2 threads found!
Thread | Author | Replies | Views | Last Reply |
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SunsetHunter | 3 | 69 | ||
SunsetHunter | 12 | 284 |
36 comments found!
Thread: How to creat textures in Photoshop for use as materials in Bryce? | Forum: Bryce
"...Not just yes, but hell yes!" LOL !! I liked that! :biggrin:
Hey, thanx for that quick tute on creating bumpmaps from greyscale images - thats so cool! I'll be giving this a try real soon. An observtion I made when creating my texture was that Photoshop defaults to creating new images in 16-bit colour, yet when I tried to load it into Bryce, it would only accept it if it was in 8-bit - is that correct, or am I doing something wrong?
zescanner - thats a great image! I love that kind of stuff! I hope you can find the time to redo and pop it up in your gallery. It would cool to see that texture in more detail. Also loved your image with the floating rocks in it too - perhaps a refresh for that too one day? I'll post up my texture when its done so we can swap notes!
Thread: How to creat textures in Photoshop for use as materials in Bryce? | Forum: Bryce
Will do! In fact, it looks surprisingly like the texture you've used in your avatar! Is that from a picture in your gallery?
Thread: How to creat textures in Photoshop for use as materials in Bryce? | Forum: Bryce
Cool! I didn't realise that it was possible to increase the value of the bump beyond 100 by typing a value instead - another great tip! (I assume this would be true for other parameters in the Materials lab as well) The texture I have in mind is quite 'blocky' with many areas of geometrically shaped colour on it. I'd like these to appear raised so, in this case, I guess using a greyscale image (from a channel perhaps?) would achieve my objective. I'll try out what you suggested with the Median filter too.
On a related issue then, could I also make a terrain from the greyscale bumpmap and then apply my texture to the terrain? This would then achieve a real raising of the object itself as opposed to just the perception of a bumpy surface though using a bump map?So much to learn, so little time... :biggrin:
Cheers!
Thread: How to creat textures in Photoshop for use as materials in Bryce? | Forum: Bryce
Thanx for your both of your replies!
AgentSmith: Thanx for the tip on the render clouds filter and I didn't realise Bryce would read .psd files directly either. I'm using Photoshop v9 and Bryce 5.5
Rickymaveety: It'll be a seamles texture, but highly detailed so I'll use a large image size. I'll have a go at adding an alpha channel to use as the bump map.
If I create the grayscale image (how do I do this in fact??), then can I make the 'bumps' higher by, say, increasing the contrast of the greyscale, so there is a greater difference between the light and dark areas?
Cheers,
Darren
Thread: Exporting Object (?) | Forum: Bryce
"Seek and ye shall find" actually works! The very same problem (where the 'Export object...' option is always greyed-out) has been bugging me for ages, so I finally got around to finding out why... and Svarg had already just asked the same question!
I think that option is very poorly named - I tried everything to select an object, but nothing worked of course. However, all I wanted to do was re-use an object I'd created in another scene, so I followed Mahray's idea of just saving out the object into the create palette - perfect!! That was just what I was after! Many, many thanks !!
(ps this is my first post to Renderosity!) :)
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Thread: OT: My humble Bryce UFO pic is on a magazine cover | Forum: Bryce