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41 comments found!
Thanks for the suggestion Diolma, my monitor is very bright so I didn't notice the darkness issue, thanks for pointing it out. As for the blurriness, currently I have the lens radius set as low as possible, but I only rendered at 16rpp, when I do a final render I will likely kick it up to 64rpp which will help reduce this blur. If I finish taking this image in the direction I wish to then the composure will be totally different anyway regardless.
Thread: WIP: Workbench (Photorealism) | Forum: Bryce
No, Aldaron, I am already using bump maps, but the effect I wish to achieve can only be done with a displacement map or by actually incorporating the detail into the model. The polycount would be through the roof if I were to model in all of the detail so that is not an option for me and unfortunately Bryce dosen't support displacement maps.
Thread: WIP: Workbench (Photorealism) | Forum: Bryce
Great suggetion Mike, I've already redone the blade after scanning the blade from my reference knife. I'll see if I can do some deformations on the handle and paint on some dirt, etc. I wish you could use displacement maps in Bryce because I really think that would help this look less flat along grips.
Thread: Quick Question | Forum: Bryce
Thread: OT- Put Yourself in SouthPark | Forum: Bryce
Thread: Design books, any recommendations? | Forum: Bryce
Attached Link: http://www.ballisticpublishing.com/
Expose is likely the leading art book for the digital art industry, I attached the website if you'd like to look into it.Thread: Quick Question | Forum: Bryce
But I need to apply a displacement map to a model I've made in a program outside of Bryce.
Thread: Yes, it's another WIP *possibly dec challenge* | Forum: Bryce
The snow looks pretty good, maybe a slight bump on it would be an improvement? It looks a little too smooth.
Thread: 'Combat Pod over Arakkis' - WIP | Forum: Bryce
I think the image definetly needs more. I would suggest maybe a closeup of the model, flying high above the desert with some depth of feild to blur out the background but I don't think the model itself is detailed enough for such a picture. I think you might want to consider recomposing this piece to better showoff your modeling job, maybe a small fighter wing of the pods? And a few interest points either on the ground or in the sky, to relieve the monotony of the sand. I hope this isn't too harsh critism, if so please disregard, just trying to be helpful; good luck.
Thread: Fur in Bryce | Forum: Bryce
Thanks for your links. I like the effect in your image vasquez, but it isn't the effect I am looking for. I need something thicker and more random, the material on www.lunariad.com isn't exactly what I'm looking for either. I think to get the proper effect I will need to add it in post which really kind of messes up my idea for the entire piece.
Thread: Sources for photographic textures | Forum: Bryce
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Thread: WIP: Workbench (Photorealism) | Forum: Bryce