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3,207 comments found!
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
I'm probably just going to go with using Snarlygribbly's SceneFixer to make an INJ and REM file.
I had never used that feature before... but that seems to be working pretty well.
The rendered figure there is a new blank M4 (not the CR2 I sculpted onto) with the morph loaded from the INJ pose I made with SceneFixer.
I checked the INJ file output in TextEdit and it is only the deltas for Neck, Head and Head-Children body parts that are in there.
I think I'll try and figure out how to sculpt a displacement layer next... while I let the poly sculpt sit a while and see what I notice about it that I need to change.
If anyone has any comment or suggestions regarding the sculpt, I'd much appreciate any input :-)
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Thread: Christmas Greetings | Forum: Poser - OFFICIAL
Thread: Distributing an M4 Face Morph based on a ZBrush sculpt plus ++ dial spins | Forum: Poser - OFFICIAL
Just to update on this, I found, when I started to work on preparing this to share, that I must have mixed some ++ morphs up with the morph target in the final cr2... and I hadn't saved the most complete form of the original morph target, that was purely a sculpt off the M4 base.
Drat... and double drat :-/
So I am going to have to rework the older version of the morph target, that I do have saved, a bit, to distribute it I think.
I've now also spotted various aspects I want to improve in it anyway, tbh.
Should get some time over Christmas to work on this though... ;-)
Plus some more inspiration from the telly on Christmas Day, I suspect...
Anyway, I'm pretty sure I've figured out how to do the distribution now... I've looked at the various suggested methods, and I reckon I will go with RHaseltine's first suggestion, re. the morph delta injection file... for what seems to be maximum cross-compatibility.
Meantime, here's another render, featuring the current version... albeit in the background... and with a slightly aged look, I think... largely due to that skin texture...
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Ideally, I'd like to get a custom made skin texture painted too. That would be using a MR kit though as I don't have the skill or time to start from scratch there... so I'll probably have to look at a different option for distributing that... i.e. the terms of all the MR kits I have state they can't be used for freebies...
It'll likely take me longer to do that part though too anyway... I'll focus on just getting the morph done first :-)
Thread: Some Good News, Bad News | Forum: Poser - OFFICIAL
Thread: Tomb WIP | Forum: Freestuff
Thread: Tomb WIP | Forum: Freestuff
Looks good edgeverse :-)
Looks like it could be quite versatile in terms of usage...
Are you planning on rigging it to have moving parts? i.e. opening doors?
Are you modelling any kind of interior to it?
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Thread: WIP: Tyler as Batman | Forum: Poser - OFFICIAL