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Only real problem DS users have with morphs depends on how paranoid the vender is about crosstalk, half the time the body dials don't work.
Going by the blurb on the product page, the biggest problem with using this outfit in DS is going to be the MATs, they are more or less procedural shaders, so unless your a dab hand with ShaderMixer they are going to look crap in DS.
Thread: gen3 figure poll | Forum: Poser - OFFICIAL
Quote - V5 is under construction so, it would be for pleasure, right?
If project x is any thing to go by, then the gen 5 will be a single androgynous figure that morphs into the different characters. @ SickenlySweete, definately worth finishing them, many of us still use the gen 3 figures.
Thread: ExP files creation | Forum: Poser - OFFICIAL
Please remember that I've only done this once and it was a couple of months back :P .
In my case I worked on V4, so in the "Libraries!DAZVictoria 4" folder you'll find 66 folders, 132 .pz2 files & one V4ActorList.txt. The 132 .pz2's are created when you run the updater and are overwritten each time you re-run the updater, the .txt is the key file and holds the bodypart numbering.
One of the folders is for the DAZ morph deltas (yours can go anywhere you want), the others are the main part of the EXP system, each of which holds atleast 3 files for every EXP morph pack you've installed.
I only had to work on the head which meant I had to make 2 files, they are '05-Milla_Chnnls.pz2' & '05-Milla_Grps', the '05-' is the bodypart number, I don't think the 'Milla' has a function other than to remind me what morph it's for, the '_Chnnls' & '_Grps' tell the updater which of those 132 .pz2's the info goes into.
05-Milla_Chnnls.pz2
{
version
{
number 6
}
{
// This file consists of all channels for the 'head' actor, for the 'Milla_Jovovich' product.
}
targetGeom FHMMilla_Jovovich
{
name EMPTY-Milla_Jovovich (Head)
initValue 0
hidden 1
forceLimits 1
min 0
max 1
trackingScale 0.01
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 0
numbDeltas 0
deltas
{
}
blendType 0
}
}
05-Milla_Grps
{
version
{
number 6
}
{
// This file consists of all groups for the channels of the 'head' actor, for the 'Milla_Jovovich' product.
}
groupNode Morphs | Shapes
{
collapsed 1
groupNode Custom
{
collapsed 1
groupNode Milla_Jovovich
{
collapsed 1
parmNode FHMMilla_Jovovich
}
}
}
}
All I did was copy two of the head files, renamed them and then altered the contents to what you see above.
The Delta & ChanVis files just need thier targetGeom renamed to match the ones in the '_Chnnls' files.
PS made mine with DeltaX15's INJ/REM script in DS, it was updated several months back to make it work in DS3, it's sssllllooooowwwwwwwwwwwww and half the time you think DS has froze but it will get there eventually (takes about 15 minutes for a head morph).
PPS this crap forum code has eaten all of the formatting in those 2 chunks of code
Thread: ExP files creation | Forum: Poser - OFFICIAL
I wouldn't advise you to do it by hand, I did it for one of WERTS custom MT's and found it straight forward enough, but I wouldn't try it for an FBM.
For a head morph you only need to create 2 files, 1 for the Channels and 1 for the Groups, but if your doing an FBM or want a Root dial then you need to add 1 more for the ERC, then multiply that by the number of body parts. For a Custom FBM your looking at creating around 190 files, then you have to edit your Delta & ChanVis files so they will load into the new channels.
Thread: Dynamic Cloths will not load. | Forum: DAZ|Studio
Wolfie it's an old problem that only a small minority suffer from, it's been there since the prerelease beta testing so it's not anything new.
Thread: Deco 3 | Forum: Poser - OFFICIAL
Last I heard Akatora was having some major health issues with extended stays in hospital, but he seemed to be getting over them, but then everything went quite again :sad: I hope he just got fedup with the poserverse.
Thread: {OT} SNOOOOOOOWWWWW | Forum: Poser - OFFICIAL
Been snowing here since Friday, got about 2 foot of the stuff outside the house atm, whole town's come to a standstill because of it.
Thread: Help please...Aery_soul's stuff for Daz still avail anywhere? | Forum: DAZ|Studio
Aery Soul have stopped producing content, they shutdown most of thier site & pulled thier gen 3 content a month or two back, it's kind of expected that thier Gen 4 content will go the same way in the not to distant future.
Thread: Multi-Layered Image Editor---do you have it? | Forum: DAZ|Studio
Quote - > Quote - Don't have it or need it, I use the ShaderMixer instead.
What does the ShaderMixer do?
It's the DS equivalent of Posers material room, you do need DS3 Advanced to use it though.
Thread: Victoria 4 Freebies | Forum: DAZ|Studio
The rendo links are off, the actual text points to the right place, but the hyperlinks all have an "mod/forumpro/" in them that makes them go nowhere.
Thread: Multi-Layered Image Editor---do you have it? | Forum: DAZ|Studio
Thread: Victoria 5 - 5th generation Req | Forum: DAZ|Studio
ROFLMFAO
That idiot fixme12 is at it again I see :laugh: he'll never learn :lol:
What he wants is $$$$ worth of high end software for nothing, just so he can animate/softbody like you can in MAX/Maya.
You can get that kind of stuff with any Poser figure, just load it into MAX and rerig it, but that does take braincells something he's lacking.
PS I believe he got himself banned over at DAZ for spamming this kind of crap all over the site, so please don't help him by spreading it to this site too.
Thread: Just a heads up..... | Forum: DAZ|Studio
@ AnnieD, if you don't want to 'fix' content to get it to work in DS, then why the hell are you on this site, the vast majority of the content here is for Poser, all of which needs alterations done to the surface settings before any of it will look right in DS. If you want DS compatable content then stick to the DAZ3d store, but be warned all of the old content over there doesn't come with DS presets, as does quite a few of the newer content.
In a nutshell as a DS user you have no choice but to 'fix' content, it either loads in looking like it's been dipped in varnish, or flat & lifeless, all of which is down to the specular settings, and as everything in real life has specularity turning the 'lighting model' to Matte or changing the Spec color to black, leaves you with a very flat & fake looking render.
You'll find that like me most old hands will use a Poser MAT as a shortcut, it saves us from having to manually load the textures, then it's a case of adjust things to get them how we want them (everybody has thier own preference) including adding any textures the MAT file doesn't load (spec & disp usually), and then save a preset so we don't have to go through that again with that item.
Using DS is similar to the bad old days of Poser 4, when a new character meant a Morph Target .obj and a pile of .jpg, and you had to manually load them all.
Thread: A Missing M4 Texture | Forum: Poser - OFFICIAL
With M4 DAZ supplied a set of sample textures (very low res), you do get a full nude texture & bump as well as the boxer textures, they just didn't supply a preset to use them.
You'll need to manually apply them in the material room.
Thread: The Case of the Disappearing Runtimes | Forum: DAZ|Studio
Which build are you using, I had that problem with 3.1.1.73*, 3.1.2.19 sorted it for me.
*That build really was a pile of garbage, it had so many issues that it wasn't funny.
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Thread: Brighton Sarong in D|S? | Forum: DAZ|Studio