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38 comments found!
Sorry that was a typo. What i meant was that i imported the Katie rig and positioned those bones to line up within my mesh.
So while in the setup room i aligned the Katie bones inside my .obj file so that everything lines up. the finger bones line up where the fingers are on the mesh, and the hip bones line up with the hips of the mesh.
The mesh is all one object. I want to bind the bones to the mesh.
Thread: Why is my mesh cracking, splitting, disconnecting after rigging? | Forum: Poser - OFFICIAL
Ok what i am in need of is this. I imported a .obj character and i used the Katie premade rig in the setup room. I positioned the Katie rig's bones to line up with my character's bones.
So know i need to assign the bones so that they will deform the appropriate neighboring geometry.
How do i do this?
Thread: Why is my mesh cracking, splitting, disconnecting after rigging? | Forum: Poser - OFFICIAL
Ok once i figure out how to assign bodypart UV's to groups then how do i setup the bones in Poser to use those groups?
I looked through the grouping tool dialogue and i don't see anything that does this.
Or is it the AutoGroup that takes the UV groups into account?
Thread: Why is my mesh cracking, splitting, disconnecting after rigging? | Forum: Poser - OFFICIAL
Quote - > Quote - Auto group is fine if your model already contains the correctly defined groups. If not then less so as you have just found. It is fixable by using the grouping tool but it is a lot of work. What I prefer to do is use UVMapper or my modeling application to define the groups prior to importing the model.
Are you able to group in UVMapper or your modeling program?
Yes i am using cinema4d so i can setup UV coordinates that way. How would i go about setting up the UV's so that Poser can use them to setup groups?
I also have UVMapper. Would that be easier than cinema 4d?
Thread: Why is my mesh cracking, splitting, disconnecting after rigging? | Forum: Poser - OFFICIAL
Quote - Auto group is fine if your model already contains the correctly defined groups. If not then less so as you have just found. It is fixable by using the grouping tool but it is a lot of work. What I prefer to do is use UVMapper or my modeling application to define the groups prior to importing the model.
Are you able to group in UVMapper or your modeling program?
Yes i am using cinema4d so i can setup UV coordinates that way. How would i go about setting up the UV's so that Poser can use them to setup groups?
Thread: How to subdivide imported obj's? | Forum: Poser - OFFICIAL
ok thanks. yes c4d is the best all around app imo. wish i could rig with it for this job. but oh well.
thanks for all your help.
Thread: How to subdivide imported obj's? | Forum: Poser - OFFICIAL
Thanks,
Yeah i am using c4d for modelling and everything else. I got a job for Poser so i need ot rig a model from c4d.
I think i'll import my same .obj as a subdivided .3ds.
Does poser use .3ds files better than a .obj?
Thread: How to subdivide imported obj's? | Forum: Poser - OFFICIAL
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Thread: Why is my mesh cracking, splitting, disconnecting after rigging? | Forum: Poser - OFFICIAL