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97 comments found!
of course, spike too!!! travisb i said already and.. you too valandar, i didnt know your work the sea creature is awesome man!!! congrats:)
Thread: great modelers | Forum: 3D Modeling
ok here i go!! in renderosity: travis b tbkoen teyon alexander dave crowe in the web: plecxus martin k gio khan taron matt clark marco carminatti pascal blanche bay and im sure i forgot a lot of them:)
Thread: Working on a leprechaun | Forum: 3D Modeling
very cool expression the part beside the mouth is very realistic! i think the nose needs a little more work.. what method are u using? polygons, nurbs...
Thread: WIP- still life beginnings. | Forum: 3D Modeling
it is beautiful. the specular channels perfect. the wine in the cup is precise and the green base of the cup is very pro. congratulations!!
Thread: Hash Animation Master forum? | Forum: Community Center
that would be great!!! animation master is said to be the favourite software that pros use at home and ive seeing a lot of fantastic works done in it (www.navone.org for example). im thinking in buy it soon and id love to be in a A:M forum here!! great idea 4th :)
Thread: Solid modelers- step up! I know you're out there! | Forum: 3D Modeling
oh thats great!! it has bezier patches!!!! well i guess u have a great tool in ur hands micheleh, and for US$60!!! does it has animation tools aswell?
Thread: Solid modelers- step up! I know you're out there! | Forum: 3D Modeling
well lets start the discussion:) i guess its great for non organic modelling right? what about bumps and wrinkles in an old mans face? what are the tools available in the modeller? pov ray is a great renderer.. ive seen some outstanding images from it!
Thread: Solid modelers- step up! I know you're out there! | Forum: 3D Modeling
hey micheleh, i dont know much about moray-solid models... ive seen the pages works here at renderosity and they are great! but thats all i saw from moray.. could u give us a brief explanation of its method and maybe some screenshots and models??? loggie
Thread: low poly vs high poly detail vs getting by | Forum: 3D Modeling
hey eb. i think this low vs high poly is a very important discussion for learning purposes. it is important to know what people are doing and how they do and what they think about it. what i could learn from this thread is that there are times and places for low poly and high poly and in some meshes u can use high poly areas and low poly areas. this kind of question(low vs poly) reminds me the famous question: NURBS or POLYGONS and that one was answered this way: it depends of your project :) if all of us were using the same modelling approach, i tell you: it would be no fun at all :)
Thread: low poly vs high poly detail vs getting by | Forum: 3D Modeling
Thread: low poly vs high poly detail vs getting by | Forum: 3D Modeling
hey trav, as u know im into low poly right now. i spent my entire modeler life looking for details no matter what and ended up with thousands of polys. no problem at all. i really enjoy the results and everything. but then i started to pay attention in other people works and in my own work and i could see a lot of unnecessary poly all over the mesh and i decided to try a low poly mesh, just to see if i could..and i did! i guess the ideal mesh is the one with details and lots of polys in the right place and where you can save polys..save them! thats why i try to avoid bandsaw, for example, and build poly by poly, paying attention where i can save extra polys... and there is the animation issue.. i have a p3 850 with 512 ram and a gforce2mx card and a high res model really slow things in a very annoing way. my guess in that in most cases a good number for a complete character is around 5.000 1.000 polys with a lot of details (wrinkles, clothes, props, etc.). about hte tex maps, ive been testing it and a great way to avoid stretching is to create all the base tex with procedurals uv maps (try iris, its a standalone app to create procedural tex) and then only fine detail with image maps(veins, lips bumps, etc)and a lot of gradient maps with incidence angle.. but im not sure of anything i said before!!! im still learning all that 3d stuff so my oppinion might change 30 minutes later. thats what i think right now:) see ya.
Thread: Texture maps make the difference | Forum: 3D Modeling
true! great bump map in the wing! i really enjoy addin a lot of details in the model and a non textured model can kick ass, but i agree with u.
Thread: concept art and the modeling forum POST IT | Forum: 3D Modeling
Thread: concept art and the modeling forum POST IT | Forum: 3D Modeling
Thread: Love this forum... | Forum: 3D Modeling
hey wadus, u're one of the great people around here. i'm glad to be part of this forum too and i cant wait to see ur wips. i'm very happy to have found this site in the beginning of my learning. see ya
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Thread: great modelers | Forum: 3D Modeling