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647 comments found!
I have gone back to this image because the most difficult part of this was getting the zones the correct size and in the correct location.
Note how small the zones are, they are that way so they will not effect the teeth beside the teeth I wanted to add points to. Making the teeth point is easy, all you have to do is adjust your magent down on the y-trans. Then I went about scaling down the mag Zone very small, the zones are less than 1.0. You can just see the zones if you look closey at the two pointed teeth. It was a matter then of moving the zone around and readjusting the x scale, the y scale and the z scale individually so the zone took on just the right shape to effect that single tooth. I then adjusted the magent for a better setting where the point was exactly the ritght length. I went back and forth tweaking both the zone and mag a few more times until the tooth pointing was just right.
Note that I didn't choose the k9 teeth for this example, this is because they are behind the cheek and difficult to get to on this model. With more work, I may have been able to get the zone in the right place inside the mouth.
Sometimes using magnet zones are not surgical enough, these occurances may require a tempory regrouping of the .obj while you make the changes. Remember, magnet only works on the groups you tell it to.
Message edited on: 07/05/2005 15:10
Message edited on: 07/05/2005 15:12
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Take note that most of the time, the magnets location and size and what not isn't important at all, but some times it is. It is important when rescaling a geometry because the size will changes will be relative to the base's location. In my conversion kits, I have bases right in the middle of limbs for instance because the rescaling and bending is taking place from the center of those bases.
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Now to get familiar with the purpose of the base, I will mutilate this fine little scooter for my demonstration. I have already selected the handle bars and and front suspension group and then loaded on a magnet. Note the positon of the base right now. I am going to bend the handle bars and the headlight so it points strait up instead of how its suposed to be. I will move the base where I want the bed to occur. (warning things do not like to bend with morphs or magents, they tend to distort as you will see, but I am demonstrating the why the position of the base is important for such a task.)
Message edited on: 07/05/2005 14:25
Thread: Fangs for Vicki 3 RR??? | Forum: Poser - OFFICIAL
Attached Link: Magnet tutorial by me
Recognizing the need for the skills to be learned, I have began to write a tut working with magnets at the link mentioned. Feel free to join me there. I will be happy to help you make a magnets for you in regards to teaching everyone how its done. You said it was for V3 with low resolution teath. What is low resolution teeth, excuse me for being stupid bout some things. I thought she only had one set of teeth.Thread: HELP! Need PZ2 help...will give product! | Forum: Poser Technical
sorry for taking so long to get back here, are you still needing to load the figure with the Eyes Bend off?
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
You may not need this for a while, its sort of rushing you ahead real fast, but since its handy I may as well introduce you to the Magnet Zone Falloff Graph.
This gives you control of the how the Zone acts. All you have to do to access this is select and double click the magnet zone. The zone properties window will pop up. Select Magnet Zone Falloff
You are presented with a Graph, a red curve, and two points that control that red curve.
For a demonstration of what happens I have posted an image where I selected and raised the right-most point (that little black short line).
Take note here how the arm distortion is mimicing the red curve on the graph. That is no accident. You are changing your degree of control and seeing it both on the graph and on the figure at the same time.
The Left-most control point on that graph is a control ner the center of the zone and the right-most is a control over the outer edge of the zone. You can change the nature of your zone by moving either of these up or down. Dropping the left-most control point will lower the magnets effect in the center of the zone. Raising the right-most control point will raise the effect on the outer edge of the zone.
You can easly add another control point by double clicking the red curve on the graph. Afterwards you can move it add more effects. By adding a series you could make a set of water like ripples across a flat surface or add realistic wrinkles to clothing.
You can remove control points by clicking before on the graph and dragging and a grey area will show up over the selected control points and then hitting your delete button.
You don't have to become familiar with this at this time, but remember its there, you will probably want to use this later.
Message edited on: 07/05/2005 13:46
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
At this point I can save this distortion as a morph by simply selecting the two groups being distorted in this case and then clicking object-spawn morph target from the popdown menu and naming each morph in each group. I then can dial up the morphs in the parameter dial up to one and delete the magents if I wish making a permenant morph in your figure. I will write more later, I have some business to take care of. Feel free to ask questions. marty
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
note the space between the base (that yellow bar) and the magnet is very similar to the amount of pulling up on the geometry. Also note that the effects seem to be stopping the hand and upper arm, this is because these groups have not been choosen for deformation. Also note distortion is most in the center of the zone (that white outlined sphere) and decreases outward to the parameter of the zone where it eventually becomes zero effect.
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical
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Thread: Poser Magnet Discussion and Tutorial | Forum: Poser Technical