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1,169 comments found!
Thread: HE'S COMING... | Forum: MarketPlace Showcase
No promises, but I hope to be done by end of next week. Then it still needs to be thoroughly tested. I plan to add the muscle morphs and the stocky morph. Have not started that process yet.
Thread: HE'S COMING... | Forum: MarketPlace Showcase
Thread: HE'S COMING... | Forum: MarketPlace Showcase
Thread: MAX --> Poser: UV question | Forum: Poser - OFFICIAL
Color me stupid. Turns out I did not have the "export texture coords" checked on the Habware plg-in. I'm all happy now... Thanks.
Thread: Rogue Archer Set | Forum: Poser - OFFICIAL
Hello all. I have heard from others that have the same problem. This appears to only affect P5 users for some reason, or at least I have yet to hear from Pro Pack users on this. MeInOhio is absolutely right -- copying the thumbnails over from the P4 directory will fix this. Cheers, -G
Thread: SF Uniforms 3.0 (WIP) -- Progress! | Forum: MarketPlace Showcase
Thread: SF Uniforms 3.0 (WIP) -- Progress! | Forum: MarketPlace Showcase
MC, your point is well taken (or at least not too badly taken... :P ) However, there is only so many projects I can work on at one time. I do have plans for other projects that are not as clean cut, but they are in the queue. While there are some stylistic similarities, this is not a Concord outfit. Future Concord packs will be focusing more on props and conforming clothing to help equip special units. There is a possibility of more civilian style packages, but nothing concrete yet. Meanwhile, this particular project was born from a desire to update my original SF Uniforms packages, currently selling exclusively here at the RMP. I wanted to do a M3/V3 version, and sell it as a cheap base texture set, like the original. But I was not satisfied with just porting the textures. I wanted to do a new Manga style design. Also, since I started working on building my own props and conformers, I decided to include some in this package, so that customers will have everything they need to outfit a character for a scene. While it is true that Project Z has a wrist communicator with a holo dsplay, that is not original to Project Z, and this one will be very different. It may also end up as a hand-held unit, but the current version is more like a wrist-watch. Hopefully, when you see the whole pack, it won't seem clonish.
Thread: SF Uniforms 3.0 (WIP) -- Progress! | Forum: MarketPlace Showcase
Thread: What does Body Studiio do for you that Pro Pack does not? | Forum: Poser - OFFICIAL
Thread: What does Body Studiio do for you that Pro Pack does not? | Forum: Poser - OFFICIAL
It was my understanding that Pro Pack plugins do work with MAX 5, and will probably work with MAX 6, because MAX uses the same plug-in architecture from MAX 4 on. Is this incorrect?
Thread: -- Looking for a Utility -- | Forum: Poser - OFFICIAL
I may be wrong, but it looks like your scripts do the opposite of what I was looking for... It looks like they read all the files and log the missing bits. I was hoping for something that would read all the files in the geometries folder and flag the ones that are not linked to by a cr2/pp2/etc or an I wrong. Regardless, pretty useful scripts of yours.
Thread: NEW RELEASE: M3 Rogue Archer - NOW AT DAZ!!! | Forum: MarketPlace Showcase
The P4 versions refer to .bum files for the bump maps (because P4 is lame that way) and the PPro versions use .jpg for bump maps
Thread: NEW RELEASE: M3 Rogue Archer - NOW AT DAZ!!! | Forum: MarketPlace Showcase
Thread: NEW RELEASE: M3 Rogue Archer - NOW AT DAZ!!! | Forum: MarketPlace Showcase
DO the .png files show up in the P4 directory, or just the .rsr? Try copying the .rsr files from the P4 into the PPro, see if P5 rebuilds them. They should be the same...
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Thread: HE'S COMING... | Forum: MarketPlace Showcase