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244 comments found!
Quote - Does fitting the clothing to plain Michael and then adding the K4 morph using the fitting script included with the Figure Mixer not work?
yes of course , in some cases, it works great, and other "regular", that is why if I could use the power of the fitting room in these cases "regular" would be great
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
Quote - Hi, sorry, I have not yet used the fitting room.
The M4K4 Mix figures use animated joints and propably the fitting room does not punch them into the target cloth accordingly.
Since I am not familiar with fitting room can you confirm or correct:
A) Did Poser correctly project the cloth mesh into the zero-posed mix figure
B) Do the disruptions occur when you start bending
We have to basically go and see if
The cloth joints are animated or not (I guess they are not)
The cloth joint origins matches the (animated) figure actor origins
The fitting room-created weightmaps look sane
The fitting room installed a "Morph_To_K4" into the cloth (I hope it does not)
Btw. I think Michael 5 is because Poser increments the number at the end of the figure names automatically sometimes :)
In the past I've thought of freezing the mixed figures into genuine figures (baking the morph targets into the core geometry as well as baking the joint movement), if all fails with fitting room we might attempt to do the baking attempt.
A) and B) YES
When I buy your script did not exist the fitting room, so if the final answer is that I can not use the M4-k4 mix models in the fitting room, it's a shame, but I'll not keep trying to use that room and I will use other ways , my question because the clothes fit very well in the simulation of FittingRoom but unfortunately destroyed when pose the model
ps. you can or not tranfer the "Morph_To_K4" to clothing, I've tried With both options and the result is always the same
ps2. groups clothes do not match at all with model groups in the clothes created
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
forgive me, maybe there was a michael 4 loaded and when I load other michael , poser named it by default, I know, I deserve the death penalty for it , but please , forgive me for this mortal sin.
We can now return to the original question Please
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
I do not know why but I remembered this scene :):
http://www.youtube.com/watch?v=i3O-kYwM8qY
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
Quote - Just so I know I'm the same page as you are, is the base figure M4 and you are mixing it with K4? I keep seeing Micheal 5 in the figures list at the top of viewport. Are you attempting to use this script with Micheal 5 aka the M5 morph of the Genesis base figure?
Yes as I wrote above, the model is a M4 mixed with K4 (made with curvature script ), you do not pay attention to the name ( IS NOT Genesis M5)
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
no, nothing improved.
I can observe is that model groups do not match with groups of clothes, which is why for example when I bend the abdomen model, "the abdomen group" of the shirt bends but this much more up and does not match model with the abdomen (all groups are different);
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
Quote - The K4/M4 mix is not actually a figure, but a morph of the combined figures created from the script. You would need an actual base to work from (either M4 or K4), which is why the clothes are getting destroyed.
Could you export that mixed shape created from the fitting room as an obj and use it as a morph target, similarly to a shape fit for an outfit? Then you could set the K4/M4 figure into the percentage you wanted then dial in the shape. You would have to do this for each variation you want to use though.
Yes, I understand your point Male_M3dia , but my reasoning is:
the figure of the example (my problem is with all figures m4-K4 mixer) is a m4 with a morph that makes this m4 "a little" k4 , ok , as might be a m4 with freak morph for give you another example .
Why m4 with freak morph work perfect in fitting room, but in my M4 with a "mixK4" morph , all clothing is destroyed? if both are modifying of m4 and the step are the same?
I do not know if I explained it well
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
Quote - What figure is the shirt you are trying to fit originally created for? If it is a conformer for the figure you begin with, simply conform it to the figure and then use the script. The clothing will follow the figure change.
the shirt of the example is a shirt for M4 (but this be extrapolated to all clothing) , when I create the new shirt in the fitting room, I confom to the model , and then I pose the model , the result is you see in the last 3 images and I not understand why
ps. colorcurvature the scrip has an option to fix the clothes but is not effective with all the clothes and is limited , while in the fitting room I have absolute freedom, which is why we want to make the clothes there
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
Quote - I noticed that your transfer goal is Michael 5 and morphs from Michael 6. Genesis does not play well in the fitting room from the posts I have read. I would try Michael 4 or Kids 4 as the transfer goal and morphs from a generation 4 figure to verify if something else is an issue.
no, do not you guide by the name hborre , this model is a M4-k4 mixer (made with colorcurvature script) , is not genesis
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - If you are going to email cr2s, be sure to compress them as they will be large attachments otherwise....
ok thanks for the tip , one character would be no problem with the size , but multiples charactes weight significantly
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - If you have loaded the morph targets into the figure, they will be saved in the cr2...
Yes it load the morph into the figure , I'll try your advice, and the tip gave me thunderstone above and I tell you the result , thank you very very much for all your help WandW ,I really appreciate it
Thread: looking for this hair | Forum: Poser - OFFICIAL
Quote - Hair? What hair?
JA , I think we all think the same
It's like rock and roll, is just that, but we like it
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - If your collaborator has the same assets, just save it as a cr2 and send that. You both have licenses to it...
Yes , my partner has the same asset ( and of course the respective licence...) the most of this models are the basic m4 and v4, the big difference are in my zbrush morphs , and there's my big doubt , if I sent the cr2 , ¿ my Zbrush morphs will be included in the file?
Thanks in advance
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - Glad I could help... I had a problem with one of my scene and had to do this to send it to the tech support. They went through it and it worked... You could try it on the same computer but use a different name to save the project.
I'm probe open the scene in my pc (other name) and work Ok ThunderStone , this tip help me a lot, thank you , perhaps be a way to do the same but only with the character ,will continue to seek....
Thread: Send my characters through the Atlantic Ocean | Forum: Poser - OFFICIAL
Quote - To me, this kind of comment completely unnecessary. You asked how to do a specific thing, and people responded that it's not legal.
And we do have to care about what others think, because Renderosity cares what others think, and polices their forums. For example, posting links to warez sites, or suggesting someone use one will likely result in a banning, because it promotes illegal activity. And if Renderosity didn't work to prevent it, they would be seen as allowing it, and would not only lose vendors, but the US Government would likely shut them down.
People advised you that sending the mesh isn't legal because they don't want you do get yourself into trouble. Not for any other reason, so don't get pissy.
Now, as to your question, you could take the initiative yourself and do some searching, not only here, but also through Google, for "Creating morphs in Poser" to find what you're looking for instead.
It'd be a whole lot faster than waiting for someone do do it for you.
JAJAJAJAJAJAJAJAJAJAJAJAJA
search "Creating morphs in Poser" ??? , is this a joke?
WHY I have to find that, if I want to do something completament different ?
Seriously, you read what I want to do? please I have a question I want to know the valid answer, you walked here just to fight, do not even you read my original question
If you do not like the question, there is a cross at the top right of the browser , but PLEASE ,respects my question and do not spoil the thread with crap
ps."Creating morphs in Poser" ....You made me laugh....
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Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL