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1,239 comments found!
Yep, I wasn't saying that the tailor wasn't vauable as an end user tool. it is, I purchased it myself, and until I learned how to make content myself it came in handy. but I just wanted to make clear that it doesn't have enough polish to be used as a production level tool.
Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL
you will find that the tailor unfortunately tends to add a lot of distortion to morphs, thats why merchants don't use it. I'ts good for rough morphs by end users with no other options, but frankly it wouldn't pass muster for a commercial package. there really is no automatic process that can even come close to rivaling hand sculpting morphs. I would say that the best option for those who don't want to go thorugh the effort of sculpting their own morphs is to buy the magnet sets by Netherworks.
Thread: Making V4 clothing fit after applying character morphs | Forum: Poser - OFFICIAL
if they dont work in the main body of the clothing then they have been set up to slave to V4's morphs. this is becoming more and more common as more merchants understand how this can be set up. Unfortunately it has taken a long time for merchants to figure out how to get around Poser's no crosstalk system, to allow this so there are still quite a few merchants who dont set up their morphs to work this way yet.
Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL
ah sorry I missed your post about the parameters being set, its actually part of the same problem. the base cr2 that you got your joints from is set to load in posed position as I explained above. so when you applied the rig to your shirt it to was set to be posed in the same way, you need to strip out these settings in your cr2. you sould always use a doner that has no such preset pose. thats why people like mertext use a clothing item rather then the base figure. I prefer to use a special prepaired version of the base figure myself but then I know everything that needs to be removed from such to get it to work properly. I highly recommend the ConCloth tool in the Tool Collection mentioned earlier to create clothing cr2s rather then using the setup room. as ConCloth actually uses the base figure but strips out everything your clothing doesnt need only leaving the joints in a zeroed position.
Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL
Attached Link: http://www.geocities.co.jp/Bookend-Ohgai/9483/index2.html
ok the reason your shoulders are off, is probably that you modeled your shirt based on Hiro in his default position, not zeroed. you need to always turn off IK and Zero your base figure before saving the figure out to be used as a modeling dummy. cr2 editor is basically a text editor designed specifically for editing Poser files, it compresses things down to a more manageable level. so you don't have to wade through thousands of lines of deltas to find things. one of the nice features is that you can open 2 cr2s side by side and copy and paste from one to the other. but cr2 editor is pretty old, and hasn't seen an update in years, and if you dont find the right version you could well get one of the ones that corrupts files on save. I recommend cr2 Builder instead. It's written along the same lines as cr2 editor but it has far more features, and allows you to edit multiple lines at once which cr2 editor doesn't. Its by one of the japanese creators so some of the features might have you scratching your head for a bit but it is far more versitile then cr2 editor. you can find it at the link above and it's free.Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL
Attached Link: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=21081&
> Quote - Wow! All that seems to be a hard work! > I use Hex, and i am right now working on a cloth. I'm just making the different bodypart groups, by selecting all the polygons for the proper group, extracting this selection, renaming it as the same group in the character, selecting the polys for another group... Ash! This part of the process is really annoying!!! > > Is there a way to transfer the bodypart groups of a character to a cloth you just finish to model?There is a tool called Auto Group Editor, available here that is supposed to do a good job of automatically grouping clothing. I don't know how good it is though as I do all of my grouping in C4D. I highly recommend you use an external method of grouping, exporting your clothing as whole mesh is far better then combining a split mesh in poser. While poser welds a split mesh automatically, you can occasionally see seams in split meshes. and in addition as I said, full body morphs are better made with unsplit meshes. and yes Poser Clothing making is hard work, there is no doubt about it. And most shortcuts don't really work well for high quality work. Thats why most poser users buy clothing rather then create it themselves, spending $10 to $20 for a package makes more sense financially then working for weeks to create one clothing set. The base modelling is in many ways the easiest and often the fastest part of the process.
Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL
I have to put in another vote for the tool collection, and in particular the add morph tool which turned litterally hours of morph loading time into under a minute. the cost of the set was payed back easily the first time I used it. Most merchants I know of do all of their morphing in their modeler of choice (though I know of a few who still use Poser magnets, Xena comes to mind) If you are working in hexagon you will need to go through some extra steps to use it to create morphs. the reason is that hexagon does not have a way of storing .obj bodypart grouping, so when you load a grouped figure into hexagon it will automatically split the figure into its individual bodyparts as seperate objects, which you absolutely do not want when you are creating full body morphs. what you need to do is first load your grouped clothing into UV Mapper, Export a UVS file, then select the whole mesh, and create a new Body group. this will remove all of the bodypart groups. now export the resulting .obj file, this is the file you need to import into Hexagon to create your morphs. when you are done creating a clothing morph export that obj from hexagon, then import it into UV Mapper, and apply that UVS file, this will reapply the bodypart groups to the object, now you export your .obj from uv mapper and you can load it using the add morph tool. I know this is a long drawn out process but unfortunately there are still quite a few modelers which do not preserve grouping properly.
Thread: Making V4 clothing fit after applying character morphs | Forum: Poser - OFFICIAL
Helena uses a custom morph so unfortunately you won't be able to precisely match her morph in clothing which doesnt already contain matching morphs without recreating it using an aftermarket program like the Tailor or Morph Magic.
Thread: How do you reset the "zero pose" with modifications to a model? | Forum: Poser - OFFICIAL
Attached Link: http://www.geocities.co.jp/Bookend-Ohgai/9483/index2.html
> Quote - DarkEdge, what program do you use to edit CR2s? That looks much neater than what I get in Notepad. I'll have to start editing these at some point, I'm sure.cr2 Builder
Thread: What is the difference between DAZ Studio and Poser 5? | Forum: Poser - OFFICIAL
Actually studio never needed hand grasp controls, studio allows for multiselecting bodyparts (Something Poser still can't do) all you need to do is Shift select all fingers in the hirarchy and use the bend dial. as far as speed of use Studio does need a fairly high end graphics card to be really speedy, but if you have a top system it really blows poser away as far as response to controls goes. Poser doesnt have the need for a high end card with its SreeD interface, so tends to be better for people with older machines.
Thread: Poser and Photoshop CS3 Any benefit to us? | Forum: Poser - OFFICIAL
Quote - there's no benefit to anybody with a 3D renderer having a "texture reload" button IMVHO. there is a big benefit to somebody with no 3D app, however.
I agree with you miss nancy, the only reason I wrote the part about texture artists was becouse I have heard a few texture artists saying it looks useful.
Thread: What is the difference between DAZ Studio and Poser 5? | Forum: Poser - OFFICIAL
There is another flaw in the argument that buying Plug-ins for DAZ studio will be more expensive then buying poser in the long run, while that may be true if you only ever want to purchase one version of poser and never upgrade. but most people don't, they buy every new version of poser that comes out, in order to keep up with the new features. so far I know that I have spent somewhere in the neighborhood of $800 on Poser and it's upgrades. Studio itself will never cost you a cent for upgrades, instead you can pick or choose what features you think you might need, and purchase those seperately, and there are plenty of plug-ins that I have passed on, simply becouse I have no need of them, thus avoiding expense and software bloat. with Poser that option isn't availible. Frankly I think to decide which to use you should really weigh what you want to do with the tool. I'm one of those people who finds Studio far faster and more responsive than poser, I find it's Powerpose tools much more user friendly than Poser's IK system, and its direct manipulation tools easier to select and use. so for creating images I will pretty much always reach for Studio. I don't tend to do any animation though so that does color my decision. I think if you tend to do a lot of animation then Poser's animation tools are definately a strong argument for getting poser. I do still use poser though on practically a daily basis, as a clothing creator I still rely on poser for Rigging, which Studio cannot do as of yet.
Thread: Poser and Photoshop CS3 Any benefit to us? | Forum: Poser - OFFICIAL
Frankly the new CS3 3d import is not really hugely useful to poser users as far as creating renders, you are far better off rendering your 3D object in poser and importing the render and compositing that, the reason being that the Poser renderer provides a lot more quality and features compared to the CS3 3D renderer, which is rudimentry at best(think OpenGL render). the CS3 3D features are primarily useful for photoshop users who don't have access to a decent quality 3D rendering solution. A texture artist may find the new features useful though, it doesnt take the place of a true 3d paint program becouse you can't actually paint right on the 3D model, but the benifit of being able to check a texture on the model instantly as you are working on the flat texture in photoshop seems useful, though I have heard from one user that photoshop has a tendancey to drop detail on export, I cannot confirm or deny this as I have not yet purchased a copy of CS3 Extended.
Thread: Gothic-Lolita inspirations | Forum: Poser - OFFICIAL
Attached Link: http://www.daz3d.com/i.x/shop/itemdetails/66c00942130b0b8b15f5019c9fe3eb2a/?item=4309
I have to say that when I first saw the look I was so fascinated by it that I had to do my own take on it for Aiko. I love the style. in fact the hairstyle was directly inspired by one worn by Manna in the gothic lolita bible(frankly I didnt find out that she was a he for quite a while, he is very convincing as a woman).Thread: Whats closer in versions | Forum: Poser - OFFICIAL
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Thread: How to inject DAZ character morphs in a modelled cloth? | Forum: Poser - OFFICIAL