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62 comments found!
Thanks for those.ย I'm looking for character morphs that resemble actual Anime characters.ย ย
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
lakes123 posted at 3:05 PM Thu, 30 September 2021 - #4428317Is there a way to paint a figure in poser?ย My attempt to "paint" a characters hip leaves out the limbs.
If you explain what you want to paint and which figure I might be able to help.ย
Sure thing, but let me ask this.ย Can Poser turn surfaces into light emmitters using light emission maps?
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Is there a way to paint a figure in poser?ย My attempt to "paint" a characters hip leaves out the limbs.
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
RedPhantom posted at 10:47 AM Thu, 30 September 2021 - #4428307
Makes sense.ย ยThat would be done in a 2d program such as Photoshop or Gimp
I was hoping to do transparency map editing in the Poser program.
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
One can draw or make shapes in the poser program or do you have to do that outside the program?ย Ex: That butterfly mask was done out of poser.
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
This is neat info in all.ย This is tough for me to ask.ย Can anything like this be done in body maps or transparent maps or something around those lines?
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
hborre, can you elaborate further?The simplest method to achieve this in Firefly is to use an Edge_Blend node, assign each chip a color or texture map, and plug it into the Ambient_Color of the PoserSurface, setting the Ambient_Value greater than 0.ย The attenuation controls how much of the Outer_Color will blend with the Inner_Color.
Thread: Glowing effects | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: v4/m4 grasp | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
hborre posted at 5:51AM Thu, 12 August 2021 - #4425071
If you already ran the bat file, it isn't necessary to run it again. The only criteria, the bat files, the morph files, and the model figures must be in the same runtime folder. If you have multiple installations of those files over several runtimes then you will have major problems with conflicting actions.
The same runtime folder, I'm unsure if I did this properly. Can you show me an image of that?
Thread: v4/m4 grasp | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
primorge posted at 7:22PM Wed, 11 August 2021 - #4425054
Forgot something. Did you try applying the injection for grasp again? It's a single injection located located in Pose/Morph Injections/Morphs++. Worth a try before reinstalling.
Did that. In any case I'll take your advise in reinstalling the M4 and V4 figures. Only this time I'll run the bat file before I install them in Poser.
Thread: v4/m4 grasp | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: v4/m4 grasp | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Interesting info in all but the problem is in a V4 figure I don't even see "grasp" at all no matter how many times I apply the "grasp"
Thread: v4/m4 grasp | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Boni posted at 8:51PM Tue, 10 August 2021 - #4424832
I have noticed that if I create a character for V4/M4 save it as a .cr2 ... go back make another character based on that one ... then inadvertantly delete the original I made ... most of the additional morphs no longer work because of the reference. This is just a quirky thing that I discovered that could be the issue.
Can you elaborate further?
Thread: POSER PRO 2014-Hands problem-Hands won't grasp. | Forum: Poser - OFFICIAL
randym77 Im using Poser 11. And does it matter if the V4 is V4.2? And can you give an example of where the morphs++ should be in the runtime?
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Thread: Poser anime figures | Forum: MarketPlace Customers