32 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
AtelierAriel | 9 | 182 | ||
AtelierAriel | 1 | 55 | ||
AtelierAriel | 0 | 51 |
(none)
|
|
AtelierAriel | 7 | 119 | ||
AtelierAriel | 6 | 158 | ||
AtelierAriel | 23 | 435 | ||
AtelierAriel | 6 | 137 | ||
AtelierAriel | 11 | 398 | ||
AtelierAriel | 4 | 74 | ||
AtelierAriel | 4 | 98 | ||
AtelierAriel | 29 | 3502 | ||
AtelierAriel | 0 | 72 |
(none)
|
|
AtelierAriel | 2 | 331 | ||
AtelierAriel | 4 | 107 | ||
AtelierAriel | 0 | 10 |
(none)
|
124 comments found!
Thread: When is SR2/P6 coming out or "Other Weird Happenings with SR1" | Forum: Poser - OFFICIAL
I have "1" saved. Now I'm going to set it to "0" if I can. But having to do something over isn't bad when it was just thumbnails. That's the problem. I'm rendering 91x91 72 dpi. And I only renderd three times. Then figure lost all textures and I lost my mouse and had to reboot. But I was jumping back and forth between Pose and Material Room. So what if it's that Poser uses a certain amount of memory for each render, doesn't release it, then after a bunch of renders depending on what you're doing, it adds up with each successive render and then you've used up all the free memory and you crash. And it would vary from person to person and system to system because of all the differences in everything.
Thread: When is SR2/P6 coming out or "Other Weird Happenings with SR1" | Forum: Poser - OFFICIAL
No, this is the first time I've ever had this happen with any version. And so far I haven't gotten any virtual memory messages but that's because I haven't rendered more than one figure or object. I always forget to turn off virus and WinPatrol and I have 33 things running in the background, or at least, that's what I'm told. And Photoshop, which I need to have running at the same time, is a problem. And I've had bad crashes with P6 that have killed my mouse. But the traveling hair...that's a new one. If I didn't have to do all my work over again it would have been funny. Watching it go lower and lower and I couldn't do anything to stop it. Oh well...no big thang. One thing I do notice. The memory problem is still there and has something to do with the loss of something with each successive render. Just opening the program is OK. Render once and it's OK. But render 5 or 6 times and it's worse with each render and then eventually crashes for no apparent reason. So the renders are killing or using up or adding to temp folder or something that I'm to computer illiterate to know. But I've seen it happen every time and I know it's there.
Thread: First human figures from the Open3DProject! | Forum: Poser - OFFICIAL
Go here and buy. You can make all the clothes you have fit the new characters. http://www.philc.net/WardrobeWizard.htm
Thread: Is it me or is Jessie very Anime/Manga oriented in Poser 6? | Forum: Poser - OFFICIAL
You've just done such a fantastic job. And look at her feet!! No more alien feet! And I like the breast morph. A lot more natural then the first one you did.
Thread: Is it me or is Jessie very Anime/Manga oriented in Poser 6? | Forum: Poser - OFFICIAL
I started with the Jesse morphs from RDNA. Got something that I liked better than the original but still wasn't happy. Then started taking her into the Face Room, back to Pose room with magnets, back to Face Room, Back to Pose room, tweaking RDNA morphs, and on and on. I did some more last night to the eyes and they're a little brighter. Today working on fixing her huge alien head. It's OK with lots of hair but try putting one of the slick Koz hairdos on her and it looks awful. I can make it smaller but still can't get rid of the awful bulge above the ears on the side of her head. After that, I'm stopping. But the Face Room is really kind of neat even though you can't see what you're doing. Kind of hit or miss I found. Anyway, I started this about three weeks ago. I think I'll release her but have to finish the texture first. Packaging the P6 models is a lot easier than the Daz. The PMD file injection is a breeze. But I'm slow as molasses. She will require the purchase of the RDNA morphs to get this face. I know people won't be happy because they already had to pay for the program. But it's really like getting V3 for free and having to buy her head morphs. And she's such a pretty girl!
Thread: Is it me or is Jessie very Anime/Manga oriented in Poser 6? | Forum: Poser - OFFICIAL
Thread: Is it me or is Jessie very Anime/Manga oriented in Poser 6? | Forum: Poser - OFFICIAL
Thread: Is it me or is Jessie very Anime/Manga oriented in Poser 6? | Forum: Poser - OFFICIAL
I thought this thread started out as "is Jessi anime or not?" Or something like that.
OK, I've morphed her. Because I thought that the original was "Butt Ugly" and that I wanted to do something to help this poor girl. And I'm a terrible morpher, and so many are so much better and I know it. But here she is.
Jim has worked his magic. He's super talented, and smart, and good at what he does and I just sit back and watch and say "WOW". And there is the Mona Lisa and then there is Jim Burton and we're lucky to have him.
Yes she's awful. But she can be better. And I'm working on making her better. So here is my "better". But it's only her head, not her body. Jim's fixed that already.
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
I think that I've been going crazy for nothing...With P6 can't you just save the character with PMD, create a pose file that loads that specific PMD?
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
OK, just exported again and got 39571. This time had Body ticked off. But that doesn't make any difference. Well it makes it worse. At least if there were differences in the two I would understand the error message. But they're the same. Head = 39571 Morph = 39571 They have the same number of vertices and P6 won't load them because the program tells me that there's a difference between the number of head vertices and morph vertices.
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
There isn't a reason to export the morph. I was doing that first to see if the morphs I made would work on the base figure. I just tried copying the morph using MMP to a PZ2 and using that to apply. It didn't work either. And why? To redistribute the character...I thought that that's the way to do it. Number of vertices? Export the head, open in UV Mapper, count and that's what I got. My version has more than yours. Really weird. I'm going to export again and count again. Just to see if I get the same thing.
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
P6 A magnet for one morph and the Face Room for another. Neither worked. Now this is with the Hi Res version. I know that someone is using the Low Res version and magnets but haven't heard if they're having any trouble loading the morphs they've made.
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
That's easy...I'm not a modeler. Don't have Max or high end program and don't know how to use them. Just got Shade with the P6 upgrade and haven't had time to learn. But will... I export morphs to create my characters to sell. Usually they're tiny little adjustments to the face, things like correcting the eyes for StephP, etc. I export, transfer the obj to pz2 with MMP, add that to an inject file for the character. Always used Daz figures before and just included my own morph in the whole character pose file. So that's what I'm trying to do with Jesse. But this isn't just a little improvement. It's critical to the character. I've been able to really change her face and now I can't use the morph I've made. And this is the only way I know how to do it. So now instead on importing, I'm going to see if I can make a pose file that will work. I was trying to import first to see what was happening on the original Jesse when I did that.
Thread: Weird Jesse Morph Target No Load!!!!! | Forum: Poser - OFFICIAL
No they're not. I always try to be careful when exporting. Weird thing is that I exporte the head. Then exported my morph. They're both the head. And the number of vertices is different. Smaller number in the morph than in the head. That's weird. It's not the first morph I've made. It's just the first time I haven't been able to import it back into the figure it was made from.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Who Am I? | Forum: MarketPlace Showcase