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75 comments found!
Quote - I guess it's not so obvious from a single picture, particularly one that does not show very clearly how much the knees are bent. My bad! Her left knee would have the better shape for a 90 degree angle or so, but in fact, they are bent much more and thus need to be broader and flatter at the top.
Heh... Sorry about that. I guess I'm all about women with small knees.
It's just that every woman I've ever seen with her knees bent up under her has an appearance where the knee looks small compared to the rest of the leg. Part of that is because a knee joint is typically smaller than the rest of the leg, but a lot of it has to do with the calf and hamstring being smashed together, causing them to flare out, making the knee look even smaller.
The version I've played with bends very well, in my opinion. Considerably better than V4, especially in the shoulder and hip areas where V4 is notoriously difficult.. I love the way you did the hip actors. I've suspected for a long time that the age-old habit of splitting the hips in half with right and left thigh or buttock actors might cause more problems than it helps and Antonia seems to confirm this.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - Guess which side has the new JCMs applied in this picture?
I hope it's her left (our right). IMO, her left looks more like a real knee.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Manually altering joint order in a finished cr2 does not sound like fun to me. I did not intend to create work for anybody. I was just surprised and wondered if it was by design.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - I think I answered my own question regarding combining the morphs.
Set all rotations to zero to eliminate
set jcm morph to 1 for right side kick
set custom morph to 1 for right side kick cop out
spawn combined morph
use this as the new jcm for -60 right side kickrepeat for left side
Exactly correct.
Something you should know about clothing JCM. It's pretty unusual to simply transfer morphs with Morphing Clothes, set up the proper ERC and have that be enough. I've done clothes for V4 where I had to add dozens of additional JCM to completely eliminate poke-through. For instance, the morph may look great at -60, but not good halfway at -30, and terrible at -90. Part of the reason for having to do stuff like that with V4 is fighting her magnet JCM. Antonia bends pretty well and may be easier to work with (I haven't tried clothing her, yet). But, don't be surprised if a problem area arises where transfering morphs from Morphing Clothes simply isn't getting it done.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - I have done much the same with Brads thumbs, perhaps I should consider changeing it. Does it cause serious issues with compatibility?
For the utility I'm writing, I don't think it makes much difference. But, it is something content creators targeting her hands should be aware of, simply because it is different from most other human figures.
The Thumb1 actors being immobilized is very strange though. I mean, if you're going to immobilize an actor, why not just weld it and have less actors to deal with?
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
ODF,
I'm working on Antonia compatibility for a utility I'm writing and stumbled into something kind of surprising. Are you aware that her Thumb1 actors cannot be rotated on the Z axis? RotateZ zrot is set for min/max 0 with forceLimits 1.
Hrm. I just realized there is more to it than that. Maybe you are still working on the joints for that actor? The Thumb1 joint order is YZX, whereas the rest of the hand and finger actors are XYZ, which is the same as Vicky.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Ian,
There are primarily four settings you have to be concerned about in a JCM targetGeom channel (or valueParm, if you're chaining), other than the ERC controlling actor and joint.
forceLimits 1
min 0
max 1
deltaAddDelta
forceLimits causes the channel to respect max and min. Max and min control how far deltaAddDelta can go. Meaning, max and min are used to keep the morph from going too far in either direction. Sometimes we adjust max higher than 1, if it is necessary. Min is typically 0, to keep JCM from working when the joint is bent the opposite direction.
The deltaAddDelta formula is 1 / angle degrees. If you have something like a an rThigh xrot bent to -60, the calculation is 1 / -60 = -0.016667. So, set your deltaAddDelta to -0.016667 in order to have the morph reach a setting of 1.0 at -60 degrees.
If the rotation is a negative number, the deltaAddDelta will be a negative number, however, the min will still be zero and the max will still be a positive number.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
ODF,
Are Antonia's actor cuts finalized? I guess another way of putting it is; does the current version contain all the actors the final version will contain?
Thread: Blank JCM's possible? | Forum: Poser - OFFICIAL
Just use an empty morph channel, like any other injection. That's how I did Stephanie Max back in 2003. All her JCM were injections (primarily because they needed to be optional for clothing compatibility).
Thread: CleanCR2 | Forum: Freestuff
Quote - May I suggest that a couple of features be added:
Strip all morphs.
Turn off Auto Conforming.
I'll keep that in mind when I start work on a new version. I'm currently writing a another utility, but I might get back to CleanCR2 afterward.
Thread: CleanCR2 | Forum: Freestuff
Thread: A grave problem | Forum: Poser - OFFICIAL
Dark Anvil has a church which has an addon graveyard and tombstones, for both Poser and Vue (take the Poser version, it imports into Vue very well). I highly recommend DA stuff.
Thread: Who wants to have mouth watering, blood pulsing, saliva spewing Debate? | Forum: Poser - OFFICIAL
Quote - Just for fun:
BEHOLD ! The DORKMEISTER !
Now THAT is a dork render. Nice work!
Sean Martin used to do some outrageously good work with the old guy, too.
Thread: Textures and Poser mat files for Ivy Generator objects | Forum: Freestuff
Wow, that is some really pretty stuff. I have just the right abandoned-as-too-dreary old Vue project for these.
Awesome. Thank you.
Thread: Low Heels | Forum: Poser - OFFICIAL
Quote -
They look cool tho, don't they? ;o)Laurie
They are totally cool. Yay for real shoes!
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Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL