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1,239 comments found!
Quote - Did anybody else notice how the press release only talks about "DAZ 3d content" not about poser content?
thats only DAZ marketing speek. C6 will handle Poser/studio content no matter who sells it or gives it away.
Thread: What is Easy Pose? | Forum: Poser - OFFICIAL
the book that best discribes intermediate and advanced rigging, as well as many other features of figure creation is Secrets of Figure Creation for Poser 5 (don't let the name fool you, this book is just as valid for poser 7 as it is for Poser 5)
Thread: What is Easy Pose? | Forum: Poser - OFFICIAL
Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html
just to expand on the whole easypose discussion. easypose developed by Ajax was based on the discoveries of Rob Whisenant and Nurd explained here: which was the basis of JCMs and other ERC tricks. Easypose is simply a chain of Joint Controlled Joints each being triggered by the joint ahead of it in line. Easypose can be set up by hand, in the same manner as outlined in the link above but Easypose Underground simplifies the process a huge amount, as well as providing an extremely quick solution for setting up any kind of ERC.Thread: DAZ Studio 1.7 is released. Wait until you see what it's like!! | Forum: Poser - OFFICIAL
well a lot of that scrolling back and fourth is becouse you are using those runtimes for poser as well as studio which limits how you can arrange your content. if for example you put all of your V4 clothing directly under v4 in the library and all of the materials for that clothing directly under that, and things like that you would find using the studio library system a lot faster.
Thread: Removing the lumpy bits from Models ? | Forum: Poser - OFFICIAL
Quote - Edited to add -WDupre - what are long polygons?
Poser smoothing likes relaltively equalateral quad polygons. if the polygon is a lot longer in one direction like 4 or 5 times the other direction the smothing throws fits.often you will get a balloning effect, the problem is even worse when it has to try to smooth long triangles. and as Miss Nancy says when a modeler uses boolians such as is very likely for those depressions below the doors it tends to convert them into a bunch of long thin triangles. in any case 3DS max in general seems to favor triangles rather then quads.
Thread: Poser 7 still sucks!! | Forum: Poser - OFFICIAL
Unfortunately even the high end 3D software crashes and burns from time to time. I think we have gotten to the point that graphics software has so many features that it is virtually impossible to eradicate all bugs for everyone. I think poser is particularly vulnerable becouse it is such a hodgepodge of different software all cobbled together around a core that is really showing it's age.
Thread: Removing the lumpy bits from Models ? | Forum: Poser - OFFICIAL
unfortunately that mesh looks like the problem is long triangles Poser has a problem smoothing those, only two solutions that I know of, bring it into a modeler and clean up the mesh or turn off smoothing in poser altogether.
Thread: Carrara | Forum: DAZ|Studio
There is no complete public list yet. they are releasing the info slowly but you should see a complete list sometime next week I would guess. they just announced non-linear animation today.
Thread: DAZ Studio 1.7 is released. Wait until you see what it's like!! | Forum: Poser - OFFICIAL
Quote - Can someone please explain exactly what the D|S SDK actually is or does? The description on DAZ's site says absolutely nothing.
Mike
There are two tiers of Studio development tools, the first tier is the free scripting interface and tools this is the equivelent of Poser Python. one can use these tools to write scripts or shader implementations, the scripting language is moderately easy to learn about on a par with python. The second is the SDK or software development kit. this is to write new functions for Studio. all of the plugins for Studio were written using this kit and you can pretty much write any kind of add on with this kit assuming you are a programmer you would need to know C++ programming to get the most out of this. tom I have tested 1.7 on my Vista Laptop and it runs without a glitch for me.
Thread: Conformed objects vs Parented Objects | Forum: Poser - OFFICIAL
Thread: DAZ Studio 1.7 is released. Wait until you see what it's like!! | Forum: Poser - OFFICIAL
Quote - i was only wondering the cost of D/S, not the "Who is better",and i don't want a debate either, i just (like everyone else) want to render as cheap as possible, and i dont mind things being free and having to pay for extras, but i do want to know is will i be living in a card board box once i start that rollercoaster ride?????
Hell, im half way there already with poser,lol.
It's really going to depend on what you need. frankly between the free base program and the freebie scripts you can get away with doing a lot with studio at no added expense other then the content you already purchase for poser. at this point studio without any add-ons is at about a level between Poser 4 and 5, meaning that it has more advanced materials and renderer then poser 4 with displacement and raytraced reflection and refraction, and there are freebies for advanced shaders with more features and hdri that goes far beyond Poser 4(there is even a freebie shader construction room availible from a 3rd party as has been mentioned earlier), but dosent have dynamics or rigging as of yet and the animation capablilities are frankly still extremely basic. I think the added PW shaders add a lot to the material and rendering options so I would add that but there isn't really much more that you actually have to have to render stills. any added plugins add features that may be useful but are not absolutely manditory to make decent images. It's all dependant on what you are looking to do with the software. I still need poser, as Studio does not yet have rigging capabilities, but if I am going to assemble and render a scene I will reach for Studio becouse I just find it much faster to work in studio, it has tools that make posing a lot faster for me, but your milage may vary as they say. at the very least it doesn't cost anything to try it.
Thread: Carrara | Forum: DAZ|Studio
the new version of carrara is due out in the very near future, and direct studio import is on the list of new features that has already been announced.
Thread: Conformed objects vs Parented Objects | Forum: Poser - OFFICIAL
figures(Conformers)actually make more sense these days as they can do anything that props can do and more. Props, while they can inherit the bends of a parent cannot have their own joints or even more then one bodypart, you can't parent them to more then one object, and you cannot apply mat poses to them unless they are parented. the one thing that props have that Figures don't is ease of creation. for a prop its as simple as load in poser, save prop, done. Figures have to have at least a rudimentry skelital system, even if its just one bone, so it is going to be more work then creating a prop.
Thread: DAZ Studio 1.7 is released. Wait until you see what it's like!! | Forum: Poser - OFFICIAL
sorry I have no idea how to even test for taper settings, taper is usually a hidden setting. as far as what ends up being more expensive, no offense to you RAMWolff but I don't mind responding. Yes plug-ins can start costing money and it is possible by buying all of the plugins that you may actually reach the cost of buying a new copy of poser but there is one thing about the D|S system that is totally different in concept to poser, with Poser the concept is that if you want new features you wait till a new version of poser is created and purchase the whole upgrade. and you will be buying all of the features that poser has whether all of them are wanted or not. whereas with studio you are only adding the plug-ins that you actually want, no purchasing annual upgrades. so who knows what ends up being more expensive in the long run. its going to depend on the individual user. I know a few people who never upgraded poser from poser 4, certainly getting new features with either program is going to be more expensive then sticking with Poser 4(or whichever version you purchase and decide to stick with). Of course with studio you can do the same thing, some plug-ins seem to be added to the free base with major upgrades so if you simply want to wait it is possible that the plug-ins you want will be added and you won't have to pay a thing for them, of course that is up to the creator of the plug-in.
Thread: DAZ Studio 1.7 is released. Wait until you see what it's like!! | Forum: Poser - OFFICIAL
Yes the PW shaders need to be reset as this version of studio uses a new version of the 3Delight renderer and the shaders needed to be recompiled. I had no problem just running the installer without uninstalling. By the way anyone who says Studio doesnt have an advanced materials room might want to take a look at what QuillofVulcan has developed. http://forum.daz3d.com/viewtopic.php?t=61508
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Thread: Poser Pro | Forum: Poser - OFFICIAL