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1,991 comments found!
The Last Samurai Oh shit! LOL I totally forgot about that Tom Cruise movie! Hmm, a Samurai movie coming out... this is going to sell even better than I had hoped, I'll bet! B^) Samurai can't be ticklish can they? They never smile...
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Coolness. I'm working on that right now. It's one of the harder bits because it has to use a FIX morph to avoid Poser welding around a co-planared edge. Umm, concept here... WHen you have a cube in Poser, if it's a standard cube it gets all weird and tries to smooth around the edges. That's why there are so many menty things in Free Stuff (and occassionally in the marketplace, yeesh). The standard solution is to break each of those edges. In the cube, you would break all 12 edges so that each face was a square seperate from the rest, so that Poser doesn't try to smooth past. That's all well and good, but if something is posable, you have welds between the groups. Poser doesn't pay attention to whether the original OBJ welded there or not, it just welds all vertices that share the same spot. And of course, when that's also a border between two co-planared bits, they are welded and you're back to meltycrunchies. Yuck. So the solution I use is that I model as normal as if this didn't happen, then I make a copy where the edges are pulled well away from one another. The edges that SHOULD weld are left together, but the edges that aren't are given a decent-sized gap. Then I use THAT as the core OBJect and use the 'correct' object as a morph target and load in deltas to make a morph channel that, at 1, fixes the object. Then in the CR2 I hide the fix morph channel and set it's limits forced and min and max to 1 so that it's always on and you can't turn it off (because off is broken and weird). Oh, if you use this technique in anything, ye reader ye, don't go too far and accidentally set the 'unfixed' version so it falls outside of a JP zone -- Poser treats the vertices affected by joints based on where they start, not where they finish after morphing.
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
P.S.: Sithgoblin, if you're serious about the 'tenfold' thing, I can talk to Daniel about letting me bypass the DAZ exclusivity for a single case. I don't know what the price will be right now, but I'm estimating that it'll probably be in the $20 range like most clothing (don't quote me on that). So based on that, the with-shirt version would be $200, sound fair? It'll be some time after the without-a-shirt set is released, since I'd have to model the shirt and cloth is slow to make, maybe a week or two, but for tenfold improvement that small wait's fair, right? Should I put that into my projects list, then?
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
at which point he picks up his sword and kills himself out of embarrassment looks very serious They do that you know. Harry karry and all. B^) Venezuelan, 70% dark cacao Niice. That sounds like it would be excellent wrapped around raspberry syrup B^) - - - - - -
It's too bad the entire project is worthless and automatically hopelessly devalued because it isn't going to come with a shirt. I mean, without the shirt -- hell, I should scrap the whole damned project now. What am I wasting my time for finishing this? I don't have time or desire to make a shirt for it and the shirt of course, being a magickal armoured bulletproof shirt is thus a vital part of the armour which this package is. Everyone, when this thread gets cold and I start a new one, I would really appreciate it if you would not instantly mark that thread with an automatic devaluation of my Yoroi armour by pointing out that it doesn't include a shirt that it's not supposed to have anyway.
Thread: Mike 3 Samurai Status Update | Forum: MarketPlace Showcase
Thread: Mike 3 Samurai Status Update | Forum: MarketPlace Showcase
Thread: how do i make a 3d studio max vehile into a poser | Forum: Poser - OFFICIAL
I'm pretty sure you will need your movable parts to be separate mesh for something like that you'd have to separate teh parts in Max.. import each part into poser Nuh-uh. You don't have to. Name materials for both group and material (like lDoor_Paintjob, trunkLid_chrome, etc) and then you can split them into groups and materials in UVMapper classic. Once you have it in Poser, make sure you remove the JP affector channels else opening the door wil cause the front quarter panel to flex organically. B^)
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Carolly: the neck is going to be covered by the yodare. As to the armpit -- yup, that's the weakest point in most yoroi . Of course, after the Genpi wars the back was far more open, too, since by then the code of bushido demanded that back armour was irrelevant except to a coward. Of course, that didn't mean everyone (not even all Samurai) ran around with no back plate of any sort, It was more of those stupid ideals that a society claims to live up to but knows are impractical, like the way the west believed sex to be evil for the longest time. Thank the Goddess we're over that. Huh? What? whisper whisper Oh, okay. Sorry. It appears that sex is still evil and bad and gives you diseases and sends you to Hell, which was what I was indicating above, of course, but my assistant pointed out that I may have phrased it badly. Don't do drugs, either. Burn the aspirin.
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
or make a texture for the body suit that will most likely come out Okay, I need you to really think about this... B^) Yes, a body suit of some sort will most likely come out. Of course, your guess is as good as mine, and if there is one on the way it's not done yet. B^) Once I do the yodare there won't be much exposed aside from that armpit, which often was from what I can see in the references (admittedly, they don't have many photos of Samurai on the field fighting in full yoroi).
Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase
Just as a note -- the above image contains NO postwork. The lighting is the default P4 Rembrandt lighting. The camera is slightly rotated clockwise on Y and panned forward on Z, as the pose (one of them 3DCommune Ledi Poses) loads the figure up off onto the side.
Thread: Mike 3 Samurai Status Update | Forum: MarketPlace Showcase
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Thread: M3 Samurai -- Almost Done! | Forum: MarketPlace Showcase