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287 comments found!
can I use auto fit to make victoria 4 clothing from renderosity fit onto genesis in daz studio 4.5
 In my experience which I admit is somewhat limited, I have found that most third party clothing for DAZ figures do not work well with the auto fit feature. It boils down to how complete the clothing file is. As I understand it, there are certain things that need to be included in a generation 4 clothing file to allow the auto fit feature to work with it so that the clothing will work on the Genesis figure. Also, there is an extra torso bone in the Genesis figure that is not found in the generation 3 and 4 figures, and the Genesis figure is able to be morphed into either gender, (male or female). There is some clothing made by third party modellers that can work with the auto fit feature, but the only way to know if something does is to try it.
My advice to you would be to find clothing that is made specifically for the Genesis figure. there is quite a lot of it available at Renderosity, ShareCG, and several other sites. When installing Genesis clothing from third party vendors, be sure to put it into the DAZ Studio format folders rather than the Poser format folders. The reason for this is that is where the default Genesis content is located, including clothing, hair, footwear, accessories, and props. You can also find the default scene files there.
Hope this helps.Â
Thread: Blender 2.64 | Forum: Blender
I checked in at Blender Guru and found that most of the info is stuff I already found. There were some things I did not know yet, but nothing that I did not expect. I did see that there are some things that are not in Blender yet which are scheduled for a later build. There are several new features planned for Cycles which will be appearing in 2.65 to 2.67.
It is good to know about Blender Guru, as the schedule can help when deciding when to upgrade to a new build.Â
Thanks Hedd.
Thread: Blender 2.64 | Forum: Blender
Quote - be either 3 or 4 ;-) lol. this might interest you just a list of whats working etc http://www.blenderguru.com/is-it-in-blender-yet/Thanks for the link my friend. I'll give it a look see.
Thread: Blender 2.64 | Forum: Blender
Quote - have done the chainmail dress where you add rings with a particle system to a dynamic dress, looks good unless you try a close up ;-)
Â
Nice job! I like the gold material you used. What figure did you use for the image? Judging from the purple bikini underneath, I'd say it is Victoria 3. Am I right?
Thread: Blender 2.64 | Forum: Blender
I did find a video on You Tube (back about 2 months) ago dealing with using the verts to create dynamic chainmail. Basically the guy created a small metal ring, and then somehow converted all the verts of the chainmail model into copies of the ring. (Not sure but perhaps this is where the ngon is used?) He then resized all of the rings enmass until they looked like they were all interlocked. His version of the process included animation with real world physics. Like hedd, I don't have very much computing power, so I will not be trying it for fear of a crash.Â
As for running Blender from anywhere, I remember an earlier posting in another Blender thread that pointed that out. I like having my latest version installed for quick access, but I'll run the earlier version from the extracted zip file on my external. My only reason for doing this is because I have a few unfinished .blend files that I am working on in 2.63. When they are completed, (they are just modeling jobs), I'll export them in.obj format for use in my other applications. After that I'll probably delete the earlier version and use the new version for model creation and the other great features that are now available.
Thanks friends for all the advice. I'll look in on my YouTube channel and see if I can find that url and post it here for the above mentioned video. Perhaps it will help somebody. As for me, the modeling project is well above my skill level for now, and I will probably need to have a lot more processing power.
Stay awesome!
Agent 0013.
Humpty Dumpty was an egghead! If he had any common sense, he would never have gotten up on that wall!
Thread: Daz Studio Pro 4.5 | Forum: DAZ|Studio
When I first opened 4.5 Pro after installing it, I was unable to find certain products that had been installed in my earlier versions. I submitted a help request at the DAZ 3D Help Desk. Upon opening the application a second time to work on a project, I found that the missing products were where they were supposed to be! It seems the problem fixed itself, (perhaps it took some time for the new version to find them on my computer). Other than that, I have not had any problems to date.
Thread: Blender 2.64 | Forum: Blender
@Â RobynsVeil: Thank you for the information. I would like to get to the point at which I can model trees, scrubs, and other plantlife; however, at this point my skill level is nowhere near that yet. Even so, the information you have provided here looks quite simple to follow; and as I am one that believes you have to get your hands muddy to learn how to make mudpies, I will certainly give it a go. Of course I will more than likely be asking questions concerning the process as I learn when there is a point at which I get stuck. I just hope I can word my questions so that they can be understood.
Stay awesome!
Agent 0013.
When Humpty Dumpty fell off the wall, all the King's horses and All the King's men were thinking of just one thing: A BIG OMELET!
Thread: Blender 2.64 | Forum: Blender
@ **heddheld & **RobynsVeil Thanks for the information. Still don't have 2.64 yet. I plan to download it today. I'm not planning to get rid of 2.63 yet; rather I'll move it to one of my external hard drives. Then I can install 2.64 and start exploring the new stuff.
A quick question: Does anyone know where I can find tutorials in document format for the new stuff in 2.64?
Thread: Blender 2.64 | Forum: Blender
I'm unfamiliar with Sapling. Perhaps you could enlighten me? Is it something new that can be found in Blender 2.64?
Thread: Blender 2.64 | Forum: Blender
If I am reading the release notes right, it looks like Blender could be working toward becoming a stand alone application that can do everything needed to model, surface, rig, and animate without having to use other software for certain tasks. Of course for the UV Mapping it may be necessary to import custom image maps, but soon you may not need software such as Photoshop or Gimp to create your image maps. If this is the direction Blender is headed and it works out well, we may have in Blender the most complete 3D art application in existence!
The fact that this software is "Open Source" allows the development and improvement to be done by people all over the world. It's like having a collective mind in which the skills of every member can be brought to bear for the purpose of producing the best product possible. It shows how advances can be made that would not be possible for a product that is the brainchild of a select few. Who can find fault with that?Â
Thread: Blender 2.64 | Forum: Blender
Have you tried modelling each plank individually? In the first image it looks like you are using a different surfacing for the dock. I'm just wondering if the same model is used in the second image?
Thread: Blender 2.64 | Forum: Blender
I just found the overview video on YouTube presented by Blender Cookie. From what I am seeing the new version is a vast improvement over 2.63a, which is my current version. To see the overview video follow this link:
http://www.youtube.com/watch?v=tsug7xDuFgY&feature=g-all-u
I don't want to get rid of 2.63a yet, as I have several modelling projects in progress using it. I do want to go ahead and download 2.64 though. I also plan to grab the release notes for reference purposes.
All I can say at this time is AWESOME!
Agent 0013.
Thread: -- Helping Daz Studio Newbies -- | Forum: DAZ|Studio
If I am talking about a certain software application, I either use the fully spelled out name or its shortened form (usually capital letters) and the version suffix. I do this to let folks know exactly what application and version is being referred to. As different versions will have several changes between them, it helps if the reader knows which version is being used. I understand how someone might get confused if they don't recognize something because their version is different.
Thread: -- Helping Daz Studio Newbies -- | Forum: DAZ|Studio
This is a link to a description of the ubersurface feature. From what I just found it is indeed a human surface shader upgrade. If you wish to know more follow this link:
Thread: -- Helping Daz Studio Newbies -- | Forum: DAZ|Studio
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Thread: -- Helping Daz Studio Newbies -- | Forum: DAZ|Studio