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82 comments found!
You can add it to your script library, but what I do is just File / Run Python Script.
I can post it here now under the understanding that it's in beta stage and that it can malfunction... and eat the livers off your figures...
Thread: Free morph delete tool | Forum: Poser - OFFICIAL
Because you won't have to remove the morph from each separate body part. What was happening to me was that, using Poser's Morphing Tool, even though I was only morphing the chest area, the morph would always spam 90 body parts. And it was a pain to remove them one by one using the parameters palette.
I also tried that MorphRemove script IsaoShi posted up there, but it leaves blocks of settings about the morph inside the PZ3 file, even though it removes the delta information.
Thread: Free morph delete tool | Forum: Poser - OFFICIAL
This one you search by the morph name. It doesn't know if its dial is 0 or if it has a value. It will completely remove the morph as if it never existed in the first place, though.
Thread: Bug: Custom hair & custom morphs | Forum: Poser - OFFICIAL
It is. But anyways... it shouldn't bug out like that. And also, it does look great until you save your scene and load it again, so its definitelly another Poser bug...
Thread: Bug: Custom hair & custom morphs | Forum: Poser - OFFICIAL
Alright... after further testings, here's the solution to my problem for future reference:
Hair Room / 3. Styling Controls / Vents per hair = 100 ... is very bad! Thats what was causing the issue. It will work fine when you do it, but it will bug when you save then load your scene again.
Thread: Bug: Custom hair & custom morphs | Forum: Poser - OFFICIAL
Well, here's the deal:
The figure is Apollo Max. I have 3 hair groups on the head: one for the front part of the hair, one for mid, one for back. That makes it easier to style the hairs. Groups don't overlap.
I can work with my hairs, then I can render, and I can style them... no problems. But when I save my scene and load it again, the front and mid hair groups bugs out. Some hair strands fly all over the scene if I "Show Populated" or render the scene. The back group never bugs out. I see no difference between the 3 hair groups other that the back group was created last.
Not sure whats happening.
Thread: Bug: Custom hair & custom morphs | Forum: Poser - OFFICIAL
I've just reset my PC and killed every single task that can be killed off the task manager.
I'll try again now to reproduce the problem.
Thread: Bug: Custom hair & custom morphs | Forum: Poser - OFFICIAL
Thread: Deleting morph target in Python | Forum: Poser - OFFICIAL
Thread: Deleting morph target in Python | Forum: Poser - OFFICIAL
Anyone else have any ideas on how to remove a morph target using Python? I've been googling for it like crazy for the past 2 days and I'm beginning to believe its not even possible...
Thread: Deleting morph target in Python | Forum: Poser - OFFICIAL
I found it on his free stuff page. But that script does a different thing. It actually never gets to delete the morph targets. But it does have some interesting code that I can try on my own script...
Thread: Morph Targets | Forum: Poser - OFFICIAL
Thanks for your help.
I tried both programs but they seem kinda like the hierarchy editor. I still have to find and delete the morph from each body part separately. Its the morphs created with the morphing tool so even if you touch one toe, they'll spam all body parts. I was wondering if there was an easy way to just get rid of a morph. I guess I'll have to make a little program that does that for me.
And shame on Poser for not having a way to do that internally.
Thread: Poser's RAM usage | Forum: Poser - OFFICIAL
Well I think the issue was really the very low MSR on the very large ground plane. It's kinda sad, though, to know that Poser's renderer will only use 4GB of RAM always, so its no good to upgrade my hardware.
I'll try also some of Baggings tests to see what happens. So far my scene has no actors. It's supposed to be an brazilian indian preparing the ground for planting, so no other app was up to this challenge like Poser. And he can't be naked either as kids will probably see this, so I gotta venture with cloth and collisions... oh boy... well, maybe just a loincloth won't be that hard to do.
Thread: Poser's RAM usage | Forum: Poser - OFFICIAL
Quote - Do you have Texture Filtering on for the ground texture? Try turning that off, and go to MSR = .5. I bet it looks great and renders a lot faster and uses a lot less RAM.
Texture Filtering on the ground texture is set to Quality. So you're saying to set it to None and set the ground Min Shading Rate to 0.5?
Thread: Poser's RAM usage | Forum: Poser - OFFICIAL
Oh, if SM wants to see Poser crashing, all they have to do is drop by for some beer.
I'll try your suggestions after it finishes rendering. I increased a bit the MSR for the ground. Its at 0.1. I know that at 0.2 it won't crash at all, and at 0.5 it will definitelly not crash, but I'm affraid that at 0.5, the texture will blur a bit and the ground won't have that look I want. At 0.05, it looks so good that I can see the bacteria crawling over the specks of dirt.
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Thread: Free morph delete tool | Forum: Poser - OFFICIAL