1 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
VirtualWorldDynamics | 786 | 82593 |
157 comments found!
@ErickL88 : It would be possible to make simulation with several parts of garments and the hair at the same time. In theory, this is possible. The problem is that the simulation no longer works with a collision system that is quite reliable, but with a self-collision system which is much less reliable, it is very computer time consumer, and often requires a small time step (a great number of subsamples). Moreover, the results will certainly be less good. I call self-collision, a collision system between two or more parts of clothes which are all in movement.
So to answer your question, yes the simulations are done with a single dynamic Object. However, it is possible to make a simulation on a cloth, transfer the simulation into Poser, and reopen VWD, then use the previous simulation on the cloth as a dynamic object and do a hair simulation that will be repelled by the cloth simulated just before.
Unfortunately, you can not do these tests in the demo version.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Following a question on my mail, I would like to give a clarification on the selection of vertices for the attachment of hair on the head of the character.
I think the selection of vertices hair is one of the things I didn't well explained, although I have tried to simplify this selection.
Once the dynamics assigned to the hair, the head of the character appears with visible vertices. At this time, there are 3 possibilities:
Whatever the selection method, the selected vertices on the head will be the vertices on which the hair will be tied.
Once these vertices selected, you must press the "Show hair vertices" button.
This function will select the vertices of hair that are at a distance less than the value "Max Distance" of all the vertices of the head previously selected.
Once again, the selection is free, it is possible to:
After selecting vertices hair done, you can press the "Generate springs" button to finalize the attachment of hair.
I hope these explanations will be useful. This brings me back to the previous message in which I said it will be necessary to make video tutorials.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@honzu : I assume you use the comma as decimal separator in Windows. Also in France, the decimal separator is a comma, but since a long time, I change Windows settings to put the decimal separator as a point. When I develop a program, as I do not know what is the decimal separator for the people who use this program, I force the decimal separator as a point. Obviously there is a problem that I have not seen and I'm going to experiment by putting back my original decimal separator and find a way to solve this problem.
@ErickL88 : You raise a very interesting problem on which I have not given enough information. I will, first of all, give the reason for the problem. By default, VWD is made to work with conforming clothes, that is, the program uses a stiffening by Neighborhood. The default distance for this Neighborhood is 1 for the clothes, this is to say that two vertices that are at a distance less than or equal to 1 will have a relationship by spring. In the example that you show, the minimum distance between the closest vertices of the two legs is less than or equal to 1. To know the distance between two vertices, you can select a vertex using the "SHIFT" key and in the "Vertices tools" tab, click the "Neighbours" button with a value of 1. All selected vertices are at a distance less than or equal to 1 of the selected vertex. I do not know the pants that you used, but it seems that these pants could be dynamic. A dynamic object have a continuous mesh, ie all the vertices of the mesh are connected. To determine if an object is dynamic, you can use the previous method, ie selected a single vertex with the "SHIFT" key and press the "Element" button, if, after performing this function, all vertices of the mesh are selected, this object is dynamic. I return to the error, if your pants are dynamic, you can use a stiffening by extension at the time of creation. This solution will solve your bonding problem. If your pants are conforming, ie if some items fall during the simulation because they are not linked to other vertices, there is still a solution. You can use a stiffening by extension when creating the cloth and then, you can use a stiffening by Neighborhood, locally by selecting some vertices. I was particularly long, but I think I have not given enough information about all the work that may be necessary to make on a dress or hair to achieve the desired result. VWD have many parameters (and it is not finished) and I can assure you that all these parameters are useful.
I want to really make tutorials videos to show how work all the parameters of VWD. My poor English is still too weak to make these videos in the language of Shakespeare. But I progress slowly .....
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Vestmann: You say that you have errors with .RIP files. This problem does exist for any file or have you ever managed to reload a configuration using a RIP file?
fivecat told me he had problems to make the transfer on PayPal. I do not know whether or not this problem comes from me. Are there anyone else who would have had transfer problems?
I will finalize a new version of VWD during the weekend. I think to put it online early next week. This version will accelerate the generation of the elastics. It will mainly provide an opportunity to refine the mesh at a distance defined in the interface. This new function will allow to perform simulations on objects with coarse meshes. Now, any object can become a collision object that can possibly be distorted.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuits : In fact, it is you who initiates the sale by sending the amount of 45 Dollars to my email using PayPal. When you do this transfer, there is a comment box where you can put the informations that are necessary for me to send you the program or the 2 programs. These informations are:
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@estherau : I could not help you with Mac. By against, you can request information from MacSavers. He runs correctly VWD on Mac and it can give you the method to use to make it work. I know there is a demand of the people working on Mac, as there is also a demand of the people working with DAZ Studio and Carrara. I want to finalize the program in Poser first to not have not finalized versions on different systems and different hosts to manage. It is necessary that the heart of the program is finalized in a single version before anything else.
Great news, the first sale was made with Vestmann using PayPal.
I am still determined to sell VWD at Renderosity. I communicate regularly with Jenn, but I find these exchanges too spaced . Certainly because I would like to see my product for sale on the site quickly. Concurrently to this sale on Renderosity, which certainly will arrive, I am pleased to have had this first sale using PayPal.
For now, I only sell the full version. At the level of the price, I remain at the price I had said at the beginning, ie 50 Euros, counting conversion and Paypal fees, the price will be 56 dollars. I have decided to do a promotion for the launch of VWD. Until the end of the year, the price will be 45 dollars.
For people who agree to buy directly VWD, here is the procedure:
The payment is made on my email: virtualworlddynamics@gmail.com So I can make the relationship with the person who bought, I need to receive information in the area of ​​payment remarks.
I need :
   - Your name (pseudo) Renderosity (the entry point in the database)    - your email (for sending the programs)    - 1 or 2 personal keys generated from the "About" tab from the demo version (Please with the two ").
I will send you the program or the two programs as soon as possible and I will introduce you in the database of buyers in order to send you the updates automatically.
I can answer all the questions you ask yourself.
The "Make compatible" for the clothes (or hair) is integrated and works very well. This function allows solving many problems due to the poor quality of some meshes. I will definitely perform a simulation made with some FreeStuffs for showing the possibilities of this new feature. This feature will be added in the next version of VWD which will realized soon.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@NolosQuinn : I understand the problem, I'll see how to integrate this possibility in VWD.
The "make compatible" function to the clothes works properly, but its integration in the workflow is more complicated than expected. I will integrate it in the future version. This function will allow to simulate all conforming clothes, even if it their meshes have a very poor quality. It will also allow to use all kinds of sits as a dynamic element and thus, make simulations with all kind of props.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@tomyee : Currently I am doing many updates because the program is in development phase. Later, I will continue to make updates regularly. In my mind, these updates are free. There will undoubtedly be 1.1 and 1.2 versions that will remain free. If, one day, I decided to create a version 2.0 which will be an update requesting very large development efforts, I will ask perhaps a price for this upgrade that might be half of the product price. This eventuality will not happen before several years.
@NolosQuinn : I do not quite understand your question. You are often forced to start from a reference pose. It is often difficult to start from a different pose. By against, you can stop the simulation at any time. Once the simulation stopped, you can press the "Start simulation" button with the CTRL key. This action allows to export the simulation into Poser without being fully terminated. I do not know if I reply your question.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
You are right, the most important thing now is to continue to improve the program.
I will list a number of ideas that I have had:
   - Add the "Make it compatible" button for the clothes. Many clothes have much too loose mesh and the simulations are bad. The addition of this function will correct this problem.
   - Add a change of the distance of collision at the level of the collision objects and at the level of the dynamic objects. This possibility will solve the problems of interpenetration for multilayer dynamic objects or for hair on large clothes without having to increase this distance value on the entire object.
   - The ability to open OBJ files independently of Poser and open an animation file (.DYN, .PC2, .MDD) to animate the collision object.
   - The ability to save simulation in the format of his choice (.DYN, .PC2, .MDD). The latter two functions would allow to use VWD with the DAZ Studio or Carrara programs by waiting its full integration into them.
   - I also thought about a function that would convert successive OBJ files into a mesh animation for a collision object. This function would allow to export an animation from Victoria7 in Daz Studio and do a simulation on any dress into VWD.
If you have other ideas, please state them to me, I will do my best to integrate them into the program.
I know that some people are interested in buying VWD via Paypal though there may be problems as said "piersyf" and I want to make a proposal to sell to those who would like it. If people are interested, I propose to sell their VWD at a price of 55 dollars via PayPal. This price is the original price without intermediaries.
You have to doubt yourselves that if I make this proposal is that I still have no answers despite my ad to distribute VWD unprotected. I really do not understand. So I keep the protection and I sell by myself... for the moment.
As for writing the program on Mac and with the DAZ Studio's SDK, I think we should work on a collaboration. I do not have these skills and I prefer to work on the writing of other tools. MacSavers is right, by extending the VWD development field, we can interest a lot of people.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuits and @MacSavers : I probably misspoke about Daz. I did not say I did not want to develop for DAZ Studio, I just said I did not want to develop with the DAZ's SDK. I just rewrite to Brian to tell him that I want to write a version of VWD for DAZ Studio using the current interface and a few script functions.
@Biscuits : when you say that it is necessary to make VWD the best possible, what are the improvements in VWD to make it better than now. MacSavers has made excellent suggestions for the interface. I know I have to enhance documentation and first, answer to Ooseven to correct my writing errors. I also require to reread all the comments of WimDVB that I didn't applied.
@Writers_Block : Thank you for your comment. you know, the famous "buy now" button, I would like to see it in a site since quite some time. I am now ready to sell VWD without protection for two reasons: - this will simplify the sale of VWD. - the programs generation and versioning will take me too much time. I prefer to spend my time to develop others tools.
Personally, I would like to start selling VWD using conventional methods, hoping to get a rate that will allow to distribute my program at the lowest cost in both versions.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@MacSavers : I have been contacted by Brian Howell who appears to be the product manager at Daz. He seemed interested in integrating VWD into Daz Studio. He wanted me to use their SDK to develop, but as with many SDK, it does not contain all the selection functions of vertices that I have already written and I do not intend to rewrite X times these functions. I also spoke of my protection. The result is no reply since three weeks. Perhaps, I may have made a mistake by sending a mail from vitualworlddynamics@gmail.com while I had received on another address. I will send him another email using the first address.
@TheWoadWarrior : I told you a stupidity just to laugh a little, but I recognize that it is sometimes difficult to read a text with too many errors. In French language, I am also sensitive to spelling and grammar. Over time, I learned to give more importance to the substance than to the form, but it is not always easy.
When I started writing my protection, I thought the problem of distribution would be simple despite it. I realize that is not the case. Key generation requires work and the control of the updates requires work also . All this takes time and time is precious. In a French movie, an actor said, "One day, the time that passes, this becomes the time that remains." and I did not want to waste it. Spend my evenings to generate keys or control prior purchases of a "lite" version is, for me, at a thousand parsecs of my life. My evenings, I would pass them in front of a good movie or in front of my PC to develop 3D programs, not for a pseudo finance work. I'm pretty determined to remove all protection from the main program. That's why I asked you a little time.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@NolosQuinn and @tomyee : The "lite" version is already written, and as says "tomyee", some people will not be interested by animations and will prefer to purchase this limited version, just for a budget problem. It's normal. I have been integrated into Poser 11 Beta test a few weeks ago, just to do some tests with this new version. I may have to make some changes at the level of new materials. As says "moogal" I think my product interests the Poser team but I arrived a little late compared to the release of Poser 11.
@piersyf : I do not specifically know PayPal. This payment method has the reputation to be quite good in terms of safety. I am totally incompetent in terms of finance and this area would rather tendeance to give me pimples. I confess that I did not thought to have as much reluctance about that physical protection. For me it's just a more secure method of protection for the developper. I personally have several products like that and this never asked me any problems. Leave me a little time and maybe I will delete this safety which poses so many problems.
@TheWoadWarrior : Do not be sad with my English. Acknowledge yourself that it is better that I own competencies in computer science and in physics for what interests us. I know my English is really bad, but I have decided to resume classes. I did not dare to submit you to the torture of a video in English but that may come. You raised an interesting problem when I will be rich with my product, I could not do my private jet landing on my yacht, I'll have to buy an aircraft carrier. ;-)) About my development wishes, there is, as you say, the simulation of soft flesh of a character, but there is above all, the correction of motion capture files.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Excuse me for all this time without message.
I'm tired of receiving messages that seem very interested every 3 weeks with nothing between them despite several messages on my part. I confess I do not understand the principle of operation.
I have decided to take matters into hands.
I am writing a "Lite" product which probably will be limited to 150 frames (five seconds). This product will have no protection and will be sold at Renderosity (and others ...) at a price of 39 dollars. The complete product (without limitations), will be physically protected and will be sold 65 dollars and I would like to sell it myself through a Paypal account. The update from the "lite" version to the full product will be 26 dollars, exactly the difference. It will also be sold via Paypal.
The full product will have two keys (not 3). I think the most important thing is that a person who purchased the product can at any time make a simulation. These two keys are obviously not definitive. This simply means that 2 PCs can use the program simultaneously. If a person who already has 2 keys asks me a new key, one of the old keys will be simply deleted.
Tell me what you think of it all.
I know that the program will still require changes, but I want to start working first on Carrara but also on DAZ Studio. I will certainly need your help to do this and I hope to find the right script functions to perform this work. Using this method of interfacing by script, it allows me that all changes in the main EXE program will be reflected into all host applications.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@MacSavers : You can use a .RIP file on a character different than the original one. The vertices of the two characters must be close enough. If the difference is too large, the behaviour of the cloth or the hair can be abnormal. If the character are very different, you can rename the .RIP file and create two different files. (for example : "Pretty Party Dress for Sandra.rip" and "Pretty Party Dress for Josie.rip").
What to say about what happened in Paris except that this madness fills me with great sadness.
I will give you some news in some days.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@MacSavers : I don't like to redo actions several times when it is not necessary, me too. It is for this reason I wrote the .RIP files. A .RIP file is a text file which contains all the actions made in VWD with its parameters. The file is composed of the name of the dynamic actor followed by the date and the time. Each simulation has its .RIP file. You can play them using the combo box in the "Scene Import" tab.
@0oseven : LittleFox pRoDucts caN be found on Another site. ;-))
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL