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2,514 comments found!
Attached Link: Connecticut Class Battleships
 There's a lot of pictures here, and it looks as though you have the turrets badly wrong. The front faces are sloped, but it looks as though the sides and rear should be vertical.Also check www.navweaps.com  The first photo on the default page is of a gun being installed on the USS Connecticut, and clicking on the pic brings you to the details of the gun, with a lot of pictures on the site, better showing the turret shape.
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
 I knew there was something nagging at me about that PSP tracking.
exmod-uk.com/equip.php Here's a photo, and measurements of current standard PSP. It doesn't show the perforations very well, but note that they're round.
en.wikipedia.org/wiki/Marsden_Matting The Wikipedia article gives more details of the WW2 matting
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
Attached Link: Corsair Chocks
Here's some smartpropped chocks for Bazze's Corsair, in Poser prop format. I've included the .obj file for DAZ Studio users. It's a bit WIP, as there should be two chocks for each wheel, linked by a rope used to pull them clear.
One of those little details... Maybe usable for other models, though you need to adjust the geometry to match the width between the aircraft's wheels.
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
Even a good file editor should be able to do it. They're big files, but a global search-and-replace un on a material name on a .obj file will do it.
You have to be careful about possible filename-matches in a .cr2, but it looks as though the material names only appear once.
I've never really gotten anywhere with the UV mapping abiities of modelling programs--I have a copy of Hexagon, but I use Wings3D--there's a range of possible tools. You've missed a couple of tricks with the airfield terrain model.
1: The model can be split into two materials, the background/sky and the ground.
2: If the materials use two texturemaps, they can share the same UV space.
Looking at what you have, and the reversed normals, I do wonder if you just took two surfaces of a cube primitive. It would explain the huge gaps in the UV space.
I've come across references to Corsairs and Hellcats being tested as torpedo carriers, hence the picture. This is my attempt at a late-war Mk 13, which could be dropped from an incredible 2400 ft and 410 kts. They must have used a fighter to test at that speed.
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
I did some checking and DAZ seems to have exported with the content version-labelled as Poser 3, with no "Preview" material, and some differences in how colours are defined.
I tried Poser 5 and the results were no different.
Wild guess, but do you have a choice of Poser version to export to?
Â
Thread: Anyone else having trouble connecting to ShareCG? | Forum: Poser - OFFICIAL
I don't see that sort of detailed error, but I haven't been able to connect (last attempt was 3 hours ago).Â
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
 OK, I'm going to run  through a few things, starting with what may have been an effect of conversion from DAZ Studio.
1: Diffuse, and sometimes Specular, Colors are odd. When a texturemap is used, a white diffuse color works best. Any tint in the color setting mixes with the texturemap, which can have odd effects. Dark Specular Colors are appropriate for non-glossy surfaces. A large value for the Highlight size is also good, but a value of 1.0 is likely rather too high.
2: Transparency Fall-Off is consistently set to 0.6 giving odd results. Some things need to be transparent. Most don't.
Next, some Poser-specific stuff.
3: Texturemaps in different folders which have the same filename can confuse Poser.
4: The PNG files to provide the library pictures should be a lot smaller. The images provided with Poser's default content are 95 pixels square. Poser doesn't crash, but small images fit with the Poser library interface.
5: Everything but the repainted F4U could be a Poser prop.
6: Some of the material names you used were awkward: "material23" is OK for something with just one material. "Drop_Tank" tells the user something. A useful improvement would be to have the bombs and bomb-racks as seperate materials (no need to change the texture) so they could be hidden, allowing the plane to be shown after it has dropped the bombs, simply by making the bombs transparent and non-reflective.
7: The UVÂ map for the backdrop is clumsy. It wastes a lot of space, and thus comsumes RAM it doesn't need to.
And a few quibbles:
8: That's much bigger than a ten-gallon drum, and I have my doubts about the red warning label. I suspect it came into use much more recently. The packing crates resemble the colour of old ones I saw as a kid, basically grey, but what I was told was WW2 "salvage" was thick plywood, rather than planked. But this was on the other side of the world.
Overall, it's far better than my early attempts at creating models.
Thread: WW2 Scene Props | Forum: Poser - OFFICIAL
 They're a bit problematic in Poser 6. I haven't found all the causes, but the material settings sometimes look odd. It looks like the conversion from DAZ Studio added some spurious transparency.
I'm getting stuff working, and it's worth the effort.
Thread: Anyone know how to create Polka Dots via the Material Nodes in Poser? | Forum: Poser - OFFICIAL
That's what you use the offset for.
(1,1) with mortar=0 gives you a single round dot filling the UV square.
(2,2) with mortar=0.5 (i think) gives you the same size dot with much bigger margins, and needs an offset.
Thread: Anyone know how to create Polka Dots via the Material Nodes in Poser? | Forum: Poser - OFFICIAL
 Tile Node.
Round tiles
Height=1
Width=1
Mortar Thickness for the relative size in UV space, offsets to tweak the position.
Thread: For Those Who Have Downloaded K-GunSlinger | Forum: Poser - OFFICIAL
What's the path-change?
Is it textures in the wrong place, or texture-references that need correcting?
There are uilities which some of us have which can correct a reference, and it's easy enough to move a file.Â
Thread: The Silent Enemy (WW2 Divers) | Forum: Poser - OFFICIAL
 The Poserworld lab suit is a good idea. Thanks.
I think I may be able to get my paws on a USÂ Navy diving manual. At least I should get something useful about decompression stages.
Thread: The Silent Enemy (WW2 Divers) | Forum: Poser - OFFICIAL
 Three things: a retentive memory, a wide vocabulary and a fervent  devotion to the Pope...
Four things?
Thread: New Computer for Poser | Forum: Poser - OFFICIAL
With my old machine, I do get noticeable pauses when I'm switching tasks--render back to preview, for instance. My understanding is that Windows version is important to get the best out of multiple core processors. My experience is that you must install manufacturer's graphics drivers if you want good OpenGL support, rather than relying on Microsoft.
Current standard hardware is better than what I have in my machine, except perhaps for the quantity of RAM. Choosing the graphics card is important, especially if you think you might want to use software other than Poser.
Thread: Transgender Fashion Design - Poser or Daz? | Forum: Poser - OFFICIAL
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Thread: WW1 Destroyer | Forum: Poser - OFFICIAL