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62 comments found!
You have done a terrific job as a mod Guitta, I am sad you are quitting, but gald too, as now we'll probably see more new images from you :) Also big welcome to Agiel! eran
Thread: Misty Watefall Tutorial | Forum: Vue
Knowing there is no way of making convincing waterfalls directly within Vue, and having rather poor 2D skills, i have allways wished for such a tutorial. Excelent work, thanks a lot for sharing!
Thread: transparency and volumetric lighting - a workaround | Forum: Vue
Agiel, I've tried you suggestion, but unfortunately, it doesn't seem to work with alpha planes, (or any plane for that matter). There is yet another way to work around this problem. Raising the quality boost in the atmosphere editor all the way up usualy helps a lot (although not in all situations).
Thread: lighting effect | Forum: Vue
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=erka
Nick, take a look at the image "Bridge/3(Urbania)" in my gallery. This is what i did to get the neon signs effect: Use a luminous material for the neon itself, with a bit of glow added. Position a few omni lights with the same color as the neon material in front of the sign. Adjust their power so that they light the background wall, giving the impression that the light actualy comes from the neon itself. It's important to use more than one light in order to get an "area light" effect.Thread: Editing terrains | Forum: Vue
Ah, This kind of smoothing is easily done in Vue. Just press the diffusive erode button repeatedly. I was assuming you were talking about a completely different problem.
Thread: Please welcome agiel as a co-mod | Forum: Vue
Thread: Editing terrains | Forum: Vue
You are right gillbrooks. There is no way of making a terrain higher other than simply scaling it on the height axis. The result: streched mesh, ugly look. I don't know Bryce, but i dearly hope to see a similar option in Vue someday...
Thread: * * * FEBRUARY CHALLENGE IS CLOSED, PLEASE VOTE * * * | Forum: Vue
Thread: Depth in an Image | Forum: Vue
iloco, i am not exactly sure what you mean, but my guess is that you are talking about clarity of render. Personaly i don't know of any big "secrets" or magic tricks, and i think i covered the basis of my lighting techniques in the bridge tutorial. Still, to sum up things, here are a few points to take into consideration if you're after a sharp render: 1) Haze is a bit of a catch. It is haze that gives the feeling of distance, and separates near from far, but overused, it becomes a definite picture spoiler. My advice, use the least amount of haze to give a distance feeling, not a drop more. 2) Watch that ambient light slider. If you can, use 100% diffuse and create the ambience with extra lights. 3) Shadow defines contours. Light coming from the direction of the camera or from strait above usualy flattens the image. Try using low angle sunlight or backlight. 4) I make the final render in "ultra" (Vue4) or "superior" (Vue Pro). All the lesser settings simply do not have enough antialiasing power. 5) A bit of color and levels correction in Photoshop or PSP will further enhance contrast. This is about all i can think of in this matter. I hope it helps :)
Thread: Model Request For Vue | Forum: Vue
Thread: 2004 Banner contest - the winners are: | Forum: Vue
Thread: * * * THE WINNERS OF OUR VUE NEW YEARS CONTEST * * * | Forum: Vue
Congratulations to all the participants of the contest, and to the winners of course :) Bravo Margit, and Bravo Marco for two fantastic images!!
Thread: A face on a name | Forum: Vue
Thread: Image in the 2004 DAZ Calendar | Forum: Vue
Thread: * * * DECEMBER CHALLENGE IS CLOSED - PLEASE VOTE * * * | Forum: Vue
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Thread: Good bye and hello:-) | Forum: Vue