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254 comments found!
Quote - vex, if lash not already a group on poser figure's head, it can be made a group using group editor.
create new group, rename new group, add material (e.g. upper or lower lash).
then mag zone for head can be restricted to lash group, whence mag will only affect said group.
unfortunately it tends to move the lash around a bit.
Its not adding a new bodypart when I do this. I can't even make the eyelash part red on V4 in the group editor.
Guess its a bust for V4 :/
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Ooooh something more to test then.
THANK YOU for the tip about the eyelashes. They are driving me crazy now.
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
From what I just tested ( 1000 Samples 95 IC ) the shadow has nothing to do with samples, but with the IC itself. It was completely unchanged between the 2 renders.
2024 Samples 50 IC looks well enough on the eyelash and the lip area. If the artifacts are there its too hard to see anyway. Not sure how well it performs in a full scene not focused on a bald V4.
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Yep SoftStudio. The weird thing is precal IDL render shows the super dark shadows under her lids, but once its renders its gone.
Material GC / 1.0 GC on Eyelash
its there a little bit ... whereas before it was SUPER dark at these settings.
( eyelashes would be so much easier to morph if they were their own 'bodypart' instead of stuck on V4's face. her inner eyelash is so tiny I cant even get to it to morph it with morph tool / magnets. )
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Duh. I've seen that thing a thousand times now and I just never made a mental note. Thanks =)
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Quote - Just a thought, and maybe completely irrelevant...
Why is the "Light" showing green in the D3D render settings?
Doesn't this mean there is AO somewhere? AO plus transparency can give some strange shadow artifacts, if I recall correctly.Edit.... oh, never mind, if it's light-based AO it's ignored anyway.
You are right. I was using a different light set ( i had IDL disabled at the time of the screenshot ) that was using AO on a light. My IDL settings were the same as before, I had just unchecked the IDL in default Render Dialog and switched out my lightset.
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Well that explains why I made it so dense. lol. My first go at it they were very faint ( while rendering with Render GC ) and I was like, blah she's balding on her eyelids. So I worked on the map somemore and tried to make them thicker. In your render they are slut-thick LOL. Its a good thing You showed me or I would've been going 'wth did these people do to my girl!!"
I switched to Shader GC from Render GC and I no longer get the grubby lower lid problem.
So Then - i Need to disable GC on the eyelash if I want to use Render GC then... How would I go about telling poser to not GC the eyelash ?
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
I did Samples = 1000 / IC = 50 and it looks ok on the lashes & lips, but you can still see a faint darker shadow on the lower lid from the eyelashes Lower settings just mutes it some.. but then I will add some form of clothing and hair and some other artifact will crop up LOL.
its quad-core and 64bit. It does render pretty fast. When i first started tinkering with IDL it was like, 4-5 hours per test render. Now if I add hair and clothes and max out the settings its 2 hours.
Render GC - not material.
lash filtering is set to 'quality'.
The lash map doesn't have a gamma network hooked into it. its a straight trans map.
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Quote - Umm - I was looking for what setting, not the word "max". The max is actually 95, based on what you get from the regular dialog set to 100. Were you using 100 in D3D?
Yeap, all the way over.
2024 samples / 95.0 IC
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
no IDL on this render but thats what it looks like with no makeup/liner. sent PM with lash map
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
these are my settings for the IDL:
the Min IC is the render with the fubared lips, when i max IC out, it gives me the eyelashes.
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Haw. You're funny.
Got the lips and eyeshadow/liner parts fixed on the spec map and here's a render. Nevermind the dumb IDL artifacts giving her extra junk under her lashes :/ I can't figure out how to balance that. Its either on her lip crease or under her eyelash when i play with IC and Samples
(max IC )
min IC:
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
The tattoo map isn't one of mine so I don't have source files to correct it. But what you've said does make sense and it already started a little faded into the skin. I think its a compromise some vendors make to accommodate their buyers that aren't chasing perfection. You've made me very conscious of the extra aspects of my products. Thanks so much again :D
Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL
Ok I get it - no extra pics needed for me. I didn't even think about the spec map playing a role - good thing i sent that in!
I will edit them and see how things work out. Thanks so much for taking a look!
It worked - So awesome. Thank you BB you are my hero :D
Thread: ppro2010 hangs at precalculating indirect light and D3D red text ? | Forum: Poser - OFFICIAL
I've had the raytrace bug, but only in P8 and not Ppro2010 yet. Sometimes just re-rendering and always restarting fixed it, but I dont know why it happens. Never found a trigger.
I have to say IDL since its first iteration in P8 has come SO FAR. Before it was ridiculous to try and do IDL with raytracing on transmapped hair - now I can just leave it in and the extra render time is marginal, with amazing results.
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Thread: VSS Skin Test - Opinions | Forum: Poser - OFFICIAL