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215 comments found!
Ah, thanks. So Mac people are shorted due to problems supporting an upcoming figure. But Windows users weren't. I see how it is. Sigh...
Is there a LF 2 thread? I was really looking forward to Dawn 2 but that's ground to all but total silence after 4 years.
Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13
Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13
Right. That. So the last (partial) week of July has *two* days. Twice as many "ship day" options!
Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13
tim posted at 10:31 AM Thu, 22 June 2023 - #4468421
<Snickers>Planned timeframe for release of Poser 13.1 is last week of July. Barring any unexpected hurdles, it will include both Win & Mac versions. It will be free update for current 13.0 customers. More details in upcoming blog/newsletter.
I just noticed, July ends on a Sunday. The last (partial) week of July is also the last day :D
Pretty sure the developers noticed that too :p
Nice one, guys ^.^
As they're working on the Mac version, did someone think to put a "swear jar" out? Each time someone curses Apple (and/or macos, etc.) they have to put a dollar in the jar. By this time, one would think the entire dev team would get to take a 2 week in Hawaii, all expenses paid. And fly first class, roundtrip.
Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13
Still nothing?
Dawn 2 just sort of disappeared into silence.
Poser 13 for Mac just sort of disappeared into silence.
Thread: Looks Like I am going to have to give up on Poser 13 | Forum: Poser 13
vopehov506 posted at 6:01 PM Tue, 4 April 2023 - #4460801
I actually stopped with these expensive Antivirus Programs a long time ago. Instead I got my self Paragon Hard Disk Manager. Making healthy images of my whole system once in a while. In case of a suspect of infection I can restore the whole system in less then 20 min without breaking my head on what I got eliminating all threads. Also works to just load the whole system on a new computer if hardware fails in less then an hour.
You might just try Uninstalling that antivirus replacing it with Avira Free or something similar, spending your money on a Hard Disk Manager rather then experiencing to spend allot for a antivirus program that slows down your system causing more damage then a virus ever could do. Your best weapon against a Virus is a good HD Image
I also keep a Full system mirror on a secondary SSD drive just in case making it fast to replace ( Plug and Play ) The damaged one gets formatted and and used as new backup ( No Headaches and no risk of a heart attack )
Cool that the culprit was found!
Me too. Slightly different tactic, but stopped using AV.(disclosure: I used to work in security - detection, research, analysis, and response of attacks. Before that, I used every major AV and FW at some point. Computer *and* network based. I use ingress AND egress filtering, very tight system security, along with disk management . The Disk Management gets you a lot of other protection as well. :)
While I wouldn't advise most people to do what i do (without understanding more about what's going on), I would absolutely recommend a good disk management setup. Keep in mind: generally RAID, itself, doesn't protect you from anything other than a DISK failure. My father used to say: there are two types of computer users: those that have lost data and those that will lose data :D
I'm both types.
PS: I do real time cloning with snapshots and a very large heap of >3x redundant mirrors. Because, being the first type makes me scared of being the second type. Even my system drive (which stores no data) is doubly redundant. Drives are cheaper than time :)
Thread: How many CPU cores will Poser 13 recognize and use? | Forum: Poser 13
Thread: Cycles based SSS skin shader | Forum: Poser 13
hborre posted at 9:03 AM Wed, 3 May 2023 - #4464120
Hmm. In Poser 12, I had lines at actor edges, when using any sort of bump mapping and subd if the figure was NOT set to unimesh.Those lines actually disappear when Unimesh is activated without applying the subdivision depending on the model.
From what I recall, the "unimesh" in Poser is a sort of hack to allow subd to work at all. Not sure what they're doing but just giving it a quick thinking... it can't be easy :)
Thread: Back after a long hiatus | Forum: Poser 13
Thanks for the very lovely welcome back :)
I'm having a lot of fun exploring this fab new version of Poser, and looking forward to being part of this great community of artists again.
I don't know if I'll be doing any coding this time around - I'm just enjoying digging through my old runtimes to remember what's in them.
I did find a couple of unreleased scripts, but the date last updated on them is 2020, so it might be best to leave them alone now.
For now, I just want to start making pictures again :)
just making pictures... the gateway drug to making scripts :p
The best scripts all come from someone who just wants to make pictures.
Thread: Cycles based SSS skin shader | Forum: Poser 13
Would that not indicate something to do with the smoothing Poser uses? The lines are, in fact, actual hard edges which would show up as a sharp transition from one plane to another without smoothing. Subd actually smooths the mesh before rendering, no? Smoothing might have a practical threshold limit which a subd'd surface gets you below.the lines get harder to see when you subdivide the mesh. I have seen these lines before with the shader in mu store. The lines go away or get harder to see when you subdivide.
Thread: Cycles based SSS skin shader | Forum: Poser 13
What character is this? It's using your eye shaders as well, no?@hborre
Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13
I wasn't going to nag.
But I *do* win my bet (in another thread on another site): I knew it had to be Metal. After all, it was brutal for the Blender team. So it would have to be an order of magnitude more brutal for the Poser team (older code base and a fraction of the devs).
I have 18 Xeon cores, 128GB RAM, with a Radeon Vega Pro 64 16GB waiting to take Poser 13 out for a serious drive. As it is, Blender is so fast I find a finished render on my computer before I even touch the keyboard to start making the scene. Makes it easy: I just make the scene look like what it should to generate the render I already have. Laws of physics, be damned!
I could help test (I've tested Poser way back in the Cooper Age). I have heaps of time. I code. Intel Macs (MBP, iMac Pro)
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
hornet3d posted at 5:54 PM Sat, 4 March 2023 - #4457658
vopehov506 posted at 4:34 PM Sat, 4 March 2023 - #4457651I would think sales is a good indicator of what the majority wants, no? :)Understanding what the majority want is very difficult to define. You could draw a conclusion from many of the posts here but the problem with that is the majority of Poser users do not visit forums and those that do often only do so in lurk mode, something I suspect is not unique to Poser users.So if Majority just wants " Render Cycles " Texturing you might as well cut down poser to a Material room , would not be a big step away as already quiet some features gotten removed, Poser might even end up as a great Substance Painter. I rather think that the major fun part in poser is the posing of assets, and these actually should be the main discussions rather then loads of confusing texture nodes
Keep the Texturing simple but make the Models great and Complex, with good articulations, as you can not make a crappy old Model better just by using render cycles. But there might not be any other choice then to make better textures for the old models as there are not many new ones. Actually the point where you should start making some changes.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
Can anyone clarify something for me?
I have dozens of texture sets that do not work with SuperFly due to showing seams, unless Is use the Poser option: Poser Skinning Method : Poser Unimesh
Are we saying that this workaround will go away in Poser 13? If so that will be a big deal for many folks I suspect.
I think the bug has something to do with displacement maps. A displacement map moves the actual verts. Superfly already doesn't do micro displacement. It seems to me that it displaces the verts but does not maintain the weld on a edge. If so, unimesh (the real thing, not old Daz Millenial figure unimesh) would correct that as there aren't welds.
I'm impressed they could ever make Poser work with welds. That is way harder to do than unimesh. But it's probably a million extra lines of code throughout the product, all over the place, to make welds work. And a million more lines to make everything else work with the weld code. I'm imagining that it will be easier to just rewrite Poser from scratch.
Thread: The figure to be included as a Default Scene for Poser 13 | Forum: Poser - OFFICIAL
randym77 posted at 3:41 PM Sun, 5 March 2023 - #4457763
jartz posted at 3:27 PM Sun, 5 March 2023 - #4457762I made a comment to that, to the effect of "wait, Dawn2 somehow depended on unimesh" And was informed that no, she wasn't.randym77 posted at 1:38 PM Sun, 5 March 2023 - #4457752
So, they'll commence getting the ball rolling for Dawn 2?FWIW...Mec4D made some comments over at Hivewire implying that the delay in Dawn 2 was because they were waiting for Poser 13. Now that they know there's no unimesh, they aren't going to wait.
That is how I interpreted it. She said, in response to the no unimesh news:
I just heard the news from people as well , this is not what we planned , I guess for now it was just a waste of time waiting .
You are right , time to move forward and then when they are ready we will jump on the wagon with P13 .
My intuition told me it would be not ready for March and I was right .
I just wish I know that one month ago no more waiting for now .. time to move on with it
My guess as to the Dawn2 delay is all the additional content that's needed for a minimally viable figure. That is, a certain base of morph packs. I would think at least half a dozen. A certain number of pre-fab characters. Maybe another half dozen. A number of conforming clothing items (more than a dozen). And those, with morphs from the base morphs. Textures for all that. Anyone who's developed any of that knows how long each one of those takes. And, given that D2 is new, development of content probably reveals obscure bugs. That then have to be corrected, leading to down-chain corrections in supporting content.
Certainly, all the people working on D2 and supporting content are well aware (to the point they have nightmares about it) what happens when you release a not-fully-baked figure that falls flat. You can't have been using Poser over its life without having a runtime stuffed with figures that never got there.
BUT...
The silence is not good. It really isn't. And the secrecy. I see no gain. It's not stoking anticipation. It's not scaring competitors. It's not hedging bets on included features. It's depressing which I handle by just taking it out of mind.
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Thread: Status of P13 availability for macOS? Anybody? | Forum: Poser 13