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59 comments found!
Biscuits posted at 8:23AM Tue, 10 November 2015 - #4237792
Yes, that's well said, I indeed use it as a weight modifier. For example with dresses, a static simulation, I use the default gravity value. But while simming an animation with a swirly turn and the dress goes monroe style up, then increase the gravity.
Note this is how I use it, but I'm not sure it was intended this way. I only care about the endresult render as I don't render actual animations.
When I leave the gravity on at 40, I get terrible deformation around the breast area and if the dress has thin straps at all, it gets completely pulled off the character. How are you able to keep that from happening?
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
It almost seems like there needs to be a weight modifier of sort so we can set the weight versus gravity per item.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
So, what you are saying is that the gravity has to be set differently for each item. What gravity do you use for dresses?
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
The problem I'm having with the gravity set to 40 is that it rips the dress off the model. It just seems way to strong. I used the Pretty Party dress on V4 as I wanted to test a simple dress item with thin shoulder straps. If I do a dynamic or static simulation with no animation at all, it pulls the dress completely off the body. It also does a very odd deformation near the breasts.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I have a question about Gravity in VWD. When I turn it off, the simulation seems off. The clothing tends to fly out a bit and not fall back very quickly. However, if I leave it on with the default of 40, it pulls the garment off the model.
I don't want anything to teach me on how Gravity works in VWD, but it would be nice to have it at a default that would simulate Earth Gravity at say 1.0. I don't think 40 is Earth Gravity, but after playing with it quite a lot, I'm not sure what the number needs to be to equal Earth Gravity. If you could set it to Earth Gravity as the default and have it be 1.0 in the field and have 0.0 being no gravity at all, that would help a ton. Obviously 2.0 would be twice the gravity. That would make much more sense to first time users.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Even though Crossover works with a lot of programs, there are still quite a few it won't work with. I haven't tried Poser in it since I have the Mac version. However, since I'm on the Mac, Bryce no longer works with my current version of the Mac OS. I tried Crossover, but it doesn't play well with that either.
Since Crossover is using Wine, which is a port of a Linux emulator, it's not completely 100% Windows Compatible. I also don't think there are hooks between Python/Poser and Crossover/VWD to make it work that way. Kinda disappointing, but perhaps we'll find a better solution later. I'd like to also see VWD work with Daz Studio some day since DS is free and Poser isn't. Having DS free allows me to spend my money on content and accessories like VWD.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
You can download the latest installer of that. Apple no longer offers it, but it's a free download. Here's the Mac link: https://xquartz.macosforge.org/trac
If you need it for Windows, you can find it via Google.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
estherau posted at 10:44AM Wed, 04 November 2015 - #4236638
VWD - when it is done, if you send me the software, I will try and see if it opens in crossover. Crossover does not require a windows installation, it just fools the softaware into thinking wndows is installed. It's a really good option for mac users. crossover is not the same as virtualization.
I've already tried it in Crossover. It gives an error in Python when trying to launch it and trying to launch it manually gives an error in VWD. I have a post on Page 12 with the results of my testing.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Well, bugger. That keeps it from working on the Mac without having to purchase a full set of emulator/windows. It's probably the Wine build that's not allowing it to work right.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
If you double-click the VWD program without Poser, it gives an error and won't let you quit.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Let me start to say I'm a Mac guy, so obviously anything I try is going to have issues. That's the nature of PC to Mac.
I've been able to run VWD in Parallels with Poser Pro 2014. Still, it's a tad slow. I have Crossover which is also an emulator, but I can set it up for a specific application, not run an entire OS, just the parts that are necessary. This uses Wine to achieve this.
So, I'm trying to create a working version of VWDClothAndHair.exe, but I'm finding that it doesn't work well if you don't activate it from Poser. Now, I understand that you shouldn't do this as you need Poser to work with it, but to get it to setup with an emulator like this, it has to be able to open it and close it, even if it produces an error saying you can't do this. The problem that happens is that once you open it this way, it won't let you quit it. You can choose 'Quit' and you can hit the 'Close' button, but then an error pops up and it never quits. Since I don't understand French, all I can do it run it through Google translate: Access to the address 0064F537 violation in module ' VWD ' . Reading the address 0000000C.
I've also added a screenshot of Crossover trying to create a working emulator. Poser just gives a NULL error for DoScript().
If this could be resolved to allow it to quit, that would be great. Secondly, if it could check to see if the app is already running and just use it, that would also help.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Instead of trying to match the background and foreground colors, how about giving the ability to change it to what we want. That way it can be customized to our desire.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I agree with keeping the interface narrow. I bumped it up a tad, not too much. The design is at 3" of space. I didn't want to go beyond that. Just something to accommodate the dropdown and button. If we used an icon for the 'import' button next to each item, that would save a lot of space, but I couldn't think of a universal symbol for 'import'. The same goes for the dropdown boxes. You could eliminate the down arrow as it's kinda implied. Not sure you could use icons for the collision, cloth and hair though. If you could, that would save more space.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL