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Quote - > Quote - One I've noticed in particular that has more of a layered or stacked shader effect is Cloth FX. I'm still trying to find where it came from, but it was a freebie and one you can use to turn a material into either a leather or spandex look.
I think the cloth fx was from this:
http://www.renderosity.com/mod/freestuff/details.php?item_id=66943
I used his for a long time, they are excellent -the chrome one in particular I loved.
I looked through my freebie bookmarks and runtime files for a readme, but I still haven't found anything as far as creator names. That link looks close enough for me. I never had the other shaders, but I do now! Thanks for the link
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Thanks for the replies on the glass issue. I do have the texture in the transmission slot with a reflection of 246 across the board and architectual as the glass setting.
I hadn't thought about doing the plane for it! Good idea! I ended up frosting it for the time being as I tried a few other things in the mean time with the same results. I do plan on doing a fog prop version, so I'll add the plane for the next round
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Question for the glass experts. I'm trying something a little different and want to get a window pane for detective's office to read his title and name. I've tried a few approaches to get the texture nice and readable, but now it's reflecting within the glass pane and reads like it is both forward and backward. I'll put up a pic when it gets a little farther on this attempt.
Would an alpha map on the window help separate things?
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - The Champion Enters the Arena
Click for gallery
Reg, you've convinced me. From now on, all my characters bearing skin will also receive joint pads to cover up mesh creases!
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - > Quote - Going to take another whack at image posting. Let's see here...
@#*%!! What's the secret to getting an image to show up in a post?
Aha! Looks like the ol' copy+paste works too!
That turned out well!
Thanks! There wasn't much to it. It came in as an OBJ, so no posing options. Only two material zones, so normal maps were made. I felt I had to do something to spruce it up a bit! (sweet! a cigar smoking emoticon!!!)
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - > Quote - I even got the render idea by watching my GF sitting in a chair watching a movie, LOL.
Your GF watches movies in the nude??? Ok, hope you don't get any unexpected deliveries or visitors ;)
BOLO for DoctorJB dressed as Pizza man with parcel over groin area, chanting "The doctor is in!"
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Going to take another whack at image posting. Let's see here...
@#*%!! What's the secret to getting an image to show up in a post?
Aha! Looks like the ol' copy+paste works too!
crimsonworx.com; free ebooks and previews
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Yeah, I'd like to know where you got the chairs, the little table, champagne glass, stockings and high heels... these are all great! Very nice render, and I'd like to learn how to do something similar.
Thanks!
~ Russ (a.k.a Ansel)
Are you the same Ansel that did the star destroyer model? I just came across that last night and was blown away! And I mean WOW!!
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote -
Like I mentioned I am confused that the texture slider is at minimum 0.25K (I posted a pic of this a few threads back) when once selects the collect textures it seems that one can only increase the size?
As Reg mentioned, collecting textures is for the entire scene. .25k would be like 250x250, which might cover a match box or something small (adequately without seams poking out). I didn't catch your original post, but if you've got like 10 people in a single scene, setting your collect textures to 2k would be a starting point. It's tough to say whether that will work for your vision as only you can see it at the moment, but it can't hurt to do a trial run at a smaller resolution, like 840x640 (the image size, that is).
Whichever route you go with the textures, it sounds like it's going to need a loooooooooooooong render time to make it happen.
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - This one is still baking, but far enough for showing.
I start to wonder if I am spending to much time looking at virtual women when I am more happy with how the chair came out, LOL. (click image for full)
Those are some large, gravity defying/augmented knockers! I know what you mean though. What chairs did you use? The scroll work came out super nice!
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Does anybody have a link to a tutorial on how to reduce the textures like Paolo and Reg have mentioned?
Just out of curisoity, why do you want to reduce your textures? About the only reasons I use it is for SLG rendering or if you have 4 or more characters on screen at one time. Of course by then, studio is chugging so slow that you know you've reached a limit.
While you're looking at this, check out the texture atlas function. It does a similar function, where everything on your character gets baked as one texture (clothes, props, etc). It has a size limit of 2048x2048 (2k range), which is fairly practical for a human character. Going under 1k and you start to see seams and loss of detail.
Add: Daz's youtube channel has a lot of tuts to get you started.
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - With this one I experimented more I sub d'd the face to 3 neck & torso to 2 interestignly enough that is what added the shine to the eyes even though I did not sub D the eyes at all.. Also playing with more film responses..
Lookin' cool Bob. While you're experimenting with film effects, you can also raise the gain of the effect which lightens or darkens the image. Only reason I mention this is it looked a little dark. They start at a default of 2.2; depending on what you're using, some look better fairly low (1.5 range) while others need a bigger bump, like 2.7 to 3.0.
My .02
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Thread: Is it Normal to Have to Apply Certain MATs made for Poser Manually in DAZ Studio | Forum: DAZ|Studio
I noted something very similar to your problem, Owl, concerning studio's occasional inability to read random/legacy mat5 and mc6 files, but they work fine if you were to manually change the file extension to pz2. It was found to be a confirmed flaw after Mr. Haseltine informed me to submit it through the bug tracker. It's there with ds4 and even ds4.5 apparently (I don't have 4.5 as it came out while I was on vacation. Oh well)
Add: I reread your second post about items that don't change textures/mats, but the colors do change. Sometimes this could be confused with a shader effect rather than a texture or mat pose. I couldn't begin to tell you all of them, but there are a great number of shaders that, in my experience, actually can be used to 'stack' an effect on top of a mat pose. You might not notice a big change until you render them. One I've noticed in particular that has more of a layered or stacked shader effect is Cloth FX. I'm still trying to find where it came from, but it was a freebie and one you can use to turn a material into either a leather or spandex look.
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - OT What is going with DAZ? I cannot read any forum or contect CS?
I noticed the same today. Quite a shock coming back after a week and finding that NOTHING works. Oh well! All the better for the Blue
Tollaris, that render you posted on the previous page is looking very promising. Let us see the final image when its done!
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Thread: great idea, now how do I do it | Forum: DAZ|Studio
(sorry if you know this already, but here's my workflow)
To lump another input into the DoF arena, I use a separate camera in whichever tab (usually posing) that is not connected to my main camera in use, essentially a third person perspective idea.
In the scene tab, I have the main camera I'm using for the render selected, but looking at the scene through the alternate camera, and start turning the DoF field on and the near and far planes on. I like to color my DoF orange or yellow and my planes red.
Anyway, I start moving the focus planes through either the focal distance and/or the DoF slider; a little ball that has a crosshair on it is the focal point of the 'lens' of the main camera. A lot of portrait people like to focus that ball on the eye of your subject, but if you're like me and build massive scenes, just center it on your character you want in focus and work the near and far planes accordingly. Easy peasy, and you'll get beautiful DoF effects.
'
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Thread: Is it Normal to Have to Apply Certain MATs made for Poser Manually in DAZ Studio | Forum: DAZ|Studio