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1,013 comments found!
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Thread: Come back! | Forum: Virtual World Dynamics
Excuse me, I cannot reply to you easily for now.
I will be able to do so in one week. Sorry!
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Thread: Come back! | Forum: Virtual World Dynamics
Excuse me, I am not at home.
I will reply more precisely in july.
yvesab, what is the problem with G9?
I will do some tests soon.
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Thread: Come back! | Forum: Virtual World Dynamics
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Thread: Come back! | Forum: Virtual World Dynamics
Hello Smaker1,
as always, your images are beautiful.
For me, it is a pleasure to know that VWD is still used effectively.
About GPU computing, do you know what version of OpenCL is used by your graphics card?
Mine is version 3.0.
I need to decompose the OpenCL initialization to find where the problem is.
Thanks for your message.
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Thread: Come back! | Forum: Virtual World Dynamics
Hi All,
In first, i wanted to know if VWD was compatible with the latest version of Daz Studio and Poser.
For Daz Studio 4.22 the program works perfectly. For Poser, I don't have the latest version and I can't reply.
I just bought a new computer with a RTX 4070 Ti super. This graphic card allows to make very fast renders but I don't manage to install a correct OpenCL.
Some of you have a solution to this problem?
Thank you for any help.
Gérald
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Thread: Come back! | Forum: Virtual World Dynamics
Hi fuqol217,
Thank you for your comment, I agree with you on the VWD breaks. I know I have a lot of work.
I want to restart slowly even if I want to improve the program in the coming months. Sorry, I won't be able to go any faster.
Best regards.
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Thread: Come back! | Forum: Virtual World Dynamics
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Thread: Come back! | Forum: Virtual World Dynamics
Hello RedPhantom,
VWD is not only a script for Poser and a script for Daz Studio, it is a compiled program which makes the computation using Multithreading in CPU or GPU.
Script functions are a very small part of the program.
I agree with you about scripting, I will probably have to update the code to be adapted to the current version of the 2 hosts.
Hello Dan,
I want to send you a message to discuss with you about the program.
I will explain soon what are my ideas about the future of VWD.
Thank you for reading this thread!
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Thread: Come back! | Forum: Virtual World Dynamics
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Thread: VWD may be coming back to life | Forum: Virtual World Dynamics
Hi Marble,
In fact, I would like to understand and solve your issues with the program.
My sentence was poorly worded.
My idea is to be able to do the same simulation you on your computer and me on mine.
It is for this reason that I proposed to send you a character animation and a garment.
If you wish, I can use a garment with which you had an error or even a crash.
Of course, I'm not asking you to send me a complete product sold here or at Daz3D.
Just send me the OBJ file without textures in the reference pose.
If you want I can use an animation for Genesis 2,3,or 8 that I made and could send you for testing.
Please tell me which is best for you.
Gérald
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Thread: VWD may be coming back to life | Forum: Virtual World Dynamics
Good evening,
As I told you, I'm going through a little bit difficult time right now and it's complicated for me to answer quickly.
I've decided to make a number of explanatory videos.
In any case, I will give clear explanations that will allow you to understand how the program works.
Marble, I agree with you about the videos with music but without any explanation.... the best is not to do them, they are useless.
However, I saw the messages you had with Dan about your trials.
Please don't judge VWD with a mesh plane that falls on a sphere.
All the functions are optimized to work dynamically on a relatively complex scene.
By this I mean an animated character wearing a suit with a fairly fine and regular mesh (between 0.5 and 1 cm).
If you want to do this kind of tests, I can send you these elements.
Anupaum, if I have to do a lot of videos like I think, I think I should do them in French but I will try to offer help in English.
I'm glad you can get help with the translation.
Dan, I'll send you the videos for you to tell me what you think.
I hope we can find the right methods to bring the program back to life.
In any case, I ask you for a little patience.
I thank you all for your support.
Gérald
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Thread: VWD may be coming back to life | Forum: Virtual World Dynamics
Hello,
I see we all have the same problems.
The work that I have done and that I will do on the program will never have the slightest return.
I don't do it for that, even if I would have liked it to help me live a little better.
If I'm taking too long to answer right now, it's because I have two problems:
- A family problem that unfortunately takes up a lot of my time.
- My eye that calls me to order when I work too long on the computer.
My dearest wish would be to make videos explaining the operation of all the functions of the program.
However, my English is not good enough to do this job in one go, and each video has to be redone several times, which takes a lot of time.
I am looking for a solution that would allow me to make these videos in French with English subtitles.
This solution isn't ideal, but I think it's the only one I can do before long.
If any of you know the solution to this problem, please let me know.
I apologize for any disappointment I may cause you, but I know I'm going to need time.
Thank you for your support.
Gérald
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Thread: VWD may be coming back to life | Forum: Virtual World Dynamics
Marble,
I'm glad you're interested in working with VWDClothAndHair again.
If you would like Dan or I to send you the current version of the program, let us know. With pleasure.
I remember we talked several times about the program.
I know the program needs improvement and your views and ideas are welcome.
Anupaum,
I also had hair that fly a little too much.
Normally, if the hair uses a wizard method, the spring generation helps to stiffen the mesh bands, obviously.
However, this generation also creates springs that allow the mesh bands to be linked together.
This method allows the hair to fly but in a more limited, more constrained way.
This makes the simulation more realistic.
The hair on which I worked allows to make realistic simulations like in the last videos that I posted on Youtube. Unfortunately over a year ago.
Regarding the explanation of each parameter, I completely agree with you. It is necessary to make videos on this subject.
The problem is that it takes a lot of time and it is almost impossible to make the most of this time.
Dan and I know perfectly well that it will always be impossible no matter how long or complicated.
It does not matter, it is just necessary to find the right compromise between pleasure and necessities.
Coming back to the videos, I'm sure they will be done but this work will take time.
I take advantage of this message to thank DAN who continued to work on all the essential parts that revolve around the program.
Thinking about it, I realize the immensity of the work to be done (apart from the work on the program itself).
I admit that I feel a bit overwhelmed by it all.
You really have to organize this work and break it down into simple parts
I thank you for your support and I hope that you will find in the program something to satisfy your pleasure of creating because that is the most important thing.
Gérald
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Thread: VWD may be coming back to life | Forum: Virtual World Dynamics
Hello,
excuse me for the time I took to answer.
One issue that has been addressed in the past is the move to 64-bits.
I will again try to answer it precisely.
There are many recent clothes or hair that generate memory errors.
To solve this problem there is a solution... the passage in 64 bits which solves all the problems.
Unfortunately it's not that simple.
The meshes that generate these problems are either:
- unnecessarily fine meshing
- meshing having meshes with very different sizes.
These two types of meshing are not suitable for numerical simulation.
For me, the best solution is to correct these meshes to make them compatible.
Going to 64 bits would mean being able to simulate 100 million springs or more. This will be slow and probably unrealistic.
Prior to my eye problem, I had made many modifications to the program.
These modifications make it possible to create garments with a regular mesh size and an adjustable and precise UVMAP.
I also worked on generic clothing for Victoria 8 allowing to create almost all types of complex clothing.
At the level of the hair, I integrated into the program a method of generating hair based on extruded triangles allowing to obtain much more realistic simulations than the meshed bands because of their structure which makes it possible to easily control the rigidity of the locks of hair and especially to tie the locks together which makes the rendering much more realistic.
This hair can be subdivided using a powerful smoothing method in the case of static rendering.
All these functions work perfectly although there will certainly be improvements to be made.
This is where the current development of the program is.
Now my problem is whether my choices are compatible with your wishes.
If your wishes are to buy a piece of clothing or a hair and have a perfect simulation at the press of a button, I might as well stop right now. because I would have the impression of playing "Don Quixote" and fighting against windmills. I could never give you what you want.
If you want to obtain very good simulations by accepting to spend a little more time in order to obtain the best conditions which will allow a quality simulation, then I am ready to work with you.
I am also ready to work on a mesh correction program although this work is one of the hardest there is.
I know, and I've already said that the most important thing will be to make videos clearly explaining everything I'm trying to express now.
The association with Dan will find its best justification there because of a good distribution of tasks and my disastrous English.
Please give me your opinion!
Dan, I'll send you a long message tomorrow.
If you don't see it, tell me here after tomorrow.
anupaum, thank you for your image.
Friendly to all.
Gérald
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Thread: Come back! | Forum: Virtual World Dynamics