuxExporter_workers.py", line 559, in write
ExportActor(actor, self.globalParameters).write(outfile)
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/workers/PoserLuxExporter_workers.py", line 184, in write
params).write(file)
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/pydough/geometry_export.py", line 39, in init
materials = get_materials(geom, convert_material)
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/pydough/geometry_export.py", line 16, in get_materials
return [f(mat, geometry.material_key) for mat in geometry.materials]
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/workers/PoserLuxExporter_workers.py", line 85, in material_converter
mat= MatConverter(mat, key).eval()
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/workers/BBLuxMat.py", line 93, in eval
s = self.eval2(key)
File "/Applications/Poser 8/Runtime/Python/poserScripts/ScriptsMenu/luxrender/workers/BBLuxMat.py", line 123, in eval2
if isNode(color) : color=inp.Value_1
NameError: global name 'inp' is not defined
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
? for ADP...
Newest D/L version 1_30g, tyring the DOF and looking for the param "**lensradius"...
Not sure what to change, or do I need to add the copy that flenser posted:
**
** I don't think the exporter does DoF, you have to add DoF settings to the .lxs file, like so:**
Camera "perspective"
*** "float fov" [14.8586407274]***
*** "bool autofocus" ["false"]***
*** "float lensradius" [0.00625]***
*** "float focaldistance" [4.0]***
lensradius is dependant on the camera aperture setting, this is for an Fstop of 2.8, lower Fstop is larger radius.
focaldistance is distance in meters to the focal point.
autofocus must be false.
** **
**
This is the scene files as saved:
**# LuxRender scene file
# Exported by Poser-Lux-Exporter alpha 1.30e, on Sat Oct 2 09:15:16 2010
**
**
**# Global Settings **
Film "fleximage"
**
**
** "integer xresolution" [818]**
** "integer yresolution" [902]**
** "float cropwindow" [0 1 0 1]**
** "float gamma" [2.2]**
** "bool premultiplyalpha" ["false"]**
** "float colorspace_red" [0.63 0.34]**
** "float colorspace_green" [0.31 0.595]**
** "float colorspace_blue" [0.155 0.07]**
** "float colorspace_white" [0.314275 0.329411]**
** "integer writeinterval" [30]**
** "string filename" ["poserscene_alpha1.30e"]**
** "bool write_png" ["true"]**
** "string tonemapkernel" "linear"**
** "float linear_sensitivity" [200]**
** "float linear_exposure" [.033]**
** "float linear_fstop" [8]**
** "float linear_gamma" [1]**
# start Poser camera "Main Camera"
LookAt 0.0038477499038 0.267921000719 1.01999986172 0.0038477499038 0.267921000719 0.0199998617172 0.0 1.0 0.0
Camera "perspective" "float fov" [26.1033306842]
# end Poser camera "Main Camera"
**
**
Sampler "metropolis"
** "integer initsamples" [100000]**
** "integer maxconsecrejects" [512]**
** "float largemutationprob" [0.4]**
** "float micromutationprob" [0.0]**
** "float mutationrange" [53.75]**
** "bool usevariance" ["false"]**
**
**
SurfaceIntegrator "bidirectional"
** "integer eyedepth" [16]**
** "integer lightdepth" [16]**
**
**
Accelerator "kdtree"
** "integer intersectcost" [80]**
** "integer traversalcost" [1]**
** "float emptybonus" [0.5]**
** "integer maxprims" [1]**
** "integer maxdepth" [-1]**
PixelFilter "mitchell"
** "float xwidth" [2]**
** "float ywidth" [2]**
** "float B" [0.333333333333]**
** "float C" [0.333333333333]**
**
**
# The Scene
WorldBegin
MakeNamedMaterial "default"
"string type" ["matte"]
"color Kd" [0.5 0.5 0.5] "float sigma" [0.543788]
**
**
Include "poserscene_alpha 1.30e.lxm"
Include "poserscene_alpha 1.30e.lxo"
Include "poserscene_alpha 1.30e.lxl"
**WorldEnd **
** **
**
**
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Quote - > Quote - I don't think the exporter does DoF, you have to add DoF settings to the .lxs file, like so:
Camera "perspective"
"float fov" [14.8586407274]
"bool autofocus" ["false"]
"float lensradius" [0.00625]
"float focaldistance" [4.0]
lensradius is dependant on the camera aperture setting, this is for an Fstop of 2.8, lower Fstop is larger radius.
focaldistance is distance in meters to the focal point.
autofocus must be false.
Version Alpha 1-30g
with DOF support.
Parameters are taken from Posers GUI, except for the parameter "lensradius" (this is how depth the sharp area is). This is taken from "Shutter Open". If "Shutter Open" is zero, depth of field is ignored (camera works as before).
:woot: THANKS!
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Quote - [Pretty cool image of Sackboy from Little Big Planet. Seeing him just puts a smile on my face.
OT: It's Samedi from Netherworks Freebie :) Very cool little dude.
here <<<
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Quote - I don't think the exporter does DoF, you have to add DoF settings to the .lxs file, like so:
Camera "perspective""float fov" [14.8586407274]
"bool autofocus" ["false"]
"float lensradius" [0.00625]
"float focaldistance" [4.0]
lensradius is dependant on the camera aperture setting, this is for an Fstop of 2.8, lower Fstop is larger radius.
focaldistance is distance in meters to the focal point.
autofocus must be false.
Thanks for this will give it a shot this weekend :)
The double post has me stummped once again, must be the dialup "Power of Cheese" (read AOL)
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Depth of Field...
How is this setup in Poser to LUX?
In the meantime, I finally created an image almost worthwhile of posting:)
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
How is this setup in Poser to LUX?
In the meantime, I finally created an image almost worthwhile of posting:)
Thread: What makes "cute"? | Forum: Poser - OFFICIAL
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Quote - > Quote - :( The new(er) weekly build for OSX works on 10.6 only... Time for system upgrade : /
Thanks for the info. Saves me time looking at this thread (for the moment).
Well there is still a lot of good stuff happening that can be used in the other builds :) so I would not , not read along... specifically to the OSX version weekly build (9-11-2010) though this is the note from the Lux forum :
Build_of_sept_11
new:
Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL
Thread: Asphalt Shader? | Forum: Poser - OFFICIAL
Quote - Whoops - I never answered your last question.
There is a Math:Multiply node connected to the Displacement channel.
Disconnect that.
Insert a Math:Add node.
Connect the original Math:Multiply to Value_1.
Connect your displacement map to Value_2. Set the numeric value of Value_2 to however much you want the displacement to be from that map, in inches.
:) No Problem at all BB, You have a full plate as many of us do....Hell, I cant keep track of half the stuff I am working on.
I got lost in the LUX world for the past few weeks and have not rendered a single thing in Poser in a long time...
But thanks for the information :)
Scott
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Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL