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1,179 comments found!
To better see the difference, open the two pictures in different tabs and switch from one to the other. Look at the top of his head we can see through the hair and the shadow produced by the hair on his forehead.
Edit: render time: 3min 50s for both renders.
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
To adapt hair from other figures, you need to translate and scale the skullcap to your need.
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
Ooch! So i guess lowering it is not big trouble, except if you have a very complicated scene :)
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
I'm not sure if setting more IDL bounces adds that much to render time, so i prefer to keep it high :)
Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL
The hair shown here is one of the dynamic hair that come with P6 Jessi.
The best way to use dynamic hair is to grow them on a skullcap and save that skullcap with hair in the hair folder.
Yarivt, you'll find some great dynamic hair in the freestuff section. Most of them are from adorana.
http://www.renderosity.com/mod/freestuff/search.php?section_id=-1&query=dynamic+hair&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=
There are some also in the RDNA store.
Quote - Dynamic hair can be styled without the figure and saved as a new library item for use later.
Poser 8 IDLÂ was specially optimized for dynamic hair, according to Stefan. It is way faster than it used to be, even with IDL, and way faster than transmapped hair.
I, too, find it impossible to style it, but I imagine it's a skill one can develop, just like using any other tool.
BB, i didn't know IDL was optimized for dyn hair, it should have been advertised as the results are simply wonderful! It means that now dynamic hair is usable in Poser ;)
Have you ever looked at the hair node? what do you think of it?
Thread: Advanced DS Mats for the new Eva figure | Forum: Freestuff
Thread: Advanced DS Mats for the new Eva figure | Forum: Freestuff
Thread: Batch removal of AO? | Forum: Poser - OFFICIAL
You mean a script that would remove all AO nodes in a scene? I don't know of any, though i think it would not be that hard for the python gurus here :)
If it's for P8 and IDL, no need of that script as now the AO nodes must be 'ticked' to be calculate in the indirect illumination.
Thread: Most Realistic CG Image Ever? | Forum: Poser - OFFICIAL
Attached Link: http://www.tkio.net
I love the work of Jacques Defontaine. Here are three pics from him made in Modo i consider in the top:Thread: New release from SamTherapy and PurpleJelly | Forum: Poser - OFFICIAL
Thread: A Dummies Guide to Indirect Lighting in Poser 8 | Forum: Poser - OFFICIAL
Quote - woot! yes, that definitely solves the problem. i'm afraid i don't understand what you mean by DV = 100% or precisely the shader setup on the diffuse bouncer. but that is much more realistic.Â
I guess DV=Diffuse Value :)
Thread: A Dummies Guide to Indirect Lighting in Poser 8 | Forum: Poser - OFFICIAL
Thread: Poser 8 Indirect Lighting-friendly Render Room prop | Forum: Freestuff
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Thread: IDL and dynamic hair | Forum: Poser - OFFICIAL