8 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
bigjobbie | 8 | 239 | ||
bigjobbie | 1 | 73 | ||
bigjobbie | 1 | 158 | ||
bigjobbie | 10 | 514 | ||
|
bigjobbie | 63 | 2678 | |
bigjobbie | 2 | 72 | ||
bigjobbie | 4 | 157 | ||
bigjobbie | 2 | 67 |
513 comments found!
Thread: Poser Hearse...? | Forum: Poser - OFFICIAL
Thanks for the info. Yeah, a real pity it becomes sealed up in poser. I guess you could use the grouping tool to break it up, but what a chore!
Cheers
Thread: Poser Hearse...? | Forum: Poser - OFFICIAL
There's an older style Hearse at Meshbox3D and CP (40s or 50s style maybe?) under their Fedoraville series. But I'm not sure if it has opening and closing doors etc as it's a conversion from 3DS.
SAMS3D - that looks awesome - any chance of another share?
Cheers
Thread: I need a Werewolf!! | Forum: Poser - OFFICIAL
Good luck with clearing this up.
Hope you get onto poserising this guy:
http://vik3d.com/beast.jpg
Cheers
Thread: My big rigging secret!!! | Forum: Poser - OFFICIAL
Thread: Looks like the Nu-Earth war has spilled over into my street. | Forum: Poser - OFFICIAL
The pipe arrangement at the back matches the comic pretty closely there. I've sent you a site mail with a link to some scans I did of the comics which covers the basics plus a few different insignias.
You should carry on further do your own version also, with the functionality you describe above. That sort of Future War gear design is always interesting, especially when done by someone with experience of real-life solutions.
Cheers
Thread: Looks like the Nu-Earth war has spilled over into my street. | Forum: Poser - OFFICIAL
Hi AA
I'll see if I can do some scans a bit later tonight otherwise I'll put a small package together tomorrow with all the variants I can find. I did see one "Kommander" character and he just essentially had the word written on his forehead and a grille mouthpiece. The shoulder patches are the usual "Electric Mushroomcloud" symbol and one with a "T" in it that I saw at a glance. I'll keep an eye out for any sense of ranking etc.
One of the artists - Colin Wilson I think - is pretty good with the Souther outfits if anyone wants to try one of their helmets. Very nice clean lines and curves.
Re: a Rogue Trooper film. Heheh - do CGI extras need to breathe? I could imagine a cheaper swing at the story attempting a 300/Sin City style of thing, so you could expect a few key acting parts with the rest of the cast filled out with vast numbers of computer generated troops.
Cheers
Thread: Looks like the Nu-Earth war has spilled over into my street. | Forum: Poser - OFFICIAL
Okay - am looking at some Cam Kennedy Norties here. The hoses are coming in much closer to the mouth area and he's given that area a bulge similar to a hospital oxygen mask "cup" so it looks like there's a single breathing unit there with no obstructions.
He also keeps the rear cylinder simple - it's just a single cylinder with the pipes connecting at the top with a small circular thingy that might be a valve of some kind. Ah, okay, there's a few guys with the Gibbons 3 Cylinder combo pack but they have slightly different patches on their shoulders, so they're like part of a different team within the Nortie forces or something - long patrol maybe so they need more air storage? While the single cylinder dudes are short-duration shock troops?
The vehicle design is still pretty basic here - I know it picks up later so I'll have to check later stories.
Cheers
Thread: Looks like the Nu-Earth war has spilled over into my street. | Forum: Poser - OFFICIAL
Hmmm, that comic panel is by Dave Gibbons who wasn't one of 2000ad's better designers/futurists. I'll have to dig up some of the Cam Kennedy issues to see how he did them as I remember he was pretty good at vehicle design, so maybe he addressed those issues you mention.
You could argue that inside the "flat" looking mask there's some kind of molding around the soldier's face to allow speech and breathing and the regulation happens inside the tubes themselves or is hidden inside the cylinders etc, but that's stretching it - Gibbons wasn't really a "design" guy. I had a friend who would take offense at this position and refer to Gibbons' work on Ro-Busters, but he didn't realise all the key robot designs were by Kevin O'Niell who was art director at the time.
Sometimes the "feel" of a design can be more important than the practicality. A lot of old armor design was very much about intimidation rather than full practical mobility (see Judge Dredd!), so the look of a Nortie Soldier could be about conveying the impression of a sneaky reptilian ninja-esque type of creature.
Cheers
PS: Has anybody ever modelled Strontium Dog/Johnny Alpha's helmet? That's a really odd design - I could never get the hang of drawing it.
Thread: Looks like the Nu-Earth war has spilled over into my street. | Forum: Poser - OFFICIAL
Of course! Should've spotted the air-pipe arrangement in your other thread with the download link.
I never got around to playing the game unfortunatelty. Every so often a film project gets mentioned, but it would be a lucky roll of the dice to get anything really faithful to the original comic series.
Cheers
Thread: Seeking character creation programs. | Forum: Poser - OFFICIAL
It might be Morph Manager that I'm thinking of:
http://netherworks-studios.com/shoppe/index.php?main_page=product_info&products_id=76
It's free anyway and mentions transfering morphs between CR2s.
You should ask over at the Daz forums for other solutions - people seem to be really quick on these sort of requests over there.
Cheers
Thread: Seeking character creation programs. | Forum: Poser - OFFICIAL
I'm pretty sure that there's something that let's you share morphs between Mill Figures. They don't come out exactly the same but fairly close.
My mind's drawing a blank, but I'm 99.9 percent sure there is a morph-swapping option out there for use within Poser.
Thread: What's up with the (formerly) free Trick or Treat! items? | Forum: Poser - OFFICIAL
Sean, you're missing the point - the providers of the freebies themselves were not aware of the 5 buck surcharge, so it's unlikely it was part of the original plan. It seems like the surcharge was an afterthought when the servers took such a big hit (but if it was the plan - then the merchants have every right to get angry).
I grabbed a cart-load last night and there was no charge. I'm dreading looking in my order history now in case they've been removed.
The freebie section attracts customers to Rendo - the download bandwidth is handled off-site from what I can tell. We as site visitors don't owe Rendo anything for that service, or what we do owe we pay for with site visits and clicks. Only the freebie creators deserve any real credit.
Anyway, Thanks to all the merchants who chipped in on this - some great stuff to play with and sample. Hope this 5 buck "trick" hasn't spoiled the fun for others.
Cheers
Thread: Landfill/Garbage Dump Exteriors | Forum: Poser - OFFICIAL
Ah, yeah - that one texture in that daz product definitely has the vibe of some vast rubbish dump plain. You could dress that up pretty easily with fun odds and ends.
Like that Wall-E easter egg idea Sparky...maybe your nice Deathracer too, heheh.
Image Overlays:
If you have Photoshop - the quickest way to match and blend image layers is to try layer effects (soft light, hard light etc) and see what blends together best simply by happy accident then erase the bits that aren't playing well with the rest - otherwise drop the opacity of your top rubbish dump image to about 80 or 90 percent so you can see the BG through it (play with hue/sturation settings to match the colours and light/darks) and move it around til it starts to mesh in with the background image then take a really soft edged eraser and erase the bits that suck and maybe use the burn tool to darken the soft edges so they blend into the BG if needed. If you want to be hardcore, you'll need to get in close and erase around all the complex shapes
with a hard-edged eraser or the magnetic selection tool, but soften up anything that look too hard edged afterwards with a large soft eraser kept at a distance from the actual edge so it only lightly affects the area.
Cheers
Thread: Does Poser 7 have these two features, or will Poser 8 have them? | Forum: Poser - OFFICIAL
To make a badge in Poser7 I'd say switch to the grouping tool then select the polys where you want it to be - "create prop" in the grouping tool options box that opens whenever you're using the grouping tool and then on the new prop surface "assign UV coords" (make sure the camera is a dead-on facing view to the polys as it maps according to the camera angle - weird but can be handy), then nudge the new prop to just above the original mesh surface so it's viewable - make that surface the parent or whatever ("bend with parent" and all that) and apply your badge and transparency maps to the new prop.
Hope that makes sense. Discovered a few of these functions recently. Once you get your head around it it's quite a quick and easy process.
Cheers
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Poser Hearse...? | Forum: Poser - OFFICIAL