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83 comments found!
It is Adgar. I just looked him up on Tempesta3D's vender pages. http://www.renderosity.com/mod/bcs/agdar/86533
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
I'm getting confused. Originally I had "Runtime" in front of the name of each folder, ie "Runtime V4**". ** Jules53757 said having Runtime in the title would confuse Poser, so I renamed them with "R_" in front. Now hborre says I have to have Runtime in the title so Poser can find them. To be perfectly honest, they seem to work either way as far as switching from one to the other. The problem seems to be with some of the older DAZ items like Noggins Macaw (the texture's ghosting that started this discussion) and the MFD extensions and V4 Hooded Cloak whose .obj files are no longer recognized. When I first downloaded them, everything was working fine. Someone in the DAZ forums suggested it might be a mismatch between Poser 6 and the 10.6.4 operating system. I can "remake" the textures**,** but I'm not sure how the resurrect the .obj files. Solving the root cause is not looking too promising so I need to be able to treat the symptoms in some way. Any ideas on a way to "update" the .obj's and still retain their original flexibility? **
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Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Assuming it's one of these, what do I need to do? I have only rudimentery computer skills and don't immediately understand what you're suggesting I do. Could you expand your explanation? Thanks.
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
I renamed them R_Animals, etc., and added them to the libraries, but it didn't make the texture files show up. What should I try next.
I discovered the jpeg's will only open in Preview, not any other program. I can open them in Preview, save them as png's then open them in my graphics program and resave as a new jpeg. That way the material room will see them. I discovered this late last night and haven't had time this morning to convert all of the textures into a new folder to replace the old ones in Poser to see if they are recognizable. I'm not sure how to do this with the obj files that won't show up.
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Thread: Files ghosting in Poser 6 | Forum: Poser - OFFICIAL
Thread: contacting Jan19 | Forum: Poser - OFFICIAL
Thank you both. I didn't even know Freepozitory existed. and the link to the dress was great. I searched the Sharecg site every way from Sunday and never got a hit for Jan or the dress.
Thanks again!!!
Thread: Eyes Rendering White | Forum: Poser - OFFICIAL
Sorry to hear about the computer. I hate having to reload everything. It takes forever and something always gets lost. Good luck and thanks for all the help.
Thread: Eyes Rendering White | Forum: Poser - OFFICIAL
Plutom, I apologize for the delay in responding but work sometimes interferes with play. My second apology is for misinformation in the previous message. I got so focused on recreating the Material Room that I forgot the point of the exercise. Two things change when I apply one of the options from the Library, the Image Source and the Highlight Size reverts to 100.000 on all the material zones associated with that body part. Face paint = eyesocket, skinface, lip, nostril, and eyebrow that have to be corrected. Every time I select something new from the Library and apply it, I have to go to the Material Room and adjust the Highlight size on five or six zones. If I don't, the skin tones are washed out and splotchy and the new eyes are white. Sorry for the confusion but this is starting to mush what little brain I have left! I hope this clarifies what is happening and why I want to correct the pz2 files directly. Thanks
Thread: Eyes Rendering White | Forum: Poser - OFFICIAL
Since my print screen doesn't seem to be working, I have to do this the old fashion way. I've typed out the information listed on the Material Room the way it looks there. This example is for the base MAT's 1_SkinFace area. If I apply one of the Face Paint options the only thing that changes is the Image Source item from "payface1" to "paint1 (or 2, 3, or 4)". The same for any of the body paints or eyes. If you click on the words "paint1", the JPEG of that design is displayed.
**
Poser Surface** Color Texture
Diffuse Color Beigish...PLUG.... Image Source payface1
Diffuse Value 1.000 Auto Fit
Specular Color Black U Scale 1.000
Specular Value 1.000 Y Scale 1.00
HIghlight Size 0.0100* U Offset 0.000
jAmbient Color Black Y Offset 0.000
Ambient Value 0.006173 Texture coords UV
Transparency 0.000 Image Mapped Tile
Transparency edge 0.000 Background White
Transparency falloff 0.000 Global coords
Translucence Color Black Mirror U
Translucence Value 0.000 Mirror V
Reflection Color ? Texture Strength 1.000
Reflection Value
Refraction Color ? UG....... Bump Map
Refraction Value L Image Source payfaceB
Bump 0.000975..... P Auto Fit
Displacement ? U Scale 1.000
Alternative Diffuse ? Y Scale 1.000
Alternative Specular ? U Offset 0.000
Reflection lite multi Y Offset 0.000
Reflection Kd multi Texture coords UV
Gradient Bump ? Image Mapped Tile
Shadow Catch only Background White
Toon ID 281 .........
Texture Strength 1.000
Thread: Eyes Rendering White | Forum: Poser - OFFICIAL
I did what you said and succeeded in duplicating the corrected figure but it is still in a pz3 format. Nothing changed in the original MATs. If I apply one of the face paint options, I still have to reset all the face highlights again. Likewise with any of the eye colors, torso paint, etc. Do I have to save pz3's of all the possible combinations ?
Thread: Eyes Rendering White | Forum: Poser - OFFICIAL
When you say "save it normally", is that what I've been doing by going into the material room and changing the highlight size on each of the material zones listed (skintorso, lips, cornea, etc.) on the figure loaded into the document window and hitting "Save" periodically? Or will I need to do the "+" to the library and overwrite the existing MAT? Sorry for being a little dense.
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Thread: Tempesta3D Male Character Search | Forum: Poser - OFFICIAL