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1,589 comments found!
ssgbryan posted at 2:27AM Sat, 09 February 2019 - #4345666
Another issue is will LaFemme convince vendors to actually pony up for a copy of Poser 11? Will they start to follow modern Poser standards? They have had a decade to get with the program, but based on what I have seen over the past decade, they are are unwilling to let go of the Poser 4 way of doing things.
I sincerly hope so. A lot of stuff sold for DAZ and Iray would work fine with Superfly if you apply the same PBR textures to the model in Poser. The Poser has subdivision as well. Genesis may not work, but places and props should.
Users and vendors should use the actual feature set. Scenes in Poser can look so much better if people start using actual tech.
La Femme is very much a leap in the right direction. All the other figures delivered with Poser had way more problems. We will see how much support the new figure gets, but at the moment, it looks like La Femme had a better start then all of the other "extra" figures.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
operaguy posted at 1:00AM Sat, 09 February 2019 - #4345669
meatSim, are you ranting on me? or Blackhearted? He posted that setup earlier, with La Femme saying V4 can't do it, and I'm just echoing it with V4 for contrast. Did you grok that? As I said above, I never have and never will pose a character like that. Please clarify the target and specifics of your objection. Thank you.
::::: Opera :::::
You posted similar poses, not with V4 but with Sasha-16, which is a complete re-rig. Still, the bending on La Femme looks far better to me.
By the way, using Sasha makes the use of conforming clothes complicated again. To use a re-rigged figure means that you have to re-rig the clothes too. Sasha-16 is a well working re-rig of V4 and fixes most of the bending problems V4 has.
But even with a better rig, V4 wasn't built for subdivision. La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has too many poles for that.
If you prefer V4, by all means, stick to it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Adding custom body morphs to clothing | Forum: Poser - OFFICIAL
If you have Poser 11 Pro, Poser can add the morphs for you, you can find this in the figure submenu.
If you don't have Pro, you can use Morphing Clothes to add the morphs.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
I sincerly hope that there will be a male Counterpart.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
xocxoc posted at 5:54AM Wed, 06 February 2019 - #4345442
...
Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community.
The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support.
Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over.
The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme here. Adjust the model, not the hair pieces. Problem solved, at least for me.
A module for Texture Transformer would be great, though. Refitting V4 clothes to La Femme seems to be much easier than with any other figure I tries with, still I would like to see refittet clothes from the creators. Much less of a hassle.
I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time.
I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.
The tigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
I've uploaded a beta face template on my website:
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Letterworks posted at 3:44PM Mon, 04 February 2019 - #4345264
bantha I jsut picked it up, what threw me is it says it's for Poser 8 so I was afraid it wouldn;t work with LaFemme
It works in all Poser versions since Poser 8. The editor is buggy, but I know how to get around these bugs, IMHO. Dizzie has never updated it, but it works.
Here is the Interface I did for the facial controls. It's much less intuitive, but I don't know how to do it better.
I still have a little testing to do, but then I will upload this.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Well, I guess there's obviously a lot of work done with this figure. At least this should be easy to fix.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Blackhearted posted at 1:05PM Mon, 04 February 2019 - #4345260
bantha posted at 12:55PM Mon, 04 February 2019 - #4345257
This is my body interface for Hampelmann. You can select actors with the click of a button, you can move or translate actors as well. Hampelmann is here in Free Stuff, I will do an interface for the head as well. Anyone interested?
Looks neat... what's a Hampelmann? O_o
Hampelmann is the german word for a Jumping Jack, I suppose. The puppet with a string toddlers use. If you pull the string, arms and legs move.
The programm is here:
https://www.renderosity.com/mod/freestuff/hampelmann---figure-posing-tool-for-poser-8/58913
I've put the body template here. I will upload the face template when I'm happy with it.
http://poser.maredias.de/Hampelmann-LaFemme-Body.zip
Copy the files from the ZIP into the data folder, on windows in %appdata%roamingPoser_ProacbHampelmann The Import function most likely won't work.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
To get to my point again:
This is my body interface for Hampelmann. You can select actors with the click of a button, you can move or translate actors as well. Hampelmann is here in Free Stuff, I will do an interface for the head as well. Anyone interested?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Fine by me. Femme is not for you. Hope we're through with that.
If anyone still uses Dizzies Hampelmann, I've made a La Femme Body template for it. I still work on a face template, I haven't found a good looking layout yet. I can share the Body template, the face will follow soon.
If anyone need the templates, just say so.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Tempesta's textures, face morph by me. I like her, although the expressions are very different, need to practice more.
Great work, thanks to everyone envolved.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Superfly or super slow? How long should it take? | Forum: Poser - OFFICIAL
I don't think that ray tracers hate point lights. It's just that in reality, we usually don't have point lights, all our light sources have dimensions, size. Superfly uses spheres for point lights, so that should not be a problem. Real point lights look unrealistic because they are unrealistic. Its kind of lighting everything with a very tiny, ultra bright LED light, and that does not look good in reality either.
If you want to create a realistic environment, you need the reflected light from the walls, that 's correct. The ceiling, the floor. Superfly will do that for you, without an HDRI-map. In the scene above, I assume that the second render would be less grainy if BB would not use an environment sphere, but just that couple of polygons you can see through the window. In addition, the scene would have been even more grainy if there would be a light emitter (not nessesarily a light, some prop with ambient in the shader is enough) outside the wall.
In Blender you have a way to "bake" the lighting. For certain parts which don't change in the render, like the ceiling and probably the walls, Blender will calculate a new texture which is used as a light source. The material of the wall or ceiling is changed to a light, shining with that calculated texture. This won't work for the floor, since you won't get shadows on the floor then, it won't work if someone is close enough to the wall to shadow it. But if you stay within the limits, this baking will allow you realistic renders in very little time. The game industry uses it all the time, since there is no way to calculate ambient light in real time yet, as far as I know.
And thanks BB to explaining everything much clearer than I did. Great work as always.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Superfly or super slow? How long should it take? | Forum: Poser - OFFICIAL
The 600 samples in my example are not thought to render up to the end. The idea was to let it render for a certain time, then cancel the render. Usually, I use 35 to 40 samples for clear images. Often, I just let it render (in progressive mode!) and just cancel after a couple of hours if I see that no grain is left.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Superfly or super slow? How long should it take? | Forum: Poser - OFFICIAL
A big thing in Superfly is Ambient in shaders. Superfly actively checks lights, every material with ambient IS concidered to be a light. Removing Ambient from materials which aren't supposed to be glowing will make you images clean in much fewer samples.
By the way, the amount of samples you need to get a clean can vary greatly. I usually make a partial render of a part of skin to see how much samples I need.
Which graphic card do you have? I have a GTX 970. I can render images with it at roughly the same speed and I can with my 8 core 16 thread Ryzen. If you have a 16 core xeon, things may be similar for you. Try a render with the following settings:
Please take note: you need smaller buckets for CPU rendering. This will affect speed a lot.
Use a smaller resolution for that one, render for 10 Minutes or so, then cancle the render. Then do a Cuda render with this settings:
Let it run for the same time before canceling.
Then check both images closely - which one is less grainy? That's the way of rendering which is faster on your system.
After that you should check with small parts of the image in full resolution how much samples you need to get a clean image. Use skin or shaded areas. Then render tho whole image with that number of samples.
You will get lesser render times. And remember - make sure you don't have materials with unneeded Ambient. This can easily multiply the number of needed samples with three or four.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL