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22 comments found!
Euuuwww! It would be interesting to see what such a texture would look like, but to use it on the whole skin surface would require a dang big map to preserve such small details. And in any case, other than for closeups, it wouldn't give you much. Other than on your hands, most skin creases aren't visible from more than two feet. It might be neat to try for hand modeling though... PV
Thread: Holy System Requirements BatMan! | Forum: Poser - OFFICIAL
Besides that, those aren't very stringent requirements by today's standards, at least for a 3d program. PV
Thread: ARRRRGGG!!!!! | Forum: Poser - OFFICIAL
(I didn't see this message of Pan's the first time around...) I was playing with just this thing the other day - I was making digital versions of some of my old t-shirts just for laughs. I found that applying a gaussian blur helps make the text look more seamless, and certainly less pixilated. What I did was this: 1) Set up the text layer. 2) Had photoshop render the layer, with anti-aliasing. 3) Selected the text in the layer (do this any way you like - I used the "select empty space and inverse" method, with some touchup deselects with the good old magic wand tool). 4) Expanded the selection by 5 pixels. 5) Applied a gaussian blur. If the text is small, this is likely to be a very small radius blur, .3 or .5 pixels. Play with it for the desired effect. The result is nice sharp text slightly "fuzzed out" on the edges. The expanded selection is so that the gaussian filter has some room to feather the edges of the text. PV
Thread: Compose Utility and Mac OS 8.5 | Forum: Poser - OFFICIAL
I don't think any mac person has been able to get this to work. I download the latest java and the jbindery SDK from apple, and I couldn't get it to work even then. I think the problem is that Compose uses some java features that aren't yet implemented in mrj. PV
Thread: ARRRRGGG!!!!! | Forum: Poser - OFFICIAL
Fox, while strictly speaking you're right, the one thing that little number does is tell the printer the on-paper dimensions of you image. It doesn't do beans on screen, but unless you play some games in photoshop or whatever. it doesn't print right. It's funny, pre-patch poser 3 did the exact same thing. Odd for the same bug to crop up twice... PV
Thread: Posable clothing question | Forum: Poser - OFFICIAL
First off - you don't need to pose the clothes themselves. When you do the "conform to..." the clothing will snap to fit the figure in its current position (though you may need to adjust if the figure is in an extreme pose). From that point on, the clothes follow the figure. Other than for speed, there's no harm in adding the clothes before you start posing. Second, the figure names. This really irritates me - MC should have given each piece of clothes a speific name, so you don't have to figure out which piece of clothes "figure #5" is. Fortunately, there's a fix, but it takes some work outside of poser with a good text editor. What you do is this: 1) Open up the "CR2" file for a piece of clothes with your text editor. 2) Find "Figure". Repeat until you see a line that reads something like this " name Figure x" 3) Change just the "Figure x" part to the name you want to give the figure. Leave the white space and the rest of the line alone. You don't need to put in a number after the name. 4) Save the CR2. 5) later rinse repeat for all the other clothing CR2s. There's other neat things you can do too, such as removing unused "Material" data, so you don't have, say, a "lips" entry on a shirt, but that's for another day. PV P.S. Mac users may need to change the file's type/creator before they can open the cr2 directly, and then use macconverter to put it back.
Thread: Ready to Progress beyond "Modeller Wanna Be" | Forum: Poser - OFFICIAL
I've been meaning to pick up a copy of Amorphium. It's cheap, and people have succeeded in doing morphs with it. PV
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Thread: for all the Poser Vets: How to make bump maps?? | Forum: Poser - OFFICIAL