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508 comments found!
Sorry for the confusion Trav!
If you mean having the 2 parts that drape down from the "belt" independantly poseable, well, then I can help you there.
This is exactly what I mean, sorry, english seems to evade my mind especially when it's hot...
Thread: looking for a sash | Forum: Poser - OFFICIAL
Birdie: I have that Poet shirt, and I'm looking at the add-on for it, too....it is not quite what I'm looking for, though....Thanks anyway!
Trav: Now that would be grand! And if I may be so bold to ask if the two "flaps" could be posable separately? If it's not possible or too much a hassle, I'd happily stick with the Aiko version, though!
Thread: looking for a sash | Forum: Poser - OFFICIAL
Thank you for the tip with Vanishing Point, looking over there right now.
And I'll try the Warbird out, too, one of those will work. Thankies!
Thread: Question regarding Merchant resources | Forum: MarketPlace Customers
Thread: Question regarding Merchant resources | Forum: MarketPlace Customers
Quote - That's not a half bad idea there BA :)
You mean I had a half-baked, nonetheless good idea? Now where's my calendar, I need to mark that day! :scared: :lol:
But seriously, that might serve a few intentions, it also could minimize that merchants use the resources "as is", too.
Thread: Question regarding Merchant resources | Forum: MarketPlace Customers
Quote - Oh you will never EVER hear me disagree with you there BA. I'm not a big fan of merchant resource packages, but they've become quite popular around the entire 3d community. I would just hope that new vendors have more ethics and morals when using resources. I mean lets face it, if they do nothing more than slap a second skin on a resource, they'll never make a "name" for themselves, at least not in a positive way, and they'll never go far in this industry.
Deb, ethic and morals go down the drain when money's involved, I fear...also, as we've had talked about it above, there's only so much variety a merchant resource (or let it be three L) can give you, and if your character packs all look the same? No name for you as well there...
Maybe some sort of quality control would be interesting, meaning one would have to use like 4 or 5 resources, not less, for their packs - I wish L
Thread: The $100 free prize draw...... | Forum: Poser - OFFICIAL
Thread: Question regarding Merchant resources | Forum: MarketPlace Customers
Hi Marko! ;)
Debbie, agreed (this is becoming a habit ;) ). But maybe they think just slapping a second skin onto the resource texture counts as enough change so they can sell the unaltered skin as well.
Or maybe they don't think that far at all, maybe they think adding teal colored eye shadow is enough of a change.
And let's not forget, some people might just be a little too tempted to make a quick buck in the Poser Biz with merchant resources, as these packs are pretty convienient ;)
Thread: Question regarding Merchant resources | Forum: MarketPlace Customers
Thanks for the quick response, Debbie!
Quote - Unless it's specifically stated how much of a % of changes needs to be done, then any changes done constitutes a change.
I would think so, too, but then, if let's say, I only change the head texture and leave the body texture as is from the same resource pack, wouldn't that be against the TOU since you basically can extract the base resource?
Quote - Thinking with my vendor cap on here...... As a vendor using a resource, I would want to make as many changes as possible so that I could feel that it is my own work. But that gets into morals and ethics.
I agree on that, actually I would go a bit further myself, I would want to make as much as I can myself and just filling in parts I can't do, so I can say it is my very own work. and work it is making a texture... ;)
And of course I wouldn't feel on the safe side with selling of a merchant resource that hasn't been changed muchly. But that is my own code.
Quote - Thinking with my buyers cap on here....... If I were to purchase 3 character packages that all used the same resources, and found distinct similarities in them, I wouldn't be a happy customer.
Actually, as a buyer, I am not exactly happy if a merchant has too many similarities on most of his/her textures (and I tend not to buy from them anymore, I noticed). I expect to get diversity (as much as possible with Poser L) for my hard earned bucks.
Quote - If resources were REALLY used as they were intended to be used, this question would never arise. A resource is only supposed to be used in bits and pieces, but the way you're stating here, it's not being used that way, and it's a shame because the vendor will suffer because they do not allow their own creative talents flow into the package, so in my eyes, it's really not their creation.
Agreed, but another question arises then: can the vendor of the original pack, the resource pack, do anything against something like this? Or does it come down to what is stated in the resource pack's read-me, f.e. "you have to change at least 25% on the head and on the body texture before you can sell it again" or "just don't sell as is"?
Edited for yet more typoes such as "dell"....
Thread: help needed on Kozaburo Short bob hair | Forum: Poser - OFFICIAL
Thread: help needed on Kozaburo Short bob hair | Forum: Poser - OFFICIAL
I do believe there was something on Koz' page, regarding Poser5/Poser 6 renders...I see if I can remember the gist of it....ah yes, you need "texture filtering" switched on for the firefly render, not sure if that affects the P4 render engine as well?
Thread: A new freestuff | Forum: MarketPlace Showcase
Thread: Free Irina 2.0 revamp... | Forum: MarketPlace Showcase
Irina looks gorgeous already, but even more so with that new face! Can't wait to hold her ;-)
Thank you Gabriel!
Thread: freestuff ;-) | Forum: Poser - OFFICIAL
Thread: Liquid Neon For Tailgunner | Forum: MarketPlace Showcase
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Thread: looking for a sash | Forum: Poser - OFFICIAL