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722 comments found!
Ockham, thought you should know that given Mac file names often (and in my case do) contain spaces, I've had to amend the line ~~~EdPath=Parts[1] to read ~~~EdPath=" ".join(Parts[1:]) which puts the remainder of the list of space-separated substrings back into a single file path. Other than that, it works, provided I remember to put a colon in front of Runtime:prefs:Poser Prefs in the normpath line ;-)
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: Python hook for Text Editor in General Preferences query | Forum: Poser Python Scripting
Great! Thanks for the hint ockham. P5 on Mac uses ":Runtime:prefs:Poser Prefs" rather than poser.ini, but it looks like it has the same contents. Mine has PYTHON_EDITOR_PATH "Sirius:Applications:BBEdit Lite 6.1:BBEdit Lite 6.1" Your code fragment is exactly what I need to extract this file path. Cheers!
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
OK. More stuff learned the hard way. Without being finished with my testing and still not getting what I expect from displacement maps, I appear to be getting somewhat closer to the answers I need. Since my scene is all scaled up by 10 times (everything parented to a single room figure), it appears I have to multiply my displacement limits by 10 times as well! I do not have the Global Coordinates check boxes set on my displacement shader nodes, but I've had to set my minimum displacement limit to 10.0 with comparably large values on individual objects in order to render the round sofa with polygon smoothing and without the displacement clipping render artifacts. I still can't see any effect from the displacement shader itself yet, so I'm going to try boosting the scale of that next. This is getting painful. Flexible, I'll grant you, but painful nevertheless :-)
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: I had a dream..... | Forum: Poser - OFFICIAL
AntoniaTiger, I have no doubt that is anatomically correct, but in the Poser realm bent knee shin side-side is better (less mesh break up at the knee) represented by thigh twist IMHO. For example, if the shin bend is 90, the side-side bend zones don't affect enough of the parent thigh to avoid strange mesh effects. Whereas twisting the thigh rotates the bent shin child without any distortion while distributing the twist along the length of the thigh smoothly. Anyway, (pp.) "They're more guidelines than rules" and YMMV, but I've seen enough extreme knee bend poses with large shin side-side components leaving the calf muscle in impossible positions to want to try for something better :-).
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: I had a dream..... | Forum: Poser - OFFICIAL
I've taken to copying my post text to a text editor before I click any browser buttons so as not to lose what I've typed. It's seriously disconcerting to have to recreate a chain of thought or revisit a stream of consciousness to redo a swallowed message. Oh, and I abhor the fact that IK posing ignores the zeroed twist and side-side limits when turned off. GRRRR!! I'm NOT paranoid, I'm PERSECUTED !!! ;-(
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Ah! Thanks face_off and ynsaen! I decided to do a bit of RTFM. Unfortunately, as usual, the P5 documentation is nothing more than a tease, hinting at answers but failing to provide them or a rational way of deducing them short of tedious trial and error. Can someone tell me what the value the render option "minimum displacement bounds" actually does. The manual implies it's measured in pixels, but that seems illogical. Mine seems to default to 0.000. I have "use displacement maps" checked (having tried disconnecting then reconnecting all the granite nodes from the displacement option in the root node for V3's material zones. Doing a test render now (tap foot. look at watch. repeat ad nauseam) with min displace bound set to 1.000! Will muck with shadow bias next render if that doesn't help. I already have my scene scaled up 10 times. I'll try 100 after that, lol. As far as the yellow tinge to the skin tones goes, I'll try setting the lights back to colourless greys.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: I had a dream..... | Forum: Poser - OFFICIAL
And the biggest wish... That Curious Labs would find the wherewithall to extract their appendages from their orifices and rewrite Poser for the Mac to use MachO binaries rather than CFM so it can work with a version of Python that supports Tkinter, GRRRR!!!! NOT holding my breath.:-(
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: I had a dream..... | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
[Disengage egg-sucking tutorial mode] ;-)
I always zero and lock side-side and twist rotations of the forearm and shin. This avoids nasty broken knees and elbows but makes IK generated poses an imperial sceptre up the backside. The desired pose can still be achieved by rotations of the hand(+shoulder) and foot(+thigh), since their deformation zones only affect the wrist and ankle, not the whole forearm or shin.
V3's Buttock/Thigh bends take on strange appearances if limits are not adhered to . I find the least objectionable way to bring the knee to the chest is bending the thigh alone to its limit of 65, then adding buttock bend to its limit of 30 before resuming thigh bend the rest of the way.
Unfortunately, any buttock bend deforms the groin area of the hip, resulting in even more compression of the already limited mesh in this area. I have had some success compensating for this with magnets centred at the y,z buttock bend coordinates bringing the pubic region forward as the buttocks bend. It's by no means perfect, but third party genitals can retain their shape and recognisability ;-)
And the final rule of thumb...
If in doubt, throw magnets at the problem ;-) (I wish Santa would bring me a real modelling tool...)
If anyone's interested, I'll see about bundling up the morphs into injectors.
Prefix-GeoffIX-Suffix
Message edited on: 12/12/2004 04:16
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: I had a dream..... | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
I have attached my body skin material file in case it will help solve my problem. The file is probably only useful to other Mac users who can't run face_off's Python Shader Setup script, but it would have to be modified manually to change the texture, bump and the normalised light vector components to suit someone else's scene. Message2040202.txt needs to be renamed to RealSkinBody.mt5 to be recognised by P5.
Please scream at me if this is a no-no and I'll pull this post. :-)
Prefix-GeoffIX-Suffix
Message edited on: 12/11/2004 23:18
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Thread: TUTORIAL : Realistic Skin Rendering | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
I'm having a bit of a problem though, I'm illuminating my scene with a couple of 180 (limits edited) intense (200%) spotlights inside a reflecting cube. I have recreated the Real Skin Shader manually following the tutorial, but I'm getting strange black spots around what I assume are polys almost parallel to the incident light. (See examples above and below - Nudity checked but probably not required)
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
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Thread: Python hook for Text Editor in General Preferences query | Forum: Poser Python Scripting