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Check the log file (Help>View log file), it will list the total render time in it, you may have to scroll up a bit from the end of the log to find it.
Thread: How do you prefer Light sets? | Forum: DAZ|Studio
@ hiperia3d, it depends entirely on what you want to do, but to supply your content in a form that's fully compatable with DS, will require you to learn how to setup your content in DS as well as in Poser, which means two sets of files and a few months of intense learning.
Quote - Also, with raytracing, the trace distance should be set to 25-50 for indoor lights, and 100-300 for most exterior shots.
Could you point me in the direction of the DS lights that let you adjust that, as I've been using DS since 1.4 and have yet to find one of it's lights that does.
Thread: How do you prefer Light sets? | Forum: DAZ|Studio
Depends on how you've made them, if thier Poser lt2 files loaded into DS and saved as a light preset then don't bother, as Poser lights (& cameras) are trashcan fodder to a DS user. Transforms, color & intensity are the only settings that get loaded into DS, spotlights are the worse ones as they never point to the same place in DS as they do in Poser.
Thread: Wondering | Forum: DAZ|Studio
That's one of the promo pics from the 'Radiant Jaguar Hair', so the only special lighting/shaders that would have been around then (DS1) would be things like pwsurface, so you can bet that while it was rendered in DS that there is some postwork done on it to get the effect.
Thread: Daz Studio? | Forum: DAZ|Studio
It all depends on the person doing the learning, if your adept at setting up your own scenes, mixing & matching, doing your own lights & cameras, as well as making your own surface settings, then the curve is quite shallow and you just need to get used to how DS does things.
However if your one of those that rely exclusively on the content the venders setup for you and just load, pose & render, then the curve is near vertical, as you will have to learn to walk all over again.
Why!, because DS isn't a Poser clone, and as such many of the things Poser users take for granted are either useless, or need a lot of adjusting to get them to look right in DS.
Poser cameras & lights are a waste of harddrive space to a DS user, as are Poser Dynamic cloth & Hair.
The Material Room nodes are copyright Poser so DAZ can't replicate them in DS, and because of this the material folder and the .mt5 & .mc6 files are completely ignored by DS, as is the shader tree in any .pz2/.cr2/.hr2/.pp2, which doesn't leave DS with much it can use, and even that needs adjusted quite a bit.
Don't expect the DS presets some venders supply to help you out, most of them are made by Poser users who are clueless and have no idea how to setup a surface in DS, most of them end up in the same place as the lt2 & cm2 files, the trash can.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
Quote - So are you saying that DAZ provides the vendors with these textures and then the vendors go and map them? I would think by now there would be at least ONE person out of all these hundreds of thousands of Poser merchants who would want to make some texture sets for people wanting high resolution.
Or does DAZ tell them they have to stick to a certain resolution standard? I've noticed that all texture sets I have are in non powers of two, like 4000x4000 or 3000x3000, while the industry standard is to use powers of two, since that's how a graphics card deals with a texture - 1024, 2048, 4096, etc.
You can thank older version of Posers texture limit for this, they were limited to 4096^2, yet since P7 that limit has been increased, but the venders still insist on catering for the older versions, and every DS user has cursed them for it, as DS can use whatever your computer can cope with.
Thread: High resolution, no makeup, non-compressed image maps for V4? | Forum: Poser - OFFICIAL
The Elite textures from DAZ are about as good as you'll get, they have a state of the art body scanner for capturing the skin detail at incredibly high res. Unfortunately the resources are then shoved into 4000x4000 textures by the venders, which makes them as low res as the rest.
Thread: Need some help please.. | Forum: DAZ|Studio
You've got a bad copy of the EHSS, a mistake was made in compiling one of the .sdl shader files, the idiot devs have also been doing it with UBER on a regular basis, one build will work fine while the next coughs up displacement errors.
Thread: Daz Store and Forums | Forum: DAZ|Studio
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
If your paths are correct then why is mine looking in "Runtime:Libraries:Characters:SS_Sixus:Halloween.obj"
Nods at BB's response, that's what I was doing a couple of pages back, copied toni's cr2 and removed the bones for the limbs & head, add a morph to flatten the navel, another one to push out the gen crease then add a little displacement to push it from the body. Still got a chest spandex to do and to redo the ass spandex, :biggrin: ODF's JCMs didn't play nice with the first one, poor girl looked like she'd soiled herself in some of her more extreme poses :lol:
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
@ edgeverse,
Thread: Prop pp2s & MAT Poses | Forum: Poser - OFFICIAL
No idea if will work in Poser or not but this fixes it for DS.
Copy the first 'prop ' line in the pp2 (minus the :1 or similar number) and replace the 'figure' line in the pz2 with it.
Like I said I have no idea if this will work in Poser.
Thread: RubberLatex shader presets for DazStudio | Forum: DAZ|Studio
Your .rar file is packed wrong, most people won't be able to find your presets as they are in the 'Runtime/textures' directory beside the .JPG, they need to be outside the Runtime folder for DS3 to see them.
DS3 keeps asking for missing files as it can't find your textures, the pathways in the .DSB files all start '/textures' when it should be '/Runtime/textures', iirc that was a bug in 3.0.1.120 which from your presets is the version your still using.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
@ SaintFox, your Toni textures work on the 125 version, the 125A is odf's original UVmapping.
@ proxi, no offence mate but the last thing Antonia needs right now is a third UVMap, it's bad enough remembering which of the 2 official versions a texture set uses as it is, without you adding to the confusion.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Serious subject first- odf the mouth template (new mapping) you include with Antonia doesn't fit her, somewhere during it's creation it's gotten skewed and a little distorted, which means cyberscape's texture (and anyone elses that used it) doesn't fit, SaintFox's fits but I think she made her own templates back at the start.
Thanks Cage, not exactly what I was looking for though, something more along the lines of odf's genpatch where the gen crease has been pushed out flush with the rest of the area. You see I want to keep Antonia the shape she is but apply a morph to the skinsuit I've made* out of & for her. In DS cyberscape's 2nd skin swimsuits don't work very well, especially the ones with reflection maps, so by applying them to the skinsuit, adding the transmap and a little displacement and I get a conforming swimsuit that sticks to her no matter what pose she's in.
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Thread: Is there a way ... ? | Forum: DAZ|Studio