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1,280 comments found!
Also some python scripts look like they end when they are really still running. If you check your task bar you may see a TK window. Close that and poser will return to normal.
Thread: Poser 7 Python | Forum: Poser Python Scripting
In P7 are there any new functions for magnet channels. Specifically I want to write a better attach magnet influence to item script that allows multiple check boxes to do it all at once instead of object by object. As it is P6 has no function to tell a magnet to influence it. The only other way is to have the script offer check boxes then, when the user clicks OK it creates a temp pose which you then click and it will attach the magnet.
Thread: Reason number 4 | Forum: Poser - OFFICIAL
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HUH?! You mean poser 6 doesn't do this now? That's like the simplest, most basic thing you do when rendering is to cull out unseen geometry.
Thread: OpenDocument broken in latest Sr3 poser version? | Forum: Poser Python Scripting
Actually this problem of mine is in the latest efrontier sr3. I userd sr2 all the time for batches and never had the problem. If I use a line like
poser.OpenDocument("c:test.pz3")
It loads fine. If I have that file in a subdirectory like so
poser.OpenDocument("c:testtest.pz3")
The scene load fails like I described. NOW if I have a test.pz3 file at c:test.pz3 and its renamed from a different files so I have a test.pz3 at c:test.pz3 and c:testtest.pz3 and run
poser.Open Document("c:testtest.pz3")
It loads c:test.pz3 fine.
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But poser.RevertDocument() appears to load the right file correctly, just doubles the time.
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Thread: Python Script to turn off Shadows on All Objects | Forum: Poser Python Scripting
Here's one with a simple dialog to ask for on or off shadows. Just click on the part or prop or body then run this and it will recurse through all sub parts and turn on or off shadows.
Â
Â
#------------------------------------------------------------------------
#------------------------------------------------------------------------
from math import sin, cos, log
def RecursePoserChildren(actor,show):
 if (show):
  actor.SetCastsShadows(1)
 else:
  actor.SetCastsShadows(0)
 childList = actor.Children()
 for child in childList:
  RecursePoserChildren(child,show)
Â
Â
scene = poser.Scene()Â
curActor = scene.CurrentActor()
list = ["Show", "Hide"]
result=poser.DialogSimple.AskMenu("Children Shadow", "Select...", list)
if result:
 if result==list[0]:
  RecursePoserChildren(curActor,1)
 else:Â
  RecursePoserChildren(curActor,0)
scene.DrawAll()
Thread: I need a file and directory selector for python | Forum: Poser Python Scripting
Thread: Another thread about Manga Studio vs. Comic Creator | Forum: Poser - OFFICIAL
Why do you need a comic creator at all if you're using photoshop? Just make the balloons and text in that. Everything can be done in photoshop.
Thread: Help with Wyrmmaster's Deformers and Saving | Forum: Poser - OFFICIAL
Tguyus - The dup channels are created with index numbers after them like -1, -2 etc (I think). Anyway, the poser script simply looks at each body part, looks for the lowest numbered or no numbered channel (channel with lowest or no index number after it) and assumes that's the legit value. It then zeroes the rest. I couldn't find a delete channel command so I couldn't delete the channels. Giolon - I've had the issue with every body part but the chests also has this issue. So you'll have to reset those parts anyway if you plan to use magnet enhanced chests. Only other way is to go in after your figure is created with clothes you want and rename all the magnets to something unique so they don't collide when you open another figure.
Thread: Help with Wyrmmaster's Deformers and Saving | Forum: Poser - OFFICIAL
I have a poser script file in free stuff that does a pretty good job of zeroing the dup channels that gets created when saving a loading. It doesn't remove them but it does set them to zero so only the original is in effect. Does the whole scene at once. It assumes the very first channel set is the correct channel. Its in free stuff. Search for "zero duplicate" or "Mason" But I have done as recommended and used the mages just to create the body shape I want then I go through and spawn morph targets on each body part and make a full body morph. Then I ditch the magnets except the breast mags. The breast mags are real handy since Tailor doesn't do a good job expanding cloths for a large breast size. Plus the magnets allow you to animate breasts better with the clothes attached.
Message edited on: 12/12/2005 10:47
Thread: OT - Never understood women's obsession with shoes... | Forum: Poser - OFFICIAL
Since I've been using poser I know more about women's clothes than a lot of women I know.
Thread: Replacing figures in Poser 6 | Forum: Poser - OFFICIAL
Should work the same. P6 has an option that you can now tell poser that double click on a figure can either replace or create a new figure. Before it always defaulted to replace. But single check box should always replace. Make SURE you have the base figure you wish to replace selected and not one of their clothing. Also, if you replace a figure you will have to eliminate or reconform all the remain clothes. Also P6 does some weird thing where, if you chain load a bunch of figures (load them one after another) P6 SAYS it has the last character loaded selected but, in reality it has some other character selected.
Message edited on: 09/30/2005 15:24
Thread: DAMN!! ....DAMN!!!!........................................DAMN!!!!! ;-( | Forum: Poser - OFFICIAL
Poor guy. One fish burrito from the Taco van and he'll have to take off all that stuff to go to the bathroom. Great suit. Is that M3?
Thread: He's mean, he's hungry and best of all he's free! | Forum: Poser - OFFICIAL
Thread: Out-of-picture objects and render speed | Forum: Poser - OFFICIAL
I'm not sure if poser's rendering engine will cull all objects not in the camer viewport. As diolma states there are situations in which an object could be off camera but its shadow casts into the scene. There are camera settings that will effect visual distance both near and far from camera. Those items are not rendered (or clipped) if out of range. Your best bet is to hide things not seen if you don't care about their shadow interation with the scene. That WILL speed up your renders and also help gaurentee the render actually will not bomb out cause of too many items. I have a python hide/show actor script that lists all actors in the scene then lets you check off which will be visible. Faster than ctrl-h on everything. Its in the freestuff section.
Thread: Poser - 2010 | Forum: Poser - OFFICIAL
Poser 8 will actually hook up to that chip implant the government puts in everyone's head. That way you can do all the 3d you want and not really produce anything.
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Thread: PoserPython question. | Forum: Poser Python Scripting