2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
lisarichie | 5 | 195 | ||
lisarichie | 16 | 348 |
234 comments found!
1. The following Collada Importer works somewhat, you can get the figure and skeleton into Blender but you'll have to do quite a bit of work to make the imported file practical for use.
teraapi.com/collada4blender/index.htm
2. Blender has a 16 material per object limit. With that in mind you will want to import the figure and clothes as separate objects. Further you will likely have to consolidate material zones for each object to remain within this limit prior to exporting from Poser.
Thread: resources for Blender newbies | Forum: Blender
In Blender File>Import>Wavefront(.obj) brings up the browser dialog for importing OBJ files.
Click the triangle to the left of the second input field and navigate to the file location.
Select the OBJ file for import then click the Import a Wavefront Object button in the upper right corner.
This opens a import parameters dialog that allows you to customize the attributes of the imported OBJ.
For example in 2.49 you have the option of selecting Poly Groups which imports OBJ groups as vertex groups, you may find this useful.
(If you are on a Windows machine you can select the OBJ file with the middle mouse button and skip directly to the import parameters dialog.)
Thread: Another morph loading problem from Poser-Blender-Poser... | Forum: Poser - OFFICIAL
Get this: www.tir.com/~johnwind/Compose11.zip
You will need to have Java installed on your machine.
Follow the pertinent section of this:www.4shared.com/file/34675269/549fa5f6/Using_Compose_and_Blender_to_make_Morphs.html
This method works for Blender, Zbrush, Hex, Maya, Modo, etc.
Thread: You all should have a major appreciation -- | Forum: Poser - OFFICIAL
Quote - It seems that some people don't understand exchange rates and how things go when businesses don't update their prices with the change of strength of one currency or another compared to the USd.
Not only do we have non-mathematicians we apparently have non-readers also. If you don't get what I mean by that go back and try reading for comprehension this time.
I would be more than glad to buy from you using your brand of specious logic.
Watch closely, we'll use your logic here and your numbers for the first section. In the second section I'll be the person whining about the exchange rate and you be the merchant with flex pricing. We'll even pretend the prices a Poser merchant charges are based on the exchange rate. (Any Poser merchants out there do this for real?)
Section 1
To keep this really really simple we'll do this based on $10 USD item price so you can follow along easier but we’ll borrow ockham’s Goth Fairie Stripper Shoes for V4 as the item. Okay now that the scenario is set up let's press onward.
Using your illustration:
1 USD = .75 GBP therefore 10 USD = 7.5 GBP
I pay 7.5 GBP and the bank changes that to 10 USD (We’re together so far right?)
Now the exchange rate drops to:
1 USD = .5 GBP therefore 10 USD = 5 GBP
I pay 5 GBP and the bank changes that to 10 USD for you.
(If you don’t see it yet you aren’t going to…ever. There is an error in presumption in your post related to your math.)
The exchange rate has fluctuated but you as a merchant are still getting the price you’ve placed on your item in your native currency, which is the value you’ve decided your labors are worth. (Note the change in what I pay as a Brit….explain precisely how I got shafted by you.)
Section 2
Now let’s take this on to the next step in the logic loop you’ve created, flex pricing. By the reasoning expounded by several of the “club” USD prices should be adjusted according to the exchange, overlooking the fact that the exchange rate is a normalizing vector for monetary exchange that functions to balance pricing between nationalities. So…for this part let’s assume I’ve moved to Australia. Checking the current exchange rates:
1 USD = 1.22 AUD therefore 10 USD = 12.20 AUD
I pay 12.20 AUD and the bank gives you 10 USD
Still on track and you are getting the price you’ve placed on your labors in your native currency.
Now I’m going to whine and say “but that’s not fair I’m paying $12.20 for a $10.00 item.” (Completely overlooking the fact that the rate of exchange is designed to balance pricing across international borders.)
So I belabor you until you price the item compensating for the “exchange rate” and sell the 10 USD item to me for 10 AUD.
I pay 10 AUD and the bank pays you 8.22 USD
So as a merchant you are now getting 8.22 for the labor/item you priced at 10 USD.
Do you get it yet coming from the merchant perspective?
Now, do you really think you or any of the other “club” ever need to make another snide comment at me?
Thread: Edge Loop Rotation Question | Forum: Blender
I would be interested to know if this is possible too.
There are two ways I've used to address this, one is to move the vertexes of the edge by opposing numerical amounts and constraining to an axis; the other is to rotate the edge and use constrained scaling to realign the distorted edges.
Both ways work but are not ideal solutions and are difficult to enact in some situations.
Thread: You all should have a major appreciation -- | Forum: Poser - OFFICIAL
Quote - Sorry, i may be a dimwit sometimes but thats rubbish..
Well.....continue as you are and excuse me for phrasing my illustration in such a way that you perceived it as me thinking you are a dimwit, that has been corrected.
The aforementioned being the case there is absolutely no need to engage in further discourse.
Thread: Nude Asian Female | Forum: Freestuff
A little closer to home there is www.renderosity.com/mod/forumpro/showthread.php the script exports a .cr2 from Blender.
I don't have it, but from testing the samples the resulting .cr2 files work fairly well in D|S but require some adjusting in Poser. However it does provide a way to create exportable Poser format figures in Blender so it's a +1.
Thread: Force "Use Limits" on in .cr2 or pose | Forum: Poser - OFFICIAL
Ironically DAZ studio will recognize the force limits set on a parameter dial in Poser figures without having to edit the .cr2.....bringing us to: WTF are Poser devs thinking?
Astoundingly blind to require manual editing to activate a parameter value that was set within the native application originally.
Thread: You all should have a major appreciation -- | Forum: Poser - OFFICIAL
Quote - There was another project Rebekah and I were putting together on our own based on a really kickass script she wrote for a kind of off beat Lovecraftian action/horror/comedy cartoon. We actually got most of the characters built, rigged and tested, and I even had about 3/4 of the environments done and ready for animation. We found ourselves at a loss though, because we just couldn't get the damn voice talent we needed to do the thing. I'm still aggravated by that and would love to pull that out of the ashes.
All I have to say is 9-9-09 and Shane Acker.....reason not to quit.
Thread: You all should have a major appreciation -- | Forum: Poser - OFFICIAL
Quote - Then you have us over the other side of the pond who have a terrible exchange rate and when it's really bad we have to pay almost twice as much as the Americans. Don't get me wrong, i'm not ungrateful but when you have to spend more pennies each month then it kind of sucks. At it's worse last year i was paying $14 a month for my Daz subscription instead of $7.95 which hurt but i didn't want to let it go and miss out on all the $1.99 goodies..lol
Exchange rates are an artificial construct so you really aren't "paying more than the Americans" you've just been conditioned to think so. Step back for a minute and really think about it.....you have (X) number of monetary units, an item costs (Y) number of monetary units in your currency. Doesn't matter what anyone else's currency unit designation is because you are working in a local system.
X>Y = purchase
X<Y = save monetary units and purchase at a later time
price = price at the end of the day
Americans paid $7.95USD, you paid $14 in your currency - it's the same thing, the cost of the product.
Now had you been charged $14USD then you would be paying nearly twice what the US buyers are charged. Adobe and a few others have been accused of engaging in that practice.
The only time exchange rates matter is if you are buying and selling currency which has pretty much been declared illegal except for governments and financial institutions.
Stupid tariffs on the other hand are a completely different story and are a major cause of inflated prices.
Thread: Force "Use Limits" on in .cr2 or pose | Forum: Poser - OFFICIAL
Create a copy of the original .cr2 file.
Open the copy .cr2 in a text editor, I use Notepad ++, change forceLimits 0 to forceLimits 1 and save the file.
Test this revised .cr2 in Poser, the limits applied to the parameter dials should now be recognized.
If everything works properly replace the original .cr2 file with the revised edition. I keep the original in an archive just to be on the safe side.
There is some discussion on the non-zero value to use (1-4) but I haven't noticed it making a difference so I just change it to 1, nothing has exploded......yet.
Thread: Rifles etc.? | Forum: Poser - OFFICIAL
Open web browser of choice.
Go to Google search field.
Type "Porsimo"
Left click on the first search result.
Left click "Sci-Fi Props"
Left click "Sci-fi props part 2: Assault rifle M309 + poses for M3"
Left click "download" -- located below the item thumbnails
Got it from there right?:tt2:
Your Search Fu has become stronger by 1. Advance to the next level.:lol:
Seriously though that one is a good choice because the poses will take only a little adjusting if used on other DAZ characters, much easier than starting from scratch.
Porsimo also has a WIP thread going in the DAZ General Freepository forum at the moment.
Bob65 from over there has three 19th century firearms, two pistols and a double rifle, posted on Sharecg.
Thread: Rifles etc.? | Forum: Poser - OFFICIAL
Porsimo, who posts over in the DAZ General Freepository, makes really nice weapons and there are quite a few scattered about on ShareCG.
Thread: Original female figure(nudity)...Input welcome | Forum: Poser - OFFICIAL
Quote - I have to give you a heads up though, I'm a leo. We are very ambitious and sometimes that ambition can lead to arrogance and impatience.
Back at you!:lol:
Thread: Original female figure(nudity)...Input welcome | Forum: Poser - OFFICIAL
Quote - Hi Lisarichie
Hey, if you ain't too busy would you like to help out on these figures.
Well,yeah....e-mail me with details and such.:laugh:
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Exporting Poser skeletons | Forum: Poser - OFFICIAL