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173 comments found!
Thread: "medievalising" a bouquet...... | Forum: Poser - OFFICIAL
Thread: "medievalising" a bouquet...... | Forum: Poser - OFFICIAL
Thread: "medievalising" a bouquet...... | Forum: Poser - OFFICIAL
Attached Link: http://www.runtimedna.com/viewed.ez?download_id=6230&Form.sess_id=14622221&Form.sess_key=1089418881
http://www.runtimedna.com/viewed.ez?download_id=6230by nikitacreed @rdna
A little flattening on the z scale, reshaping, stacking a few together and adding a wave morph to the end makes this belt by nikitacreed into a very usable ribbon for the posies. I used Traveler's morph roses from the same site. Any awkward parts are my fault for cobbing this together so fast, but you get the idea.
Thread: UV Mapper/transmap question | Forum: Poser - OFFICIAL
Thread: I have something I want to use that was for P4 and I have P5 | Forum: Poser - OFFICIAL
Sounds like one of the newer .html, .xml type document systems. Should open in your browser of choice. I would guess these are instruction pages.
Thread: Exporting the Wireframe view as Paths for Illustrator or Photoshop | Forum: Poser - OFFICIAL
Attached Link: http://renderosity.com/messages.ez?Form.ShowMessage=1607562&Form.sess_id=14458316&Form.sess_key=108
http://renderosity.com/messages.ez?Form.ShowMessage=1607562&Form.sess_id=14458316&Form.sess_key=1089197573The Dr. Geep prescription available at this link.
Thread: Ironhart's stuff gone from MP - available? | Forum: Poser - OFFICIAL
Attached Link: http://marketplace.rendervisions.com/merchant.mvc?Screen=CTGY&Category_Code=ironhart
Rendervisions has the May cottage, Inglenook, and Poacher's cottage.http://marketplace.rendervisions.com/merchant.mvc?Screen=CTGY&Category_Code=ironhart
These also seem to be available at poserpros.com, search store. But, alas, no Rose Cottage, except in lovely images by earlier owners.
Thread: Wing textures? Anyone have a good one? | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=342290&Form.sess_id=14397414&Form.sess_key=
For the texture, try this thread:http://www.renderosity.com/messages.ez?Form.ShowMessage=342290&Form.sess_id=14397414&Form.sess_key=1089111926
The ReadMe file for those wings says:
"I feel this has really been needed. Now how much do you want to bet that Zygot is gonna come out with an angel figure?
The wings are not my design but some anonymous post. Who ever made it thanks
So lets get to the basics Hers how to make it work. Copy the OBJ file into the Geometries folder into a directory named "wing2"
Then open the Poz file and install wher you whatever libary you want.
There is a body part, a box, called center. This is equivelent to the Hip in the humna tomove the whole thing just move the box. Once inplace you man want to make it invisible.
I made a scale error so the body scale is less then 1%. To change it douple click it and enet the number.
Ther is a little problem with a crease in the right wing. If anyone can lick it please tell me.
Thats about it, unless you want to send me money.
Phil Hokusai
hokusaiv@aol.com"
Thread: Looking for "parted on left" hair for Mike 1/2 | Forum: Poser - OFFICIAL
And be sure you click on Add All and not try to catch the mesh with the grouping tool bounding box.
Thread: Looking for "parted on left" hair for Mike 1/2 | Forum: Poser - OFFICIAL
Hmmm. Maybe if you said which hair you were working with and which system, and what exactly was going wrong.
This was done in Poser 4 on a PC.
Won't work with a .CR2 hair type, just the .HR2 or prop-type hair. It's more likely I didn't explain it well, because it's not got a lot of places to go wrong. Let me know and I'll see where the problem is.
Looking at it, I can see I left out the part about deleting the New Prop from the project window after you export it.
eng
Thread: Looking for "parted on left" hair for Mike 1/2 | Forum: Poser - OFFICIAL
Thread: Poser 3DS Import Issues | Forum: Poser - OFFICIAL
I'm off to work, so I can't do all the steps, but the general idea goes like this:
Use the grouper to remove the "bad" half.
Make a new prop of the remainder.
decrease the x scale by 50%
Make a second new prop of this and save as morph target
put the x scale back to 100% on the original new prop
add the previously saved morph target to the new prop
dial the morph to 4.0
invert the normals and you have a fixed "bad" half
save this as another new prop
put the two together and you've got it.
...actually took longer to figure out the scifi password thingee to open the zip...maybe I need another cup of coffee.
Thread: Western Style saddle? | Forum: Poser - OFFICIAL
Attached Link: http://www.planit3d.com/source/poser/lyne5.htm
Try this link. It is not quite as detailed as the Sam3d one, but it is free.http://www.planit3d.com/source/poser/lyne5.htm
Thread: It's all so primitive | Forum: Poser - OFFICIAL
An intriguing, thoughtful thread, to be sure. Perhaps the question is more a matter of perspective...this being 3d and all. I have always considered Poser to be a crossover product, a translator, between the 2d and 3d world. The actual 3d portion of the marketplaces, Daz, here, etc. really belongs to a relatively few actual modelers: the "Popes" of an earlier thread. Most of the rest are 2d graphic wraps and skins and back drops and such.
I suspect there is a majority of us who just can't model. Or maybe it's only me. Myself, I can glue primitives and morph pre-existing models and UV map and texture and retro-fit and so on, until the cows come home, but just the mention of XZY rotational requirements or the Setup Room makes my eyes glaze over. The closest I come to modeling is firing up Amorphium Pro and squishing around with Meta thingees or wax. To me the Rhino demo is just an excellent file conversion tool, if it's not the niftiest polygon count reducer.
I may be over-simplifying...but not much.
I gave up on the clothes thing a long while ago. Especially with the new, high polygon count figures such as the Vickies, the Mikies, the Davies, the Stephs...or wait, they're all the same thing, aren't they? Anyway, all those extra polygons are terrific for making clothes right on the model, pulling out cuffs and seams,skirts and collars, armor, melting toes and reshaping for shoes and boots, lifting scalps to model short hair, and so forth. Don't like the new templates, but remapping fixed that and I find though I'm 3d impaired, once I have a flat plane to work on, I'm off like a rocket. A few props--hats, swords, transmappable drapes for long hair, the "skirt" part of a long coat, or a dress, an arch primitive, and I'm pretty much set to do anything.
I'm a little "Blanche Dubois" about the whole 3d thing. I depend on the basic mesh to start off with and I depend on a smart hacker person to lead me through the cr2's once or twice...
But I find this particular world is just chock full of many, many kind strangers
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Thread: "medievalising" a bouquet...... | Forum: Poser - OFFICIAL