4 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
BlackSpartan | 0 | 28 |
(none)
|
|
BlackSpartan | 17 | 209 | ||
BlackSpartan | 36 | 360 | ||
BlackSpartan | 6 | 216 |
82 comments found!
It's another rifle, in this case. I still need one, and the first one won't work. This one is going to be more high-poly than the last one, though :(
If it were for a video game, this would be a problem, but since it's not, I can afford a couple of spares, if it keeps the mesh from coming apart.
The last one came apart when imported into Poser in several different places. The muzzle end of the barrel disappeared completely under poser's gentle ministrations, for example.
Although I wonder why it is the end of the barrel inside the weapon tore the mesh along the cylinder cap.
That happened before it ever left Carrara. No clue why.
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Still working on the whole poser-friendly mesh thing. The new mesh is certainly more designer-friendly, regardless.
Mind, it looks little like the old mesh, but at least it's clean.
Now it I can just find a way to make the n-gons wander off without splitting them into quads and tris, I'll feel a whole lot better.
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Duly noted... Unfortunately, this object seems to need the occasional Tri just to keep the planes flat. Not sure why, but convex polys don't sit right with me.
That, and I've heard Poser detests them when they're like that.
Suggestions?
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Really just getting started with it, Muse. The Subdivision tool hates me, though... Did all kinds of weird things to that model
Speaking of, I wound up scrapping it. The mesh breaks badly in Poser, and it seems there were a lot of polys and loose verts hanging around providing substantial difficulties in getting things together.
Worse, any attempt to fix it was only making it worse. So, after much gnashing of teeths, I grabbed another cube, and began again... Only this time more careful about what got extruded.
The mesh is almost certainly going to be higher-poly at this point, but it's a whole lot cleaner.
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Just about reeady, actually. Need to make a magazine for it, and bevel a couple of spots so Poser stops smoothing important edges into shallow craters. The stock might be a bit long, too.
Yep... Off to go look :)
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
I'm going to get off my soapbox now, and let you get back to your day
Thread: Animated Fall Poses | Forum: Freestuff
email is at the very end of the document, after the copyright rant :)
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Thank you, sir, that helps me immensely :)
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
kk, I hate to seem beggy, but is there a way to take an existing object and mirror it?
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
Thank you!
Off to go try that, then :)
I'm going to get off my soapbox now, and let you get back to your day
Thread: Mesh division | Forum: Carrara
To be honest, I don't think so. In Max, Tesselation was separate. This was a couple of text input boxes that could be used to directly control the number of polys from a given surface.
I'm going to get off my soapbox now, and let you get back to your day
Thread: Textures for Crimson Rose's Toon Baby Sneakers | Forum: Freestuff
Thread: Animated Fall Poses | Forum: Freestuff
Couple of things come to mind.
Check the Body Y-coordinate data. It should read 0.000 at all times. If it doesn't, then there's your problem.
Try a different camera. If you changed the orientation of the Main camera at any time, and you use it to view your animation, that'll cause it, too.
Depending on where it is, even out either the Y or Z levels in the Hip. That's where all your up and down movement should be anyway. If she's on her back, it'll be the Z axis, if upright, the Y-axis. Only adujst this in small increments, though.
Zero your figure before starting. This is something I should have put in the tutorial, but didn't think of at the time. Window->Joint Editor. There's a button that says Zero figure. Hit that with the IK off, and she'll drop to the floor with her feet flat.
In the Tutorial, I Y-translated her at the hip so her boots wouldn't poke through. Everything went smoothly for me, but that doesn't mean the poses match up exactly, either, since they were actually made for two different animations.
If you save the animation and pack up either a .pz2 file of your .pz3 (unclothed, untextured figures only, please), I can have a look.
The only other thing I can think of would be during the running phase, you picked up her whole body rather than just her trailing foot. I can't be certain without some more details, though.
That's just the things that come to mind. If you decide to pack up the .pz2(just like saving a pose, except you do it as a multi-frame animation), you can email me at the address at the very end, after my Be Nice rant.
:lol:
I'm going to get off my soapbox now, and let you get back to your day
Thread: Animated Fall Poses | Forum: Freestuff
Here's the critter you've all been waiting for:
http://www.sharecg.com/v/22541/pdf/word-doc-tutorial/Gunbunny-V3-Gets-Knocked-on-Her-Butt
The techniques are applicable to all characters, even if the poses aren't ;)
I'm going to get off my soapbox now, and let you get back to your day
Thread: Animated Fall Poses | Forum: Freestuff
I have a pair of ten-second animatios of any real value to my credit(as of right now, lol). Not planning to put them up for public viewing any century soon.
The tutorial covers extremely basic keyframe animation, so I'm not touching the lights or any of the animating cameras. I value very highly what little is left of my sanity ;) I haven't seen a light animate on it's own yet, but I can think of cases where I've touched a light to change it's color, and changed it's position just slightly while selecting it. Then run the animation and watched the light do fun things. Alway in Poser 6 and 7, I run an animation after changing a light or animating camera in any way. If I catch it right away, then I can undo the damage readily :)
I'm going to get off my soapbox now, and let you get back to your day
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Mesh division | Forum: Carrara