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4,852 comments found!
Second hand Christal ball for sale ! Used only once.
I asked my Christal ball; "Hey; What about Poser's future?"
You know what the thing said??
It lit up and said ; "Ask Nerd3D. What do I know. . . . . "
It can not go North. It is too cold up there for the barely dressed Poser figures.
It can not go South; It is too hot for rendering CPU's.
it can not go East; Russian economy is sinking.
It can not go West. West? That is in the ocean? And Poser figures do not have a swimming license.
So?
The Cristal ball goes on sale.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Getting awfully dark in here... | Forum: Poser - OFFICIAL
Ach, what do you want?
It is the normal evolution of things anno 2015..
First , the market slows down.
Prices increase as the vendors want to keep their income with less sales.
This, backfires, as it always does.
And ultimately they return to what will sell; Sex and porn.
Circle closed.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: A Morphing question... | Forum: Poser - OFFICIAL
One thing works.....LOL.
Figure => Figure height => the only one that works is "taller". LOL.
What's it called? Fashion model?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: A Morphing question... | Forum: Poser - OFFICIAL
Either way, a hell of a job. LOL.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: A Morphing question... | Forum: Poser - OFFICIAL
The shape of the object file is in the object file. => Blender for you.
The scale and lenght of bones is in the cr2.
Both have to match up you know.
You can do 3 things:
a) Morph Roxie into a kiddo, but maintain the lenght of all body actors. => You will have a BIG baby in Blender.
Load as a FBM in Poser, select the body actor and scale the full body down. => You WILL have to adjust the eyes joint centeres, and some other bones and magnets and probably dependencies.
b) Morph Roxie into a kiddo, and do the object file scaling in Blender, and again load as a full body moprh.
But then in Poser you have to adjust ALL bones joint centers to become in sync with the object file being scaled down.
Adjust ALL magnets, and dependencies.
c) Do as in "b", but edit the cr2 to point to you new object file, and then scale and adjust all bones. => Not for distribution!
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: What Are You Currently Working On? Share It Here! | Forum: Poser - OFFICIAL
@ Teyon => This is what BB wrote on Normal maps.
On the other hand, I have demonstrated that a normal map, by its nature, does not let you adjust the intensity of the bump effect the way you can so easily do with a bump map. Furthermore, I have demonstrated several times that Poser Pro has a serious BUG with normal maps that make them useless.
All of the specular effects IGNORE THE NORMAL MAP. Some developer forgot to add the support for normal maps into the specular functions. Only the diffuse functions pay any attention to normal maps.
In my opinion, this makes them utterly useless. While there is some importance to the direction of surface normal in diffuse reflections, the primary impact is on specular reflections. Poser Pro's failure to include the normal map in specular reflection calculations means you just shouldn't use them at all.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: What Are You Currently Working On? Share It Here! | Forum: Poser - OFFICIAL
@ Nanette => LOVELY dress, realy nice work on the texturing too. Nice Job my dear.
@ Teyon => Allow one comment/tip for you please.
You write you have to retopology, so most of the detail will go in a map. Alow to sugest bump or displacement map.
No normal maps please for 3 reasons.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
Poser has all these fine tools, and as end users we all have to know what each tool does.
When bending?
What does the weightmap do? What does the bulge map do? What are the magnets doing?
And, yes, what do the affected actors do? Where are they? What or who controls them?
And what is the cure?
Crotch area: I have never had an issue here with a properly grouped object file. => There are weightmaps and bulge maps.
Breast area : Yes, this is a trouble area due to the magnets and the dependencies.
Collar-arm : Here we have all 4 . => Weightmap, bulge map, and magnets, and dependencies
Keep working at it, never give up hope, learn every hr, and go one by one.
Good luck with your project.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
Sorry, I forgot : I think the knees need the bulge maps also.... (and the magnets)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
Well, from memory here as I am not behind Poser right now.
Rex and Roxie use bulge maps in their collar-shoulders and in the hip-thigh area.
Transfer the weightmap using the setup/fitting room, and transfer the bulge maps using the "Copy Joints from" function. You need both for close fitting clothing to behave.
Only start "painting" after you are sure that you have transferred both maps.
Normally, no painting is required for close fitting clothes after you transferred both maps.
But you never know.
Deformers = the magnets. (Not the weight or bulge maps.)
If you are using your own "donor" pants, => => => Be sure that they have IT all => The weight maps, the bulge maps, and the magnets, before using them as a "donor".
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
Just check using the Joint editor that the bulge maps are there.
When you delete bones in the setup or fitting room, (as you should do as the pants do not need all the upper body bones), Poser only transfers the weightmap, and it does not transfer the bulge map.
Only "Copy Joints from", tranfers both into the clothing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
And as a last remark Earl?
Are you sure the bulge maps are in the pants and in the Shirt??
From what I see, the weightmap is in the pants and shirt, but the bulge maps are not.
And Rex and Roxie clothing need their bulge maps in the clothing to bend properly.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
For actual weightmapping, I also often change to wireframe mode to better see what I am doing.
Also, the autogroup function seems to be better in "H" formed hips, and often misses in a "V" grouped hip. => You"ll get a crack when rThigh and lThigh are touching.
PS : Being in Belgium, I am on central European hrs... LOL.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Advice wanted... | Forum: Poser - OFFICIAL
The best way to rig for Rex and Roxie.
Goto your file manager => DELETE the new pants object file that Poser saved for you.
Edit the two lines in the pants cr2 back to your original object file. => (The one you build in Blender or equivalent) and resave the cr2
Open Poser
Load Rex or Roxie, drag & drop the pants over the figure.
=> Should fit and bend liike a glove.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thread: Asking for honest comments for my character | Forum: Poser - OFFICIAL
**vilters wrote
**Displacement maps will raise topology, = correct, but it WILL NOT increase polycount.
Polygon count stays exactly the same as before.
**bagginsbill wrote
**Poser can fully displace a single quad polygon to any degree of detail you want - it uses REYES, which means micro-polygons are built FOR YOU, during rendering.
so then the REYES micro-polygon count is razed then. So if I word it that way ? is every one happy ?
**
**
** **
And we are both correct, LOL.
Make / build a single polygon. A simple square, 4 vertex at the corners, 4 edges, and a single face, you have ONE single sided polygon. => Next, UV_unwrap it, and you have a UV_Map for that single polygon.
Now texture it with an 4096x4096 texture map, and add a 4096x4096 pixel displacement map.
**What is happening at render time?
**
You render your single polygon, with its texture, with the displacemnt map, and if you did the UV_unwrapping correctly, you have 4096x4096 pixels "acting" as 4096x4096 micropolygons.
But?
Pffft, what an explanation, but polygon count is still 1 (one)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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Thread: any news from Nerd, what direction PP15? | Forum: Poser - OFFICIAL