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62 comments found!
Figure in that animation is V3 (it's in the movie title, plus you can tell by the elbow/shoulders). But that is a pretty natural looking animation.
Thread: OT: Dr Who | Forum: Poser - OFFICIAL
Or when Donna grabbed Sarah Jane from Jack and shoved her away - and the look on SJ's face!! Priceless!
Thread: A little confused on order of operations for morphs and textures. | Forum: Poser - OFFICIAL
The UV map of V4 stays the same regardless of what morphs are applied, as it's based on the polygons of the mesh rather than the shape.
Thread: character texture | Forum: Poser - OFFICIAL

Thread: Free Orb and 20 decorative glass shaders | Forum: Poser - OFFICIAL
You, Sir, are a genius, and your unceasing generosity to the community is beyond compare. THANK YOU!
Thread: character texture | Forum: Poser - OFFICIAL
If you want the template above your texture, change the blending mode to multiply and drag it above your other layers.
What do you mean by irregular shape? Are you using James 1 or the G2 one?
Thread: character texture | Forum: Poser - OFFICIAL
Decide first on what model you are going to use, because the two you mentioned both have different texture maps.
The picture you posted should be fine. The eyes will be on their own texture map, and the eyebrows will go on the main face/head map. Download SnowSultan's UV maps from his freestuff area here: http://www.renderosity.com/mod/freestuff/index.php?user_id=856
Basically, start by copying and pasting the pictures you want to use over the UV map in Photoshop, and use a soft eraser to get rid of the edges so they blend together smoothly. You'll probably need to use the transform tools as well to scale or rotate the bits you want as well.
Thread: character texture | Forum: Poser - OFFICIAL
Keep in mind that the tutorial that FS did was in building a texture for Vicky 2, which had a different UV map to the later versions. If you're using Vicky 3 or 4, then they have different UV maps, but the same technique still applies. Which model are you using? What would help us to help you. :)
Thread: character texture | Forum: Poser - OFFICIAL
A bump map is a grayscale map that shows the "height" of something, white being high, black being low. A cheap and cheerful way to do it would be to simply desaturate the colour map and maybe play with the contrast settings, then apply it in the poser material room.
Of course, if you want a really GOOD bump map, it needs a bit more work than that.
Thread: character texture | Forum: Poser - OFFICIAL
Firstly, from a quick look at the 3d.sk site, those textures are premium content, and aimed primarily at game developers. They won't fit the standard poser figures. Also, it would cost you $1290 for the privilege.
It's also important to remember that how 'good' a texture looks depends a lot of lighting, bump mapping, material settings, etc..
Thread: Everything new, old again | Forum: Poser - OFFICIAL
I've been using Vista Home Premium x64 since I got my new computer back in September. So far it has been very stable, and I've had very few problems with it - the only one I have had is it not recognising the function buttons on my wireless keyboard! But I can work around that.
Thread: (OT) OMG! I'm returning the computer from HELL!!!! | Forum: Poser - OFFICIAL
I've had four computers, and only the first was ever from a "big" company (Olivetti), and this was back in the 486, Win95 days. That was something of a disaster, and completely dispels any myth computers once held that they were "idiot-proof".
My Dad managed to break it after a day. After two weeks going through tech support, they finally picked it up, and about a week later we got it back. One problem - the CD drive wasn't working. Back it went, another week later, and it came back.
Now the CD drive was working, but it was only recognised intermittently. After putting up with it for about three weeks, another long long battle with tech support to get them to recognise that something was wrong. Eventually, (and this was only after Olivetti had changed hands) a tech support guy comes out, installs the drivers that had been deleted during a system reinstall and voila, CD is working again.
Never again. Our next computer was from a small computer store two towns over, the one after that from my friend's dad who lives up the top of our street, and my one now from an independent online store. Out of all that, the only problem I've had was when I managed to break a DVD drive, and after that when the PSU collapsed. All fixed easily and quickly.
Thread: OT: New computer Dell XPS Help | Forum: Poser - OFFICIAL
UAC - User account control. Go into the control panel, search UAC, turn to off and reboot. Life suddenly gets a whole lot easier. =D
64 bits are the future, no question. Only problem is it only becomes viable if you have a program that supports it, or if you have more than 3gb of ram. But I've been running Vista 64 for the past 10 months or so, and had very few problems that weren't solved by a quick Google search.
Thread: OT: you go, sulu! | Forum: Poser - OFFICIAL
Thread: Material Shaders: Poser 5 vs 6/7 | Forum: Poser - OFFICIAL
Like Victoria_Lee said, they should load in Poser 5. But I would add that although superficially the material room in Poser 5 and Poser 6/7 is the same, somewhere between versions they did change the way it handles some shaders. So whether you'll get the same results or not depends on what shaders are used in the packs.
It might be worth emailing the merchants to see if they had anyone test in Poser 5. It could be that they did and that results weren't the same.
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Thread: Will V4 ever be better than a C-movie actress? | Forum: Poser - OFFICIAL