139 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
1 reply with content advisory
|
nerd | 16 | 1623 | |
nerd | 3 | 719 | ||
nerd | 3 | 1401 | ||
nerd | 9 | 930 | ||
nerd | 0 | 211 |
(none)
|
|
nerd | 27 | 1210 | ||
nerd | 1 | 260 | ||
nerd | 7 | 368 | ||
|
nerd | 60 | 7632 | |
nerd | 5 | 853 | ||
|
nerd | 63 | 4776 | |
|
nerd | 62 | 3828 | |
nerd | 553 | 62893 | ||
|
nerd | 111 | 4715 | |
|
nerd | 78 | 3570 |
1,659 comments found!
Looks like the Pose Dot was applied to the clothes instead of the character. Make sure the character is selected before applying the Dot.
If you do make that mistake select the clothing then from the top menu choose Edit > Restore > Figure
Thread: Micheal 4 hands | Forum: Poser 13
It's the the creature morphs. The 3-Finger morph locks the the middle finger. The Morph pack is also broken in a way that if you zero the figure it causes that finger to lock up. There's a hidden parameter in the hands "INVThreeFinger" That should be set to 1. on both hands. Or just delete it. Because every time you zero the figure it will re-break it.
Thread: Poser 13 settings? | Forum: Poser 13
Poser 11 only Supports RTX cards in the 20xx series. It doesn't have Optix
Poser 12 supports up to 30xx it has first generation Optix which is a little fast.
Poser 13 supports all current RTX cards and has 2nd generation Optix which is ludicrous fast.
Thread: another big prop, puzzling | Forum: New Poser Users Help
Top Menu > Object > Create Camera > (probably) Dolly
The new camera will be at the bottom of the Cameras drop-down list.
Dolly cameras behave like a camera mounted on a tripod they will be easier to manage in a confined space.
Important note is that custom cameras are locked to a scene. You can't saved them to the library for use in another scene.
Thread: Shortcuts? | Forum: Poser 13
The file you're looking for is Accelerators.XML
Mac or PC?
On PC just choose the option to "Keep existing preferences" during install.
Macs don't really have an installer so it can't preserve preferences. You'll need to copy the prefs folder back each time.
Any time you update or reinstall the previous presets are backed up (Unless you choose to delete them) You can copy the previous preferences back by simply renaming the backup folder.
On PC it's in %appdata%\Poser\
On Mac it's ~/Library/Application Support/Poser/
The "13" folder is the current preferences. 13 followed by a date and time are backups from previous installs. Rename the current 13 folder to 13 backup then rename the one with the newest date stamp to be 13
Thread: why conforming shorts fall off?... | Forum: New Poser Users Help
P.S. For the fans in the bleachers. In P13 the "Save to Geometries" choice was added when poser creates a new OBJ. It will save the OBJ in a geometries folder that's in the same relative place as the CR2 is saved.
So ...
If the Figure is saved in runtime:libraries:characters:mystuff
the OBJ will be in runtime:geometries:characters:mystuff
Not perfect but way better than dumping it in the character's folder.
Thread: why conforming shorts fall off?... | Forum: New Poser Users Help
I'd go outside but it's 105 here today.That glowing plasma ball in the sky is very unfriendly today.
And it doesn't really matter where you save the finished clothes. Poser will have created the OBJ in the Geometries folder. Just leave the OBJ there. You can move the character file (the CR2) if you need to.
Thread: Where are my objects? | Forum: Poser 13
In the theme of "Where's my stuff!" there are a couple of pythons that can help
Scripts > PrintInfo > ListFiles Will give you the full path to all assets in the scene.
Poser Runtime Info gives the full path to all the linked runtime.
Thread: why conforming shorts fall off?... | Forum: New Poser Users Help
FYI For all of you watching from the sidelines this method can be used to swap clothes between any two figures providing you have a bodybag prop that has a morph from the original shape to the goal shape as a morph. So yes, V4 to LaFemme is a bodybag away.
Thread: why conforming shorts fall off?... | Forum: New Poser Users Help
The thing about Poser is there's as many ways to do something as there are people doling it. Let's try this the "All inside Poser way" with minimal import-export steps. This technique is fine for personal use. A pro content developer will use some extra steps for improved quality.
1) In a new, empty scene import the OBJ for the Figure you want to convert from LaFemme1 to LaFemme2. When you import make sure you un-check all the import options. You don't need any "fixing" of the imported OBJ. (This is the only import step. The rest of this is pure Poser)
2) From the content library in the Props category load the "LF1 to LF2 Prefit Tool"
3) Select the Clothes and from the Top Menu choose Object > Copy Morphs From ...
4) Pick the prefit tool "LF1-LF2 Prefit" as the source of the morphs
5) Make sure the Clothes are still selected. Find the new morphs "LF2 Shape" and dial it to 1.0
6) You're done with the LF1-LF2 Prefit tool. Delete it from your scene.
7) Save often, save your sanity. Save with a new file name.
Now you have clothing geometry that's morphed to the shape of LF2 but it's not a figure. Next we need to turn a simple geometry into a Poser figure. This is the "All Poser" way. When you get comfortable with this work flow this is the point where you can touch up the auto-generated shape to be more artistic. That's for another day.
8) Load the figure or the "DEV" figure that's the target. In this case use "LF2 DEVSuitHigh"
9) your scene should look like the Clothes are on the Dev figure. There may be some small poke through. This is when you'd fix those by editing the morph that you created earlier. For now let's just get figure finished.
10) Save for your sanity. You will almost certainly need to return to this point.
11) Switch to the Fitting room This is where the Clothes become a figure.
12) [New] fitting session
13) Pick the Object, That will be the shorts prop that you added the morph to. Un-check the option to zero the prop. You need that morph you created and dialed in earlier.
14) Pick the Goal. That's the figure it's going to fit. That will be the LF2 DEV SuitHigh.
15) [OK]
16) [Create Figure] ... Give the new shorts a name "CFLaFemme-Shorts_LF2" will do for now. [OK]
17) Uncheck all the body parts, then add back only the parts that this clothing needs.
18) Uncheck Transfer Morphs, (We'll transfer morphs later) Uncheck Auto Group, Check Zero rotations
19) [OK] (And it looks like nothing happened ... )
20) Switch back to the Pose Room. (Still looks like nothing happened ...)
21) The new figure the fitting room made and the prop you made at the beginning are right on top of each other.
22) Save for your sanity
23) select the PROP shorts "CFLaFemme-Shorts 1" Delete them from the scene.
24) You should have the newly created shorts figure and LF2 DEV Suit in your scene.
25) Now we need to make the newly created shorts figure better.
26) Select the Shorts figure you created "CFLaFemme-Shorts_FL2"
27) Top Menu > Figure Copy Joint Zones From ... Pick "LF2_DEVSuit" as the source for the joint zones.
28) Top Menu > Copy Morphs From ... Pick "LF2_DEVSuit" as the source for the Morphs.
29) (Optional) Un-check irrelevant morphs (Arm morphs don't apply to a pair of shorts) Uncheck the "TOOL FaFemme Shape"
30) [Ok] (This may take a while.)
31) Select the Clothes' BODY and make sure it's setup to conform properly.
32) With the shorts selected choose a library folder in the Figures category where you want to save the new LF2 fitting shorts.
33) If you're asked where to save the OBJ let Poser save it in the Geometries folder (Default choice)
You now have a pair of shorts that fit LaFemme 2.
Next to explore is adding more morphs so the shorts will fit other characters. Maybe tomorrow.
Thread: Redefine Origin of Prop? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Actually there's a low effort way to zero the prop.
1) Import the prop to Poser
2) Manually position it where you want it to be when it's zeroed. You can scale it too
3) File > Export > OBJ ... Then select the object you want to export
4) On export options check "Include existing groups" and "Preserve existing material names". Uncheck all other options.
5) Save the new OBJ
6) New scene
7) Import the OBJ you just created
That's all. OBJ is not zeroed where you want it to be. The same trick can be used to fix scale and orientation too.
Thread: Where are my objects? | Forum: Poser 13
Thread: Where are my objects? | Forum: Poser 13
It only saves a new OBJ file if there was a change to the actual geometry. If there's no change it continues to use the same OBJ as before.
When there's been a change there are 3 options presented for the new OBJ.
The first is in the Geometries folder. Which will create a folder with the same name as the character folder. This is the normal method and is required for store releases.
The second location is in the same folder as the character is saved. This seems to be the one you want. This is best for figures that are for your own use and won't be made public.
The third option is don't replace the OBJ. Use this if you didn't intend to change the geometry.
So, what counts as a geometry change?
Anything done inside the geometry group tool, including adding or removing materials.
Any use of the Setup room will create a new OBJ
The fitting room always creates a new OBJ
Thread: rendering 1200dpi | Forum: New Poser Users Help
Don, I saw your ticket in support before this. Seems you found a way to get the screen cap out of the work flow. That's good. I couldn't believe there was no way to directly import to Procreate.
Thread: cannot add colors to props? | Forum: New Poser Users Help
There's two kinds of materials in Poser (well lots more but that's a different doctoral thesis.)
In the olden days of Poser materials were simple colors .. then they started to get complicated. And more complicated ... and _SOMEBODY_ made a hack to use a Pose file to add a material to a figure. That began the mess that became the MAT-Pose. If you find "materials" that are in the Pose folder of the Library they will be MAT-Pose. These were always a hack and only work for figures. In fact only work for that specific figure. They can not work with props. Save you sanity and avoid the MAT-Pose when you can. MAT-Pose is from the Poser 4 days and there's a better way.
All the way back in Poser 5 an actual solution was added. the "MT5" or Shader material. Think of this like an improved MAT-Pose. Except this time it's legit, not Poser file hackery. This is the first kind of Material you'll actually be using.
Shader materials contain one "Material" that can be applied to any surface. Shaders can be added by drag n' drop from the library to the surface you want to "Shade". You can also add then in the material room by selecting the material zone with the eyedropper tool and then double clicking the icon in the library.
In Poser 6 there was another improvement to try and get the MAT-Pose to go away. Shaders only applied one material. But, many figure have dozens of materials zones that need to be changed at once. P6 introduced the Material Collection "MC6" These contain a bunch of materials that are designed to be applied to a figure. A specific figure. If you apply it to a figure that has different material names you'll get a warning about mis-matched material names. (Pretty sure this is where you are now)
So how to tell these two types of materials apart? Look at the little icon on the top left of the material icon ...
The "Painter Pallet" icon on the left one is 3 stacked palettes. That's a material collection. The single palette is a Shader.
So, how to deal with those mis-matched names. we had to wait a long time for that solution. Starting in Poser 12 there's a different mode for the material room that lets you preview the contents of an MC6 and pick the material zones you want to use.
1) In the Material Room select the "Assign" tab of the Material Window
2) Drag n' drop the material you want to examine from the library onto the Material Palette
3) Dag n' drop the individual material to the object you want to shade.
Now you can put any material on any object (with a bunch of what-if's added here. Because, UV mapping. That's yet another doctorate.)
If you're not confused you should be. It's material shading is an extremely complicated subject and this isn't even a scratch in the surface.
P.S. There's another Material type "MLC" introduced in Poser 12 that only has material layers ... Material layers are a whole different doctorate.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: buttons don't work? | Forum: New Poser Users Help