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Advisories: nudity
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69 comments found!
Quote - The galleries have become, mostly, a strokefest for a chosen few ;). I never go in the place...lol.
Laurie
lol!!! I wouldn't say the galleries themselves are a strokefest, but there are definitely a couple (One for sure) that will send you a PM if they think you gave them a low rating and hurting they're chances of making the 'Most commneted/Rated' section.
I for one, think MOST people on here can be quite pleasant and helpful. The thing is, if you want actual critique, you have to ask for it specifically. Most people, myself included won't give anything perceived as negative feedback unless specifically asked.
Posting in the forums and asking for that helps a lot too, as a lot of the more vocal people are here in the forums.
-Jeremy
Thread: Hair Room Question | Forum: Poser - OFFICIAL
Also, I forgot, increasing the 'Spring damping' can help reduce the freakish flyaways on hair that you can have 'styled' in place in sims.
Thread: Hair Room Question | Forum: Poser - OFFICIAL
Sort of. The thing is, the longer the hair, the more it's required to have some frames to 'settle'. Otherwise the hair looks unnatural. Long hair needs to breathe, and is never perfect. The extra gravity comes in to affect at the simulation part more than draping.
Edit:
Oh, and I forgot to add that I use higher 'air damping' setting with that. Increasing that will help finish the drape.
Thread: Hair Room Question | Forum: Poser - OFFICIAL
Some things I have learned (mostly from the forums here).
-Short hair is a great starting point to learn from. The longer the hair, the more 'complicated' things can get.
-Use the style tools. Sometimes with shorter hair, this is all you'll need in combination with draping. With longer hair, this beomes more crucial, as it will help better placement for the start of a simulation/draping and not only just the style.
-Like William mentioned, using a low poly figure and skull cap to make the base hair style works best if collisions are needed. After you have a base hair you're happy with, save it in your library. I then load it on my 'posed' figure, sim all the groups, and see what need tweeking, and then run the groups one at a time until I get each group where I want them.
-Finding out what all the dials do can be daunting at first, but as you play they start to become more apparent.
For instance:
-Root strength=how much the base (initial polygons) of the hair group 'stays' in place until a factor becomes involved. (Movement, wind force, pysical objects, ect.) The higher the setting, the more it'll stay in place. That leads to...
-Root Strength Falloff= how far along the hair(polygons) the root strength goes. Think of it like moose or hairspray. You have to be careful with all this too though, as it can create very unrealistic results. Basically, trial and error here.
-Possition Force: Is used in combination with root strength falloff. Think of it as hairspray. I try and use as little of this as possible with long hair simulations, instead using the styling tools to get my hair as close to placement as possible. Works great with short hair IMHO.
-Gravity: As stated above, too high a setting can cause a lot of problems. But I will state some higher settings helps in keeping things draping in the right places. Trial and error again. I use settings of -.0003 - -.0005.
-Kink and Kink strength help give that extra bit of life into natural hair, or adds the curls in your do. Note that these are added AFTER a simulation, and these alone can cause poke throughs.
-Vertices=how many polygones are in each strand. The higher the number, the more 'bends' (natuaral flow) it can make. Note that this will increase your simulation time dramtically!! I usually stay around 60 for longer hair, but have gone up as high as 100.
Not sure if I'm correct on all of that, but that's what I have gathered in my short time in the hair room. Plus I haven't had my coffee yet.
Please correct me on any errors I have made please.
-Jeremy
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
I Just wanted to say thanks again for the comments. Just started working on the textures. That might take a bit, as I'm completely learning from scratch.
Also, if anyone is interested in beta testing this once I get close to being done, just send me a site mail.
-Jeremy
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
I think I'm done with the morph, and possibly the dynamic hair prop. Would like to know what everyone thinks!
I'm including the link to the full view in my gallery Instead of posting here so you can see the details easier in full view.
Thanks again everyone and happy new year!!!
Nudity Advise
-Jeremy
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
That is too funny lilwolff! I'll look those up and have a go at it. Thanks everyone for your feedback!
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Thanks Sam! Still have a bit of work to do, but that let's me know I'm on the right track!
Now, if I only knew how or knew someone who can make a kick butt skin texture, I'd be set! ;)
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Anyway, still doing some tweeks, but decided to do a full pose to test some things.
Improved the norks (Thanks for that Sam! Hehe) a bit, and toned the rump area. Hehe.
Also 'tanned' her a bit.
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Quote - BTW, I Googled Ms Kardashian. By 'eck, that's some southern aspect. Quite slappable, I believe. :)
That just cracked me up!!!
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
LMAO! You all are cracking me up. By no means am I a 'fan', but I figured that she would be recognizable, as well as attractive to whom ever would want to use it.
No magnets needed, blackhearted. 'Glute Size Dial +2'. lol
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Quote - > Quote - It's supposed to be Kim K.
Who's Kim K?
Kim Kardashian.
I'm rendering the version with hair now (using dynamics) so that will be up later and should hopefully help.
But I can tell I still have a lot of work to do.
Thanks for the comments so far!
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Finally! Geeze.
Anyway, sorry for that. Apparently I didn't do a very convincing job with the morph. It's supposed to be Kim K.
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Thread: -WIP- Celebrity Series 1 | Forum: Poser - OFFICIAL
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Thread: Anyone know a gallery where constructive criticism may exist? | Forum: Poser - OFFICIAL