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118 comments found!
Hi mamba-negra, I think that my example is ERC: You have a dial in the BODY (AnkleSpandex) that take a control of the targetGeom PBMAnkleSpandex in the rShin actor... Mav :)
Thread: Can't figure out this CR2... | Forum: Poser - OFFICIAL
Hi SiON42X, Tell me the scale parameter that you use when import the obj in poser and the specific figure that you want for handle the staff (for example Michael 2 - right hand) and I'll make the cr2 file for you. Mav :)
Thread: Can't figure out this CR2... | Forum: Poser - OFFICIAL
Ok, It's like to do a conforming cloth... But in this case the figure work only for the specific character (for example Michael 2). Not so simple to explain (my english is very bad) if you haven't made a conforming cloth for poser figure (for example the use of the ghost bones for conforming an item).
Thread: Can't figure out this CR2... | Forum: Poser - OFFICIAL
Hi, Do you have Pro Pack? If not I can made a little cr2 file for your Staff Mav :) P.S. when import in Poser the staff is very big... Tell me your scale definitions
Thread: Can't figure out this CR2... | Forum: Poser - OFFICIAL
Hi, Do you want animate the staff? If not you don't need a cr2 (figure) file. - Import your obj - Use the grouping tool to assing material to the staff - Save as prop Hope help you, Mav :)
Thread: Open letter to DAZ Developers | Forum: Poser - OFFICIAL
Hi Marque, You are right, you don't make a superconformig clothes... But you can make the same result here: - Select the BODY of the figure and then CRTL-C - Select the BODY of the cloth and then CTRL-V So you can paste each channels. Mav :)
Thread: V3 - M3 Crosstalk? | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1431670
Hi all, How about my solution? Thanks, Mav :)Thread: Little question about M3... | Forum: Poser - OFFICIAL
Hi gryffnn, You're right about the eye objects... So I think that the Null figure is required if I want M3 and V3 in the same scene. Thanks again, Mav :)
Thread: Little question about M3... | Forum: Poser - OFFICIAL
Hi lhiannan, Many thanks for your time... Hmmm, sound like a cross talk problem. Thanks again, Mav :)
Thread: Little question about M3... | Forum: Poser - OFFICIAL
Hi gryffnn, Thanks for your reply, I think that you don't have a problem with the head morphs (because they are morph target). I think that if the internal name of full body morph (like Spandex) is the same you have a cross talking. Thanks again, Mav :)
Thread: Need some technical advice on verticies, weld, split... | Forum: Poser - OFFICIAL
Attached Link: http://www.uvmapper.com/uvmpedge.html
Hi Sharen, Your way for create a model for Poser is right: - Weld vertices - Split vertices - Save a model without normal faces informations Splitting model create more vertices... After splitting don't weld the model again! See the link for understand how split vertices work and how works for Poser model. Hope help you, Mav :)Thread: Switching Geometry tool - now you can make switching geometry figures in a snap | Forum: MarketPlace Showcase
Thread: BAT's character model figure? | Forum: Poser - OFFICIAL
Thread: Forgotten Tombs Texture Pack | Forum: MarketPlace Showcase
Thread: Anyone here have RDNA BeachBaby for V3??? | Forum: Poser - OFFICIAL
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Thread: Open letter to DAZ Developers | Forum: Poser - OFFICIAL